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So Maya is psychic - apart from being able to use the scrying mirror, there are a couple of sightings she has which end with her on the floor having blacked out, staring at the ceiling; the implication was meant to be that every supernatural event she witnesses is actually going on in her mind, but supernaturally influenced, so to all intents and purposes the same thing as her seeing ghosts. This is an idea in Kubrick's version of The Shining too; when Jack first sees a ghost (the bartender in the ballroom) it's portrayed as Jack daydreaming, knowing he's imagining the conversation, yet as the story progresses and he daydreams more ghosts, the ghosts become more and more autonomous and Jack becomes less and less in control, a bit like how thoughts become increasingly independent and out of your control as you fall asleep. It's one of the ideas I loved most about the movie. So when Maya hears voices on the spirit receiver, she isn't just hearing strange voices - she's experiencing the hotel's supernatural power and so can see the plot ahead of her and understands what she should do.
If you go back to the prologue and listen to the voices, they start off coming from the walls of the hotel, as if they're actually there. It's only when we zoom into the spirit receiver that they change to sound like they're coming out of it. The idea of all Jimmy's paraphernalia in the store room (the one you always find the receiver in) is that he's been trying every method he can think of to banish the ghosts of his past, but can't do it. He's using the box to try to contact them himself, but it's never worked. It's on the reception desk because just before he succumbed to Hugo's spirit again, he had another attempt, which obviously failed.
He's trying to banish them, but he needs the receiver to do it.
Well apart from the fact that the game would come to a dead stop if he did restrain her, this is really a game Jimmy is playing, with Maya. The question is... does he actually hit her? Maya's obviously prone to fainting, she does it several times throughout the game after major visions. The shock of seeing Jimmy right in front of you swinging a bat would be enough to frighten anyone into unconsciousness, especially Maya. Given she exits the hotel with no visible bruises and the fact that just one blow from Jimmy's bat would put her in hospital...
Rose is in denial. She wants to protect her son at all costs, she's his mother, but deep down she knows Jimmy is possessed by something evil. She's split, because we're all spit, between what we want to be true and what actually is true.
Just another hint - if you've completed the game and seen the final sequence, what does Jimmy turn into and what bedside item do we hear?
To explain Amy's story a bit more, basically the idea was that she and her parents were staying in the hotel while on holiday, so Amy spent much of the time in the games room, her parents were happy to let her go there on her own. That's where she met Jimmy, who then showed her the basement and other free rooms. Her parents thought she'd made a friend...
I know if I were in that situation I would have gone and been that tattle tail lol. but seriously, why didn't she? yes he threatened her but even still wouldn't her parents seen her hand and asked questions. I kinda wish they would have said a little more about her parents then just being vague.
For the Rose spoiler thing: I think its very silly to wonder why someone would be two faced about their loved one being evil. This happens everywhere all the time. No one wants to believe the person they love is bad, even if they already know it to be true. Its not a weird thing at all and I wasnt confused by the fact that a mother was in denial towards other adults yet in the end knew the truth.
And please to you and all others, I am well aware that a game has to do some strechtes to work. Me questioning the story does not equate dislike but is simply a room for discussion what COULD be the story. Its often fun to discuss a plot and where it doesn't quite make sense and what in-universe implication and explanation there could be. This is not snobbery.
Most Star Trek episodes wouldn't work if the transporter was functioning consistently. Star Wars would have no plot if the gunners in the first movie did the sensible thing and shoot the escape pod.
Sometimes people talk about plot-holes when they really hate something to tear it down but in cases like these, this are mere brain-exercises where it is fun to talk about something we enjoyed.
Please consider this when I write the following thing:
So, most answers of you made sense to me. Except this one:
Maya faints when she experiences a strong vision from a ghost. I assumed it was just the massive load of psychic energy that overwhelmed her. But to faint when Jimmy appears...that doesn't make a lot of sense.
First, hate to tell you, but Jimmy isn't particularly scary. The horror of the game comes from being hunted, from the creepy setting of the hotel and when you learn what truly f***** up stuff Jimmy did in the past and how manipulative and vile he is. But he himself is a middle aged man with Bozo-hair and a small club. Especially the last scene where he appears, where he just angrily shouts for Maya in the hallway, shows how riddiculous he actually is. And even when he attacks it looks a little bit funny. Since you obviously were inspired by The Shining, I have to tell you that this is not even close to a mad-eyed Jack Nicholson with an axe (but admittedly, what really is :-))
Now I assume that you couldn't make Jimmy too scary since he is supposed to come of as friendly and nice in the opening scene so I guess this was a comprimise you had to take.
Second, if Maya so easily faints when spooked, shouldn't she also faint when Jimmy makes a jumpscare through the looking hole (where he suddenly stands up), when Jimmy gives an onimous look into the bathroom or cupboard or when she sees him lurking behind a corner? Not to mention when she faces him in Hugo's tomb?. Or when visions of Harvey with a gun or a burning Rose appear out of nowhere right in her face?
Third, Maya appears to be incredible brave, pushing through the hallways when there is a threat (I would probably just have bunkered down in a room and cried) and taking the time to save her friends instead of just making a run for it, even when she has the key to leave. Part of why I like this game. She is a strong heroine without being a typical badass. Not exactly the type I imagine to faint easily.
So, sorry but the explanation of "video game logic: obvious wounds just disappear and people just survive blows to the head that should kill them" makes more sense in that regard.
But that's just my opinion. If you are more comfortable with Maya faints whenever Jimmy attacks, so be it. And I reiterate that me discussing these plot holes does by no means mean that I think less of this game and I highly enjoy that you are willing to engage with the players in open discussions.
I am looking forward to a sequel and wish you all the best :-)
OK - I admit it!
As for why Jimmy is stalking Maya with a potentially lethal weapon like a bat, and how she can suffer repeated blows to the head without crippling injuries or being knocked out for hours--well, sometimes certain sacrifices in realism must be made to ensure fun gameplay. For instance, first-person shooters would be much less fun if bullet wounds were treated realistically.