Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
So long as that little t&(@ Ash isn't used against you. XD
Using more than 40 cards for exodia is just to have a better chance to get spell draw cards into your hand. You want to fill your hand with spell draw cards so you can constantly draw more cards and get more cards to draw. A 60 card deck allows you to have that huge draw power whereas a 40 card deck has less draw power.
Like that Treasure Hunting Panda, or the Library light things.
I've seen a couple people use 60 card decks with Reasoning since it mills your deck until you hit a monster that can be normal summoned(?).
One person paired it with a monster that gains attack for each monster in your Graveyard, another person used it in a Sky Striker deck.
If your deck is entirely cards you want in hand that will get you to your goal, whatever that is, then it doesn't matter how many cards you play. 60 might even be better since it messes with your opponents mill decks.
Basically its all about your hand and draws. 60 card decks lower the chance of you drawing any specific card so they can actually be great for decks with cards they don't want to draw. Like if you have 1 specific garnet in your deck you can't afford to draw. A 60 card deck is better if you can do it because the chances of you drawing that card are lower.
i think you could pull it off a slightly larger deck with decks that can search, gy cycle, and special summon tho.
Anyway the flop mechanic is wierd here i can have cards in my deck and never flop them over like 10+ matches. then i have to go into the deck and + or - a card around and maybe ill see a different set of cards that flop often...
If you play say dinomorphia, you need to open one of the following Domain, Frenzy, Therizia, to be able to play properly, which means you need to draw min 1/9 cards in a 5 card hand out of a 40 card pool.
Which means you have a chance of 75% to open at least one of the essential cards.
If you increase the deck pool to 60 the chance drops to 55% but now you can add other cards like trap trick, that one dino search card i forgot the name off etc
which pushes your essential card count to 15 leaving you with 77% to open one of the essentials
This means in this particular example your choice is run 40 cards with 9 essentials at 75%
or run 60 cards with 15 essentials at 77%
in the latter you have space for 14 cards that are not essential without loosing the mathematical ability to open your necessary cards
That's pretty much my limit to, although worth mentioning that you should be using test draws to check your decks consistency either way.