Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Anyone got suggestions on how to deal with Drillbeam Blue-Eyes?
Feels impossible to beat.
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Showing 1-12 of 12 comments
Tier 1 deck now like snake eyes get ready
Hoshi Apr 10 @ 1:26pm 
Yeah, Blue-Eyes has been Tier 1 in the OCG for a while and now we get to see why.

It's kind of a bummer. We just got so much cool tech dropped on us (Metalmorph, Allure Queen, Tachyon), but the only one that's really going to have any real presence in ranked moving forward is Primite Blue-Eyes.

Primite, like Fiendsmith, isn't even a "toxic" engine, it's just that it enables one specific deck so much that it eclipses its use in any other deck, and it almost seems as if it was designed to do exactly that. Stardust Bystial can use a Primite engine too, for example, but who cares about that deck when Blue-Eyes is just a Tenpai-style auto-win.

I really wish I could sit down with some Konami exec and explain to them that creating a bunch of equally powerful, but healthy decks is likely to generate more income than a single deck that stomps all meta competitors for 3-6 months at a time. Yu-Gi-Oh can exist with a relatively evenly matched format, and would probably be more profitable for it, so I really don't get why they keep regularly printing these totally out of whack engines and archetypes that spike the power level on a regular basis. There's absolutely no reason that the game balance has to be this miserable in order to remain profitable.

Like I said, the past three months we've gotten all those banger engines with reasonable power levels and limited use-case scenarios, to the point that I want to build all of them, but why bother when you're just going to auto-scoop to anyone playing an objectively more powerful deck/engine? Why put the thought, energy, or finances into designing and printing those cards at all?

EDIT: Woah, ♥♥♥♥♥♥♥♥♥, adderall moment, didn't realize how much I wrote there, sorry.
Last edited by Hoshi; Apr 10 @ 1:29pm
Originally posted by Hoshi:
Yeah, Blue-Eyes has been Tier 1 in the OCG for a while and now we get to see why.

It's kind of a bummer. We just got so much cool tech dropped on us (Metalmorph, Allure Queen, Tachyon), but the only one that's really going to have any real presence in ranked moving forward is Primite Blue-Eyes.

Primite, like Fiendsmith, isn't even a "toxic" engine, it's just that it enables one specific deck so much that it eclipses its use in any other deck, and it almost seems as if it was designed to do exactly that. Stardust Bystial can use a Primite engine too, for example, but who cares about that deck when Blue-Eyes is just a Tenpai-style auto-win.

I really wish I could sit down with some Konami exec and explain to them that creating a bunch of equally powerful, but healthy decks is likely to generate more income than a single deck that stomps all meta competitors for 3-6 months at a time. Yu-Gi-Oh can exist with a relatively evenly matched format, and would probably be more profitable for it, so I really don't get why they keep regularly printing these totally out of whack engines and archetypes that spike the power level on a regular basis. There's absolutely no reason that the game balance has to be this miserable in order to remain profitable.

Like I said, the past three months we've gotten all those banger engines with reasonable power levels and limited use-case scenarios, to the point that I want to build all of them, but why bother when you're just going to auto-scoop to anyone playing an objectively more powerful deck/engine? Why put the thought, energy, or finances into designing and printing those cards at all?

EDIT: Woah, ♥♥♥♥♥♥♥♥♥, adderall moment, didn't realize how much I wrote there, sorry.

my honest thought is konami does it on purpose or doesnt know how to make multiple meta decks at time.

reason behind saying on purpose is they could address decks easy with ban list but don't. aka look at tcg new ban list it was great. but by only doing one meta defining deck or engine at a time forces people to buy cards and limits what they need to address on ban-list at later date once the wallet protection on it goes away.
RED-Life Apr 10 @ 1:39pm 
Originally posted by Hoshi:
Snip
The power difference is real. I went from a 60% winrate against blue-eyes to a 10% winrate overnight. They just have way too much. Access to 2 level 12 omni negates, access to Icarus attack, access to self-recycling Cosmic Cyclone + Infinite Impermanence's love child, access to Veiler

