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Sorry bud, I'm gonna make enough interaction to deal with whatever those could be. If that means I make Baronne + other stuff despite you having 2500 LP and no guys on board, so be it, but I ain't about to lose to something dumb like set Mirror Force or Battle Fader in hand into top decking something insane. Don't like it? The surrender button is right there, you're free to leave at any point if you know all your cards are dead, but I don't know that, so I'll ensure my victory.
Had that a week ago. Some guy who was playing Tear/DM keep giving me pity turns for 5 whole rounds when he already had enough dmg win and I had nothing to stop him.
Sadly for him I ended up winning. Could had won 5 rounds ealier but wanted to flex so badly and ended up losing. And just to put more salt on his wound he surrendered on final attack ofc.
If you got game then just end it and move on. People dont really care how much money you spend to get all your flashy royals and alt cards they usually flex on you.
Believe it or not, this actually is considered a bad habit you should try to break by most meta players. Overplaying is definitely something that can bite you in the ass, because you may end up triggering something that you could have otherwise avoided, or misplay and flub when you could have otherwise go for game.
Generally speaking, if you 100%, unquestionably have game, you should go for it.
If I 100% unquestionably have game I do go for it, but I do not 100% unquestionably have game if my opponent could potentially, say, flip something stupid like Mirror Force, or drop an Imperm on say an Astraloud who needs the boosted attack for game. I'm not concerned about random hand traps like battle fader unless I know my opponent is on something jank like some stun build or something, but unless I've seen my opponent play enough to have a good knowledge of whether or not their hand is a threat, I'm playing it safe
I've had a few, probably about 3 that I can remember off the top of my head where my opponent just kept going even though they had a lethal board with negates and at that point I scooped to not waste any more of my time.
doesn't have any quick effect on graveyard ( or even banished), or something he has done one turn before this that somehow could do something. And this is something that actually done by "players who read" in yugioh, including tracing back all duel log in the current match.
Sometimes if players just too lazy to do all of that ( or never bother to begin with) they will just do anything they can to secure the win.
And there you go. Not everyone doing it because they want to flex. Some just doing it because they aren't that dedicated to do that other things in the first place.
Ah right, I thought you were one of those people who skip past and comment
Step one. Play then (Surrender/Pass Turn)
Step two. Play then (Surrender/Pass Turn)
Step three. Play then (Surrender/achieve victory) If the game is longer than two turns, perform step two and three on repeat.
It's easy as one, two, three, or as simple as Do, re, mi, ABC, one, two, three, baby you and me girl.
If you want to be a duelist, piloting is key. Deck building is second. Third comes victory.