Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

View Stats:
Papa Smurf Dec 16, 2024 @ 5:08pm
What's your controversial Yugioh opinion?
I have a few, but my most recent one is - I like Tenpai. They're cool dragons that make bigger dragons that punch people in the face - what's not to like? The deck is just fun to play. Dismantling and breaking boards going second is so satisfying. It's about time we got a good battle phase deck.
< >
Showing 1-15 of 29 comments
¿¡Kloey!?² Dec 16, 2024 @ 5:15pm 
Originally posted by Papa Smurf:
I have a few, but my most recent one is - I like Tenpai. They're cool dragons that make bigger dragons that punch people in the face - what's not to like? The deck is just fun to play. Dismantling and breaking boards going second is so satisfying. It's about time we got a good battle phase deck.
Former lunalight player here, as much as I don't care for Tenpai, I get it. Anyways mine would probably have to be to just introduce set rotations. Force people to play with certain cards but have those cards balanced around each other's power levels instead of having everything go hog wild and trying to out do the previous set. And if support comes out for something older, the deck and all relevant cards can be included in that particular set rotation to be used.
*Pulls out bag of Controversial Takes* Oh god which one do I choose, do I wanna get cancelled or do I want the tamer ooption? Screw it lets go tame

GX is the best Yugioh anime
Papa Smurf Dec 16, 2024 @ 5:20pm 
Originally posted by ¿¡Kloey!?²:
Originally posted by Papa Smurf:
I have a few, but my most recent one is - I like Tenpai. They're cool dragons that make bigger dragons that punch people in the face - what's not to like? The deck is just fun to play. Dismantling and breaking boards going second is so satisfying. It's about time we got a good battle phase deck.
Former lunalight player here, as much as I don't care for Tenpai, I get it. Anyways mine would probably have to be to just introduce set rotations. Force people to play with certain cards but have those cards balanced around each other's power levels instead of having everything go hog wild and trying to out do the previous set. And if support comes out for something older, the deck and all relevant cards can be included in that particular set rotation to be used.

Not sure if that's controversial - just something Konami would never do in the physical game. At least we sort of get that sometimes in Master Duel for events when Konami feels like it, as a little treat.
e-dood Dec 16, 2024 @ 5:22pm 
Mine would be that I rather like the extra deck limitation events.

Hell, the Link vs Syncro vs Fusion event was some of the most fun I had in the game for a while.
Papa Shekels Dec 16, 2024 @ 5:26pm 
Floodgates are not fundamentally any worse than negates. They both serve the same end purpose of preventing the opponent from playing, and only really become a problem when they are too oppressive and easy to access. Fixating on one being bad for the game ignores the overall issue with why non-games are not fun and how they come about
Raven Dec 16, 2024 @ 5:30pm 
Get rid of the banlist, errata problem cards or implement choice restriction, especially in a digital format.
76561199543893354 Dec 16, 2024 @ 5:38pm 
Originally posted by Tunnel Sharks Rule!!!:
*Pulls out bag of Controversial Takes* Oh god which one do I choose, do I wanna get cancelled or do I want the tamer ooption? Screw it lets go tame

GX is the best Yugioh anime
Now that's an extra spicy take. The rest are pretty milquetoast so far.

I guess mine would be either that anything longer than 30 secs is way too long for a turn or that playing against pure stun (dyna, statues, all the continuous traps) is genuinely fun as hell.
¿¡Kloey!?² Dec 16, 2024 @ 5:52pm 
Originally posted by Papa Smurf:
Originally posted by ¿¡Kloey!?²:
Former lunalight player here, as much as I don't care for Tenpai, I get it. Anyways mine would probably have to be to just introduce set rotations. Force people to play with certain cards but have those cards balanced around each other's power levels instead of having everything go hog wild and trying to out do the previous set. And if support comes out for something older, the deck and all relevant cards can be included in that particular set rotation to be used.

Not sure if that's controversial - just something Konami would never do in the physical game. At least we sort of get that sometimes in Master Duel for events when Konami feels like it, as a little treat.
I mean more so for the main format. Old school players wont like that they can't play DM or BE or whatever original anime deck they want to play and people that enjoy the freedom the format provides may not enjoy having more restrictions. But with a set rotation then potentially it can help lower the value and price of cards in order to compete, keep things more balanced and contained but that's just my thoughts on it.
Soji Dec 16, 2024 @ 6:30pm 
I dont think one card combos are bad thing. They can take away some of the randomness in a game like yugioh with no mulligans and I like not having to rely on a specific combination of cards to do anything meaningful. I don't think it leading to 'hand trap wars' is a bad thing either.
Originally posted by Soji:
I dont think one card combos are bad thing. They can take away some of the randomness in a game like yugioh with no mulligans and I like not having to rely on a specific combination of cards to do anything meaningful. I don't think it leading to 'hand trap wars' is a bad thing either.

