At Dead Of Night

At Dead Of Night

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Locking jimmy in rooms
Is it actually possible to lock jimmy into rooms and if so how?
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Showing 1-7 of 7 comments
You can but I think he only stays in there for a couple seconds then he starts to try and get out like when he tries getting in. Hope this helps.
Last edited by Im bad at naming things; Jan 12, 2021 @ 9:29pm
Also this is how you do it:
1. Make Jimmy come into any hotel room (You need a deadlock key to that room.)
2. Hide in the closet and not the bathroom.
Edit: 3. Wait until Jimmy goes to leave but doesn't close the door. I think that's when he hides in the bathroom.
4. Leave the room ASAP.
5. Use the deadlock key on the door
6. Run before he gets out
Last edited by Im bad at naming things; Jan 12, 2021 @ 10:39pm
Boppin' Billy Jan 12, 2021 @ 10:24pm 
Originally posted by Im bad at naming things:
Also this is how you do it:
1. Make Jimmy come into any hotel room (You need a deadlock key to that room.)
2. Hide in the closet and not the bathroom.
3. Leave the room ASAP.
4. Use the deadlock key on the door
5. Run before he gets out

Perfect. Just to add, he won't check the wardrobe and will immediately "close the door" but will be hiding in the bathroom. He will make "woohoo" noises when he's in there haha
OldBumble Jan 13, 2021 @ 7:39pm 
I must be missing something, I admit, I'm terrible at games, but I just spent two hours trying to finish the game. Trying not to say spoilers, but for me catching him in the final moments felt random. Are there any visual clues, like the bathroom door being open a bit? I've also never heard him "whoohoo". I'll try to pay attention to that next time. I can't remember if this was part of the tutorial, if it was, I forgot. If it wasn't, it should be IMHO. Any advice is greatly appreciated.
Beowulf Jan 14, 2021 @ 9:17am 
If you want him to hide in the bathroom, you need to hide in the closet only after you hear him enter the room. If you do it sooner, the chances are he will just leave the room completely.
Irishwolf Jan 15, 2021 @ 3:40pm 
The easiest and most simplistic way I've done it is to call out to him while in the room, and keep doing it until he starts wiggling the doorknob, you will ALWAYS have enough time to turn around and get into the wardrobe and you are always safe in the wardrobe. If the door closes without you first seeing him pass by your wardrobe, there's a high possibility he's in the bathroom waiting to bonk yer noggin'. After the door closes, make sure to listen for his footsteps walking away from your room. If you don't hear those footsteps... I would bet on Jimmy being in the bathroom. Make sure you have the deadlock key to the room you're hiding in and bolt out the door then lock him in, You should hear him grunt in annoyance as you walk away from the room, it won't keep him there for good though, maybe 10 - 20 seconds at best.
Last edited by Irishwolf; Jan 15, 2021 @ 3:41pm
OldBumble Jan 16, 2021 @ 11:56am 
Thanks for all the advice. It helped and I finally beat the game. I think I got the "Jimmy needs to see you enter the wardrobe" timing almost down. But waiting too long equates to headaches, so when I hear the door at the highest squeak, that's when I hide and cross my fingers. I can't stress enough your two points of...

1. Jump right out of that wardrobe when prompted (but don't move) or you might not hear him in the hallway to clue you into his location (bathroom ((if no hallway steps)) or hallway).

2. You can't be timid grabbing that door on the way out. Once you believe he is in the bathroom, commit and go right to the door handle and leave immediately once the "Go to the Door" transition is complete. It feels like if there is even a half second pause from the end of that move to the "Leave the Room" click, he whacks you in the head. Since my left click was sketchy, I plugged in a new mouse and clicked the doorknob multiple times during the walking animation to avoid the death delay.

After re-reading other posts, including the developer's description of the flow, I had the "Son of a gun, their descriptions were spot on." It was clear, but it just took a different mouse, different wardrobe exit timing (I used to count to 5) and aggressive door handle clicking for me to finally figure out the order of events. Either way, I still plan to refer to this game as the Dark Souls of FMV. Fun, challenging and scary.
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Date Posted: Jan 12, 2021 @ 8:34pm
Posts: 7