Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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People keep suggesting things like limit special summons, introduce a mana-like system
or even things like a hard reset for the banlist (I myself suggested this)

But here's the question:

where's the financial incentive for Konami to do such a thing?
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Showing 1-14 of 14 comments
Lazer May 16, 2023 @ 10:16am 
-Because nobody wants to play a coin flip simulator and waiting 20 minutes for you to just giving up because your 6th card sucked. Maybe now with what ever is left of the playerbase but in 10 years or 20 years nobody, no new players will stay with the sh#t show of what Yugioh has become thanks to combo dekcs. Thats your financial initiative.

-With a summon limit at 5 Halq, Verte can all come back and people can have more option and faster ways of getting a board and it being easier to understand. It doesnt mean we have all to play trap decks but would be more balanced where people focus more on the maindeck instead extra deck. The Main deck is more expensive than the Extra deck and sells more cards. Thank to the extra deck there is zero worries of consistency, making less money.
Last edited by Lazer; May 16, 2023 @ 10:17am
Zero because there's no incentive to begin with about introducing this. Want a mana system go play MtG or Pokemon, or hell go play Duel Masters and try to bring that card game back into relevancy
Last edited by Tunnel Sharks Rule!!!; May 16, 2023 @ 10:23am
ras1710 May 16, 2023 @ 10:26am 
if you don't like what yugioh is why not move to a different tcg. Magic has a mana system
Yerc2 May 16, 2023 @ 10:29am 
I think it would be hard for any players to provide measurable metrics on how such changes would affect the game and it's sales.

In theory, if the rules were changed to help steer YuGiOh away from the lockout meta, that has the potential to help attract new players, which might possibly increase the revenue-

But on the flip side, that would also hinder the sales of powerful cards. And it might even push away some of the players who like interaction-devoid metas.

I doubt that balancing the game away from powercreep would bring in more profit for Konami. But I wouldn't feel comfortable making a claim one way or the other.
Astrallight May 16, 2023 @ 10:46am 
At this point there are no turning back what comes to balance. Its all about selling broken cards so meta slaves and whales got something they can hide behind and feel good getting free wins with a overloaded deck. Games rarely run longer than turn 2 cause turn 2 guy surrenders cause he got no outs to play or bricked. Or turn 1 guy bricked or had Max C throwed in his face and was forced to stop playing and then turn 2 guy OTK him.

Back and forth duels rarely happen cause newer decks gets more and more overwelming to play againts and alot of decks comeback options are too high. Just saw a YT clip about a Tear player had his entire hand shuffled back in his deck and then on his turn he draw his field spell and 2 min later he has 5 monsters on the field out of nowhere.

An ordinary deck would have surrendered but Tear is just another lvl of you need to drown them 10 times before they finally die.
Last edited by Astrallight; May 16, 2023 @ 10:48am
HeraldOfOpera May 16, 2023 @ 12:28pm 
Originally posted by Tunnel Sharks Rule!!!:
hell go play Duel Masters and try to bring that card game back into relevancy
It's actually still quite popular in Japan, where WotC pushes it in lieu of MtG.
Papa Shekels May 16, 2023 @ 12:45pm 
There isn't one. The people suggesting such things are the casual players who don't follow the modern game, keep up with product releases, etc. If they did, they would see the glaring issues with it before other people have to point it out for them. Alienating the part of their playerbase that keeps tournaments alive and product releases profitable in favor of a group that dislikes the core of the game would be a horrible business practice
nightmareside15 May 16, 2023 @ 1:06pm 
Well, enforcing 5 time special summon would just make another new meta, and people will just shift into it so the whole point is unnecessary. On the other hand because of it, it will purge any combo deck, INCLUDING a non meta such as mayakashi. Certainly not something to balance the game.
They will just make another floo like archetype.
They something similar in MR4 and what happen is link become a new meta, while any other extra deck user can't use their deck properly.
Last edited by nightmareside15; May 16, 2023 @ 1:09pm
DeathDweller May 16, 2023 @ 1:28pm 
A hard once per turn to every monster effect and having mill cards like The Grass Looks Greener have some actual costs, like no special summon or activating GY effects on the same turn they are used would solve more than 50% of the problems by itself.
Last edited by DeathDweller; May 16, 2023 @ 1:28pm
Ti-A May 16, 2023 @ 7:15pm 
Originally posted by Lazer:
Maybe now with what ever is left of the playerbase but in 10 years or 20 years nobody
Corporations do not work in decades they work in business cycles ie Fiscal Quarters, companies like Konami do not look at the state of their product and think "hmm in 10 years we might lose 50% of our annual profit if we keep this course", they look at the current quarter and think "damn we made bank when we released {insert overpowered new archetype/cards} lets do that again because it works every time"
R Valeman 37 May 16, 2023 @ 9:07pm 
The top players will be triggered but a turn limit is good choice to force them play step by step as before.
Shark May 17, 2023 @ 9:40am 
Originally posted by DeathDweller:
A hard once per turn to every monster effect and having mill cards like The Grass Looks Greener have some actual costs, like no special summon or activating GY effects on the same turn they are used would solve more than 50% of the problems by itself.
All monsters hard once per turn?
Dakki: Guess i'll stay in the grave doing nothing!
Meanwhile Floodgate decks that dont care because all youre doing is limiting anything remotely close to a combo deck: :awoo:
Astrallight May 17, 2023 @ 9:56am 
Originally posted by Shark:
Originally posted by DeathDweller:
A hard once per turn to every monster effect and having mill cards like The Grass Looks Greener have some actual costs, like no special summon or activating GY effects on the same turn they are used would solve more than 50% of the problems by itself.
All monsters hard once per turn?
Dakki: Guess i'll stay in the grave doing nothing!
Meanwhile Floodgate decks that dont care because all youre doing is limiting anything remotely close to a combo deck: :awoo:
Does not matter what people suggest cause YGH is already broken card game. Powercreep will keep rising to new lvls on every deck release, More and more decks gonna have giant piles of effects baked into it to earn as much money as possible while keeping banlist as bad as it can be.

If you have not notiest it now then we just got added two more decks that plays more on your turn then you get to do. Thats the future of YGH. Adding more decks that plays more on your turn then you to keep you from doing anything cause it will either banish your entire field and fusion/synchro climb on your turn to prevent you from making a board of your own.

And now Kashatira will soon arrive and zone lock your entire field. Decks like these is the reason why MD will never have a healthy playerbase grow ever in its life. Bleeding players every month is its only purpose in life. Monster Hunter got way better player grow cause that game is not a trash game like MD is even while it gets no updates any longer.
HeraldOfOpera May 17, 2023 @ 1:49pm 
Originally posted by Shark:
Originally posted by DeathDweller:
A hard once per turn to every monster effect and having mill cards like The Grass Looks Greener have some actual costs, like no special summon or activating GY effects on the same turn they are used would solve more than 50% of the problems by itself.
All monsters hard once per turn?
Dakki: Guess i'll stay in the grave doing nothing!
Meanwhile Floodgate decks that dont care because all youre doing is limiting anything remotely close to a combo deck: :awoo:
Most cards nowadays already have a hard once-per-turn, too. Like, literally all the Tears IIRC. Doesn't help, because it's taken into account for the power budget.
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Date Posted: May 16, 2023 @ 10:02am
Posts: 14