If there were less omni negates and floodgates it wouldn't be a problem at all imo. 1 card starters are only a problem when the end result is like 3-8 negates and some QP effects.
Papa Smurf Dec 16, 2024 @ 7:05pm 
Originally posted by Bad Distraction Carnifex:
Originally posted by Soji:
I dont think one card combos are bad thing. They can take away some of the randomness in a game like yugioh with no mulligans and I like not having to rely on a specific combination of cards to do anything meaningful. I don't think it leading to 'hand trap wars' is a bad thing either.

If there were less omni negates and floodgates it wouldn't be a problem at all imo. 1 card starters are only a problem when the end result is like 3-8 negates and some QP effects.

Yeah, I kinda feel like 1 card combos should be their own thing and lock you into the archetype you're playing. D/D/D is a good example, although that deck sorely needs some kind of field spell a la Tenpai or Misc to make it work.
Papa Shekels Dec 16, 2024 @ 7:10pm 
Originally posted by Soji:
I dont think one card combos are bad thing. They can take away some of the randomness in a game like yugioh with no mulligans and I like not having to rely on a specific combination of cards to do anything meaningful. I don't think it leading to 'hand trap wars' is a bad thing either.
I would agree that by themselves they're not bad. It's what they can accomplish, how much disruption they can do it through, and how generic/splashable they are. Mansion of the dreaded dolls is a one-card FTK, but it's vulnerable to multiple hand traps and multiple of the cards involved lock you into the archetype. Snake-eye ash meanwhile sets up a full board and follow-up without a single restriction in sight, and with the rest of the archetype can set up the same board through multiple hand traps as long as you drew any extenders. If people are ever to have a real discussion about what's wrong with the game, it has to be more nuanced than "___ bad"
Zephyr Dec 16, 2024 @ 8:36pm 
Originally posted by Papa Shekels:
Floodgates are not fundamentally any worse than negates. They both serve the same end purpose of preventing the opponent from playing, and only really become a problem when they are too oppressive and easy to access. Fixating on one being bad for the game ignores the overall issue with why non-games are not fun and how they come about
Agreed.

As for my controversial take, handtraps are fundamentally terrible design wise. They warp the game around them, ♥♥♥♥ up future card design as all decks have to take handtraps into consideration going forward, are borderline impossible to deal with for older decks outside of also running handtraps or specific spells like Called By since they were made for what is essentially a completely different game, and have become a pervasive issue in of themselves as almost everyone is running Ash and Maxx C in particular. Most of the ones currently in existence should either be limited or banned, and new handtraps should have heavy costs similar to the Pot cards or have heavy restrictions like "if you control no cards" as that's the only way to make them remotely balanced.
Last edited by Zephyr; Dec 16, 2024 @ 8:39pm
Soji Dec 16, 2024 @ 9:03pm 
Originally posted by Papa Shekels:
Originally posted by Soji:
I dont think one card combos are bad thing. They can take away some of the randomness in a game like yugioh with no mulligans and I like not having to rely on a specific combination of cards to do anything meaningful. I don't think it leading to 'hand trap wars' is a bad thing either.
I would agree that by themselves they're not bad. It's what they can accomplish, how much disruption they can do it through, and how generic/splashable they are. Mansion of the dreaded dolls is a one-card FTK, but it's vulnerable to multiple hand traps and multiple of the cards involved lock you into the archetype. Snake-eye ash meanwhile sets up a full board and follow-up without a single restriction in sight, and with the rest of the archetype can set up the same board through multiple hand traps as long as you drew any extenders. If people are ever to have a real discussion about what's wrong with the game, it has to be more nuanced than "___ bad"
definitely can agree it's dependent on what they accomplish that determines if the 1 card combo is fine or not. I have a hard time flatly saying what that line might be. Some decks 1 card combos are not particularly good like goblins, which has a few. Speaking of I also don't think they are something that needs to xeno lock you for using either, I use terror top and a punk engine with etele specifically to increase the 1 card combos that deck has but neither of those would really be possible if it did that. And that also brings into question what about cards like Tour Guide? No archetype but its another 1 card combo for goblins as well and probably a few other decks I'm unaware of atm.
Kaulu Dec 16, 2024 @ 9:51pm 
MD has a different ban list than the OCG and TCG. As a result, they should be much more open to doing erratas to cards so we can get some old "broken" cards unbanned. If the errata still proves too strong, just tweak it some more. You could instantly unban a lot of older cards simply by putting a hard X per turn limitation on them, or making their effect less generic. They could then use this same philosophy to prevent bannings in the first place, by doing erratas on the fly instead. Could result in not having to wait several months for the BS deck of the moment to finally be hit enough.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Dec 16, 2024 @ 5:08pm
Posts: 29