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It's kind of a bummer. We just got so much cool tech dropped on us (Metalmorph, Allure Queen, Tachyon), but the only one that's really going to have any real presence in ranked moving forward is Primite Blue-Eyes.
Primite, like Fiendsmith, isn't even a "toxic" engine, it's just that it enables one specific deck so much that it eclipses its use in any other deck, and it almost seems as if it was designed to do exactly that. Stardust Bystial can use a Primite engine too, for example, but who cares about that deck when Blue-Eyes is just a Tenpai-style auto-win.
I really wish I could sit down with some Konami exec and explain to them that creating a bunch of equally powerful, but healthy decks is likely to generate more income than a single deck that stomps all meta competitors for 3-6 months at a time. Yu-Gi-Oh can exist with a relatively evenly matched format, and would probably be more profitable for it, so I really don't get why they keep regularly printing these totally out of whack engines and archetypes that spike the power level on a regular basis. There's absolutely no reason that the game balance has to be this miserable in order to remain profitable.
Like I said, the past three months we've gotten all those banger engines with reasonable power levels and limited use-case scenarios, to the point that I want to build all of them, but why bother when you're just going to auto-scoop to anyone playing an objectively more powerful deck/engine? Why put the thought, energy, or finances into designing and printing those cards at all?
EDIT: Woah, ♥♥♥♥♥♥♥♥♥, adderall moment, didn't realize how much I wrote there, sorry.
my honest thought is konami does it on purpose or doesnt know how to make multiple meta decks at time.
reason behind saying on purpose is they could address decks easy with ban list but don't. aka look at tcg new ban list it was great. but by only doing one meta defining deck or engine at a time forces people to buy cards and limits what they need to address on ban-list at later date once the wallet protection on it goes away.
When is it enough?
This is simply not true. Yes, your odds aren't good, but people get this weird notion everyone plays like a pro at a world champion level. Many games are won through a misplay and it happens more often than you'd think, especially against people who are used to people conceding before they get to "really play" their deck.
even though i play till my last card , if i cant stop or slow their combo in the first round and i know in what direction they are going, i see what my hand is capable of and depending on the situation i surrender
Okay, you're talking High M, that's literally not even 10% of the player base. In fact recently the Master ranking has gone from representing the top 5% to the top 2%;
So yes, its a problem for high level play, but that's true of any deck that is meta and piloted in the right hands; it's disingenuous to give advice as though everyone is in that top 2%. There is cases to be made for time saving and not worth the headache, but the fact remains, that "you can't win on turn 3" is just quite twisted.