When is it enough?
Hoshi Apr 10 @ 3:29pm 
Originally posted by RED-Life:
Originally posted by Hoshi:
Snip
The power difference is real. I went from a 60% winrate against blue-eyes to a 10% winrate overnight. They just have way too much. Access to 2 level 12 omni negates, access to Icarus attack, access to self-recycling Cosmic Cyclone + Infinite Impermanence's love child, access to Veiler

When is it enough?
When everyone stops playing, I guess.
Originally posted by RED-Life:
Feels impossible to beat.
lavagolem kaijus spear mode Nib
Last edited by wizard master結城晶子リ; Apr 10 @ 4:54pm
Soji Apr 10 @ 5:54pm 
the big targets of negation for them will be things like Wishes for Eyes of Blue, Spirit of Eyes of blue preferably with an effect that negates both of it's effects like effect veiler or impermanence, ghost ogre for True light, Bystials/DD Crow to banish Maiden out of their GY. The deck also loses pretty hard to nibiru since they do not set up a negate until basically the end of their combo.
Last edited by Soji; Apr 10 @ 5:55pm
Originally posted by Hoshi:
Originally posted by RED-Life:
The power difference is real. I went from a 60% winrate against blue-eyes to a 10% winrate overnight. They just have way too much. Access to 2 level 12 omni negates, access to Icarus attack, access to self-recycling Cosmic Cyclone + Infinite Impermanence's love child, access to Veiler

When is it enough?
When everyone stops playing, I guess.
Oh yeah, I feel like we don't repeat this enough. Konami will keep doing stuff like this for as long as it continues to sell. (Explaining is not condoning)
if you cant beat them in the First round just surrender, bcs BE plays for the grind and if u cant beat it in the first Turn you wont be able to in the Third
Raven Apr 11 @ 4:33am 
Originally posted by Blue Flame:
if you cant beat them in the First round just surrender, bcs BE plays for the grind and if u cant beat it in the first Turn you wont be able to in the Third

This is simply not true. Yes, your odds aren't good, but people get this weird notion everyone plays like a pro at a world champion level. Many games are won through a misplay and it happens more often than you'd think, especially against people who are used to people conceding before they get to "really play" their deck.
Originally posted by Raven:
Originally posted by Blue Flame:
if you cant beat them in the First round just surrender, bcs BE plays for the grind and if u cant beat it in the first Turn you wont be able to in the Third

This is simply not true. Yes, your odds aren't good, but people get this weird notion everyone plays like a pro at a world champion level. Many games are won through a misplay and it happens more often than you'd think, especially against people who are used to people conceding before they get to "really play" their deck.
As a BE player myself i rarely see misplays in High M, and the ones i see are from people experiencing the deck for the first time or trying to bait and the one baiting got baited situation,

even though i play till my last card , if i cant stop or slow their combo in the first round and i know in what direction they are going, i see what my hand is capable of and depending on the situation i surrender
Raven Apr 11 @ 4:56am 
Originally posted by Blue Flame:
Originally posted by Raven:

This is simply not true. Yes, your odds aren't good, but people get this weird notion everyone plays like a pro at a world champion level. Many games are won through a misplay and it happens more often than you'd think, especially against people who are used to people conceding before they get to "really play" their deck.
As a BE player myself i rarely see misplays in High M, and the ones i see are from people experiencing the deck for the first time or trying to bait and the one baiting got baited situation,

even though i play till my last card , if i cant stop or slow their combo in the first round and i know in what direction they are going, i see what my hand is capable of and depending on the situation i surrender

Okay, you're talking High M, that's literally not even 10% of the player base. In fact recently the Master ranking has gone from representing the top 5% to the top 2%;

So yes, its a problem for high level play, but that's true of any deck that is meta and piloted in the right hands; it's disingenuous to give advice as though everyone is in that top 2%. There is cases to be made for time saving and not worth the headache, but the fact remains, that "you can't win on turn 3" is just quite twisted.
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