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If an effect says it can "only be activated once" and you specifically negate the "activation" with a card like Baronne, it can be used a second time if they have another or they get it back somehow.
But from what you said in the post it sounds more like they're activating a continuous spell like Birth or something, and you're bouncing it before they actually used the effect.
If their card's text says:
"You can only activate this effect of (card name) once per turn."
- If your effect "negates the activation", then it will be considered to not have activated that turn, so that effect can be activated again that turn.
- If your effect "negates the effect", then even though it was negated, it was still considered to have activated. So that effect cannot be activated again that turn.
"You can only use this effect of (card name) once per turn."
- Whether your effect says "negate the activation" or "negate the effect", it won't matter which because the effect that was negated was still considered to have been "used". Therefore, that effect cannot be activated again that turn.
So from what I said above:
If the effect you negated said "You can only activate this effect of (card name) once per turn", then that activation is no longer considered to have happened. So they can activate their card again.
If the effect you negated said "You can only use this effect of (card name) once per turn", then they can't activate it again because it's still considered to have been used.
But being that Tea Break returns the negated card to the hand, you won't find as much success on every Spell/Trap you could negate with it and you probably have to be pickier about when to use it.
Like a card that can only be "used" once per turn, or a Spell/Trap being added onto a Chain (maybe your opponent wants their Spell/Trap to be used on that Chain and Tea Break would then be used to deal with that scenario).
I'm no Madolche Expert, however, so there may be other scenarios for it.
oh, true. yiks. got confused there, thought a bit too much about the damage steps lately.
That's also not true in the damage step. There's lots of things that can and can't happen in the damage step but there's never a phase nor step where only one chain can happen.
in "during damage calculation" the step after "before damage calculation" there can only be one chain. thats why the turn player wins in an honest vs honest fight by using turn player priority to activate his honest first. Its very important for me as i use dinomorphia and i have to be cautious of stuff like honest or apprentice magician girl on the opponents turn when im sitting on like 500 LP.
I'm confused here. I know for a fact that stat modifying effects like Honest can not be used in the "during damage calc" step like you said here. The last point where Honest can be used is in the "before damage calculation" step. I also know for a fact that "one chain in the damage step" is an incorrect myth, but I don't know the truth of this Honest ruling. It might be one of those "because Konami said so" things.
the fifth post by gateguardian, its under substep 4 damage calculation
(which is called "during damage calculation" in MD)
you have to change an option in MD that asks wether or not you want to differentiate the substeps. Its another one of those things that should have been enabled by default and will confuse some players that dont know the option exists.
If you trade your opponents' monster that just came in fresh, with the exact same one you own that already used its effect, do they not get to use the effect but you can do it again?
Or is that tracked per player? Kind of feels relevant with how many people run Evil Twin on this event, and they can summon each other on either main phase and trigger their on summon effect, but so can the twins' monster swap trap trigger, so wondering if there's something to be done in that department.