DUNGEON ENCOUNTERS

DUNGEON ENCOUNTERS

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秀夫と小島 Oct 14, 2021 @ 10:31am
Is this real?
The game is bare-boned and uses limited assets, and is priced this high? Did one fresh graduate work on it on his own or something? Those developers don't deserve the money even if they were starving. Might as well consider a change in career.
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Showing 1-15 of 27 comments
Chocos Ramabotti Oct 14, 2021 @ 10:32am 
It's from game design legend Matsumo, it's only for high IQ people.
Blackened Halo Oct 14, 2021 @ 10:38am 
Originally posted by Chocos Ramabotti:
It's from game design legend Matsumo, it's only for high IQ people.

I hope it´s sarcasm
Blackened Halo Oct 14, 2021 @ 10:38am 
It is real ...Imagine if they got a budget like the devs working on Triangle Strategy or Octopath Traveller...
Ambry Oct 14, 2021 @ 2:37pm 
Originally posted by 混沌王:
The game is bare-boned and uses limited assets, and is priced this high? Did one fresh graduate work on it on his own or something? Those developers don't deserve the money even if they were starving. Might as well consider a change in career.

I'm as confused as you are. I saw this in my discovery queue and I was like...

- Look at screenshots : looks like a barebones indie cash-grab
- Look at dev : Squenix. Huh.
- Look at price : 30 bucks. Oh.
- Go check out a gameplay video : provides more questions than answers

Cue the intense confusion.
Last edited by Ambry; Oct 14, 2021 @ 2:37pm
Hornet Oct 14, 2021 @ 6:37pm 
Originally posted by Fraolinch:
Originally posted by 混沌王:
The game is bare-boned and uses limited assets, and is priced this high? Did one fresh graduate work on it on his own or something? Those developers don't deserve the money even if they were starving. Might as well consider a change in career.

I'm as confused as you are. I saw this in my discovery queue and I was like...

- Look at screenshots : looks like a barebones indie cash-grab
- Look at dev : Squenix. Huh.
- Look at price : 30 bucks. Oh.
- Go check out a gameplay video : provides more questions than answers

Cue the intense confusion.
More questions than answers? This game could not be more simple though.
nope Oct 14, 2021 @ 9:17pm 
this is the only way Square could figure out how to get one of their games to run on Switch above 17 frames per second, i'm proud of them
The True King of Space Oct 22, 2021 @ 1:52pm 
I've been playing this game non-stop since release and I'm just about at the end (on the Switch). It's really addictive. You should learn to not judge a book by it's cover. This game has more content and better mechanics than so many so called AAA titles. You kids really should stop being so cynical and only judging a game based on it's graphics.
Valsung Oct 23, 2021 @ 10:44am 
One of the funnest games I've played in years. Have ~30 hours clocked in after three days of play. Never happens with me. Very experimental as well, with many design decisions that ought to become staples to the genre going forward.



Originally posted by Chocos Ramabotti:
It's from game design legend Matsumo, it's only for high IQ people.
Are you referring to Yasumi Matsuno? If so, I'm impressed. Loved FFT, and had no idea he had worked on this game. I presumed it was all Hiroyuki Ito's doing.
screeg Oct 23, 2021 @ 11:01am 
Originally posted by Fraolinch:
- Go check out a gameplay video : provides more questions than answers
Is this why people keep buying the game and writing ♥♥♥♥ reviews?
No, the video provides all the answers. I can't understand what everyone is so confused about.
The Renderer Oct 23, 2021 @ 12:15pm 
I wish the map was different. Not even more graphics, just less maze-y. I hate mazes. But the game loop is solid.
Oh, also wish there was more info readily available. Like the location of all special tiles. I know, I could just write it down on a notepad but that's so 80s.
Zankem Oct 23, 2021 @ 2:55pm 
It's like the people defending this game's pricing have never tried the Etrian Odyssey series, Experience dungeon crawlers, Vaporum, Grimrock, etc. That's pretty sad for them to have low standards about the genre when this is their baseline. By comparison, those are actually games worth their asking price and have more complexity, better presentation, and notable charm. This game is so barebones all around with entertaining but extremely simple mechanics and there is no arguing about that. This is not worth more than the $20 I got it for, maybe $25. It might be fun but Its asking price is an insult to fans of the geenre for what it provides.
Last edited by Zankem; Oct 23, 2021 @ 3:00pm
screeg Oct 23, 2021 @ 3:34pm 
OMG, I had to mortgage my house to pay for this game!!! Entertainment value is totally worth it, but only if it's free.
Valsung Oct 23, 2021 @ 4:24pm 
Originally posted by Zankem:
It's like the people defending this game's pricing have never tried the Etrian Odyssey series, Experience dungeon crawlers, Vaporum, Grimrock, etc. That's pretty sad for them to have low standards about the genre when this is their baseline. By comparison, those are actually games worth their asking price and have more complexity, better presentation, and notable charm. This game is so barebones all around with entertaining but extremely simple mechanics and there is no arguing about that. This is not worth more than the $20 I got it for, maybe $25. It might be fun but Its asking price is an insult to fans of the geenre for what it provides.
lol, all the games you mentioned - sans Etrian Odyssey - have shallow complexity that compromises depth. Dungeon Encounters has well thought out game design that we haven't seen in the genre since it's inception -- and no, Wizardry 4 is an albeit fun, gimmicky hardtype. no other rpg, dungeon crawler or otherwise, rewards experimentation, exploration, or even navigation skills more than this title does. and despite having static numbers, the game is much more random than most games, in a means that engenders you into IMPROVISING - something RPGs never offer their players - whether it be through combat or navigation.
Lycan Oct 23, 2021 @ 5:06pm 
Lmao, Etrian Odyssey is owned by Atlus, and they are the king of the Dungeon Crawler genre. Not to mention their dungeon always randomizing, and each game features unique aspect of randomizing.

