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I wouldn't say Tear is particularly good right now, but it IS still super fun. I've made it to M3 so far, only playing Tear since the last reset, and I'm sure I can get M1 if I keep up the grind. Mind you, the deck is NOT linear and still goes all over the place depending on how you mill, so if you don't have practice with the deck in its current format, you may not see as much success, since it's not an easy deck to pilot.
The issue is the number of URS the deck needs to keep its power.
For example I need just two URs like Trivikarma and some of the Visas stuff if I wanted to play it again. The problem is that every other deck I got is also Two URs away from competitive play.
Tearlament was fun, I have a bigger issue with the accessory hits when Konami could had limited the girls to 1 and put a ban or an errata to floodgates like Winda and Dark Law.
Cyberstein is a card that will have to stay in the banlist because it is easily abusable due to the lack of summon restrictions on Fusion monsters.
Snake-Eye is just engine to get the usual gang of idiots onto the field (Baronne, ApolloU.S of A, Borrelload) Punish the Extra Deck monsters not the archetypes.
I use Tear in chaos decks a bit so I don't regret it.
I played Tearlaments almost exclusively for the past few months, with different variants.
While yes, there's no more "pure tearlaments", the deck is still pretty strong with the "right" engines, and there's so many engines that are good it's not even funny.
It's super effective, but the skill floor is really high and the skill ceiling is extreme, so that's a thing to keep in mind.
I consider the deck I've been running pretty much pure bc it has very little outside of the core Tear engine, 2 Shadolls, Beast and Helshadoll, so I can gain advantage or otherwise potentially Winda (though I hate that line it IS kinda necessary with modern Tear), and Fenrir/Wraithsoth so I have easier access to Tearkash. Those are the closest to other "engines" in my list. It's very close to the lists that we saw in the Top 20 during the last Duelist Cup, with a couple tweaks on my end.
I do also have a funny Transaction Rollback build but it isn't as good, the 40 card pure lists are still surprisingly good if a bit bricky.