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They're in the new pack and focus on getting lucky through milling their own cards and then using those to refill and summon stronger monsters.
They also mix well with a bunch of pretty ok nostalgia pandering Earth Fairies nobody asked for from the older Selection Pack.
On a side note I lost to a coin flip turbo deck in diamond 5 earlier this week. They opened Ms. Judge, Second Coin Toss and Head Judging so I basically got FTK'd
Did the luck deck you faced seem to work well? I mean I know you got FTK'd but like did they struggle? if that makes sense lol
(and since it's affecting the players, monsters immune to card effects are NOT safe)
Fiend Comedian [Normal Trap]
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
I run Trap Trick to get to it faster.
Dice Jar: Chance of dealing up to 6K damage per flip to either player.
Pinpoint Dash: Both players reveal 1 card from their extra deck. If they're the same kind of card, summon yours. Otherwise, summon your opponent's.
Blind Destruction: Roll 2 dice. Destroy all monsters with a level lower than the dice roll total.
Destiny Board-field card: Coinflip for a half-damage magic cylinder effect on each enemy attack.
Lesser useful ones are-
One that makes it so each player flips a coin, and either loses or gains 2k LP, based on the flip. Dunno what it's called.
Needle something: Roll a die on during your standby phase or something. Destroy your opponent's monster in the corresponding zone.
Fairy Box: Coinflip to lower opponent's attacking monster's attack to 0.
I also find Slash Draw decks to be pretty fun. Pair it with that one spell that lets you rearrange the top 5 cards on your deck and Top Share, and you can get off OTKs.
Gets stopped by Ash though.
Also tried a FTK version of it by special summoning a Dark World monster to my opponent's field.
Luck based deck, non-linear combos, and very RNG heavy. Not exactly a heads or tails/coin flip deck but my two cents.
Damn, that might be a good fit in my Zombie deck actually. (where it'd actually be more of a Xanatos Gambit)