Dungeon Encounters do not have well-thought game design. Like, the dungeons are not even randomized... There are stupid game designs decision all over the place (for example, they put Petrification enemies first, even before Poison, and do not give players anything to cure Petrification up to floor 7, while you get access to Poison cure in floor 0 but only encounter Poisonous enemies after floor 10).

More, this game:
- Do not reward experimentation: lack of build diversity (only after floor 50 that there are some choices in builds), you have to 100% complete the floor since you can easily miss out important skills (especially the passive). Etrian Odyssey or Persona never forces you to do this and you can beat the game while being outleveled up to 20.
- Exploration: the dungeons ARE NOT EVEN RANDOMIZED. HOLY JESUS. And the fact that you have to get crucial abilities means: A) you read guide or B) you explore 100%.
- Navigation skills: Etrian Odyssey even gives you A FCKING MAP that you can draw, type, do any shet on it. This game does not even have a NOTEPAD when it includes the stupid math puzzles.
- Much more random....: you know the only reason they do not throw outleveled or overpowered enemies to low level stage is because it is a horrible game design, right? Trying to do that may make some people feel 'unique', but it is actually dumb. (again, the Petrification and the Cat Buglar, and even the Cat Buglar is a stupid copy of the Reaper from Persona since it does not even alert the players that it is actually an end-game enemy).
- Last, simplicity. Look at Pokemon. Every dialogs are around 2-3 sentences, yet they have enormous world building and story. They are the pinacle of simplicity. Lacking a story or contents do not mean simplicity.

In conclusion? Just play Etrian Odyssey and you will find it better than this game in every aspect, except for the graphic. The reason I play this game is because I finish Q2 and I am so desperate for another Etrian game. Jesus, I did not expect much from this game, but I am still disappointed.
Last edited by Lycan; Oct 23, 2021 @ 5:08pm
Valsung Oct 23, 2021 @ 6:38pm 
Originally posted by Lycan:
Lmao, Etrian Odyssey is owned by Atlus, and they are the king of the Dungeon Crawler genre. Not to mention their dungeon always randomizing, and each game features unique aspect of randomizing.

Dungeon Encounters do not have well-thought game design. Like, the dungeons are not even randomized... There are stupid game designs decision all over the place (for example, they put Petrification enemies first, even before Poison, and do not give players anything to cure Petrification up to floor 7, while you get access to Poison cure in floor 0 but only encounter Poisonous enemies after floor 10).

More, this game:
- Do not reward experimentation: lack of build diversity (only after floor 50 that there are some choices in builds), you have to 100% complete the floor since you can easily miss out important skills (especially the passive). Etrian Odyssey or Persona never forces you to do this and you can beat the game while being outleveled up to 20.
- Exploration: the dungeons ARE NOT EVEN RANDOMIZED. HOLY JESUS. And the fact that you have to get crucial abilities means: A) you read guide or B) you explore 100%.
- Navigation skills: Etrian Odyssey even gives you A FCKING MAP that you can draw, type, do any shet on it. This game does not even have a NOTEPAD when it includes the stupid math puzzles.
- Much more random....: you know the only reason they do not throw outleveled or overpowered enemies to low level stage is because it is a horrible game design, right? Trying to do that may make some people feel 'unique', but it is actually dumb. (again, the Petrification and the Cat Buglar, and even the Cat Buglar is a stupid copy of the Reaper from Persona since it does not even alert the players that it is actually an end-game enemy).
- Last, simplicity. Look at Pokemon. Every dialogs are around 2-3 sentences, yet they have enormous world building and story. They are the pinacle of simplicity. Lacking a story or contents do not mean simplicity.

In conclusion? Just play Etrian Odyssey and you will find it better than this game in every aspect, except for the graphic. The reason I play this game is because I finish Q2 and I am so desperate for another Etrian game. Jesus, I did not expect much from this game, but I am still disappointed.
lol, don't even know where to even begin with this glorified copypasta ♥♥♥♥♥♥♥♥. you do know that most hardcore Dungeon Crawler fans resent randomized dungeons, right? not that that's a reason to like or dislike any given game. the rest of your nonsense reeks of a filtered ****** winging on about a game he couldn't even get halfway through. genuinely hate people who say this, but you kinda forced my hand luv: git gud
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