Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Kageakuma Dec 13, 2024 @ 11:22am
Gimmick Puppet question
Is this deck as overpowered as it seems? There are so many insta win cons in this thing.
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Showing 1-15 of 19 comments
Silyon Dec 13, 2024 @ 12:13pm 
Overpowered in comparison to what? To the current top-end decks, absolutely not.

Having an instant-wincon or OTK combo line isn't anything special in Yugioh. Most decks have at least one, and more often several. What matters is how consistent it is, both how easy it is to pull off (of which the number of specific cards required is a huge part) and how resistant to the opponent's interference (both handtraps, negates, and normal removal) it is.

I'm not familiar enough with the deck to say how much better it's gotten with the new support, but it has pretty clearly gotten a major upgrade to it's combo lines, particularly Little Soldiers and the field spell. But it remains somewhat vulnerable to monster negations with the right timing, and Macro Cosmos-style floodgates create big problems. Notably, it has a weakness that isn't difficult to exploit, so it can't be called overpowered.
Overpowered in terms of meta, no. Overpowered in terms of what it used to be, hell yes

Before the new support there was definitely a lot of potential with the archetype but the biggest issue was it could barely perform in it's function. Even with the new support it doesn't really do much outside of FTK (though you can play decently well going 2nd if you know what you're doing and fine tune it) but it's still far better and much more viable than it used to be. It's definitely rogue at least however you do need to actually learn the deck to pull it off, it's not something you just pickup and instantly manage to do

As far as insta win-cons there's only 3 if you're including both Leo's wincons. Only real win-con is to FTK which there's multiple lines with multiple lines for those lines. If you're not capable of alt winning or FTKing you just smash with big monsters and effect damage
OP? Ehhh. Too consistent for an FTK. That's a problem but you can shut it down hard.
Papa Shekels Dec 13, 2024 @ 3:51pm 
Not at all. It's been rather overhyped as the next best thing when in reality, snake-eyes could FTK more consistently at its full power. The field spell is pretty high up there on the kinds of uninteractive ♥♥♥♥ you don't want in the game, but it doesn't do as much as people seem to think. It doesn't protect from any spells/traps, xyz monsters (bagooska still kills the deck lol), or interruption for the hand/gy. Ashing rouge doll or using crow/bystials on the telegraphed revive targets stops the deck dead in its tracks. The only one-card ftk is drawing mansion, which can't be searched in-archetype. Everything else requires multiple specific cards and becomes vulnerable to nearly every hand trap under the sun.

Oh, and it has a balancing factor they seem to have forgotten about in modern card design: the best card in the deck has a hard lock into its own archetype. Not just for the rest of the turn after activation, the WHOLE turn. This by itself makes it arguably the fairest deck/support released this year despite it having the ability to ftk through some hand traps
imperm kills the ftk, so, no
76561199378662608 Dec 13, 2024 @ 6:39pm 
Never got ftk'd so far so nope.
Kageakuma Dec 14, 2024 @ 1:20pm 
awe ok! I am trying to build it so its effective so far I think I may have a deck that works now but its kind of hit or miss.
Originally posted by Kageakuma:
awe ok! I am trying to build it so its effective so far I think I may have a deck that works now but its kind of hit or miss.

Just don't go full MBT and be completely braindead and claim "this isn't full combo" to every hand that's literally full combo
76561199543893354 Dec 14, 2024 @ 1:24pm 
Originally posted by Revolution Swallow:
imperm kills the ftk, so, no
Only if they failed to use protection.

Though I haven't seen an FTK with them yet either way, and based on the amount of monsters the puke out, it looks somewhat complex too.
Aineko Dec 14, 2024 @ 9:42pm 
Kauz = no FTK bec have to draw for burn DMG
or just Impern/Ashe wahtever Fantasix
Originally posted by Aineko:
Kauz = no FTK bec have to draw for burn DMG
or just Impern/Ashe wahtever Fantasix

Oh no you negated my Fantasix, anyways activate Rank-Up from hand
dark-lord21 Dec 15, 2024 @ 5:50am 
its another BS FTK deck that takes zero skill to play,sad another no brain auto pilot ftk bs deck,than wont let you even play,but you wanted it that way so deal with it
Last edited by dark-lord21; Dec 15, 2024 @ 5:57am
Originally posted by dark-lord21:
its another BS FTK deck that takes zero skill to play,sad another no brain auto pilot ftk bs deck,than wont let you even play,but you wanted it that way so deal with it

This is definitely the most wrong statement ever made about this deck, you've clearly never even looked at the deck
dark-lord21 Dec 15, 2024 @ 7:19am 
its the same BS as with the nummeron dragon burn tactic
Originally posted by dark-lord21:
its the same BS as with the nummeron dragon burn tactic

Ah yes a deck that's basically trying to pop it's own monsters while also putting monsters out on the opponent's field to pop is the same as a deck that's just trying to make a big ATK monster then use a trap to inflict effect damage, also has nothing to do with your previous claim that it's a "deck that takes zero skill to play" "another no brain auto pilot ftk"

You've clearly never seen Gimmick Puppet before, at best you saw some 1 minute clip of somebody doing the FTK and came to your dumb conclusions
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Date Posted: Dec 13, 2024 @ 11:22am
Posts: 19