Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Merilirem 19 AGO 2024 a las 3:44 a. m.
Your ideal turn count?
Average turn count, assuming turns themselves are acceptable to you. Feel free to use a range like 1-100.
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Mostrando 16-29 de 29 comentarios
Silyon 19 AGO 2024 a las 7:55 a. m. 
Publicado originalmente por Garbage:
Who is this Jesse Kotton guy you guys keep referencing back to?

Professional player, won several regionals and placed highly in multiple WCS over several years. One of the few people who's opinion of the game means anything at all, because he has the record to back up his points.

On topic, Turn count varies depending on the deck I'm facing and how interactive both players are being in it. The best duels I've had tend to run between 8 and 16 turns, but the content of those turns matter a lot.
. 19 AGO 2024 a las 7:58 a. m. 
Publicado originalmente por Silyon:
Publicado originalmente por Garbage:
Who is this Jesse Kotton guy you guys keep referencing back to?

Professional player, won several regionals and placed highly in multiple WCS over several years. One of the few people who's opinion of the game means anything at all, because he has the record to back up his points.

On topic, Turn count varies depending on the deck I'm facing and how interactive both players are being in it. The best duels I've had tend to run between 8 and 16 turns, but the content of those turns matter a lot.

Must be one hell of a sunk cost fallacy considering Konami doesn't hand out cash prizes for tournaments.
Silyon 19 AGO 2024 a las 8:01 a. m. 
Publicado originalmente por Garbage:
Must be one hell of a sunk cost fallacy considering Konami doesn't hand out cash prizes for tournaments.

Or maybe he actually enjoys what he does? One doesn't have to have some kind of mental failing to enjoy something you don't, after all.
e-dood 19 AGO 2024 a las 9:12 a. m. 
Publicado originalmente por Ziggy:
Publicado originalmente por Garbage:

Must be one hell of a sunk cost fallacy considering Konami doesn't hand out cash prizes for tournaments.


You should play a game because you enjoy it, not for the prizes. If you are only in it for the prizes, you're already playing for the wrong reasons. But that's my opinion.
While I do mostly agree with this sentiment, Konami should have better prizes for tournaments.
Merilirem 19 AGO 2024 a las 9:40 a. m. 
Publicado originalmente por e-dood:
Publicado originalmente por Ziggy:


You should play a game because you enjoy it, not for the prizes. If you are only in it for the prizes, you're already playing for the wrong reasons. But that's my opinion.
While I do mostly agree with this sentiment, Konami should have better prizes for tournaments.
Absolutely. People play because they enjoy the game. You can spend thousands on enjoying something without any chance of a return and its fine. However it would be helpful for the game as a whole if you didn't need to make so much of a sacrifice to enjoy it at these high levels of play. As many have said in the past the least they could do would be to cover your costs related to travel and accommodation at the largest events. Something as a prize to reimburse all those losses so you could have people playing that aren't able to do so as it stands. Its not easy gathering for events after all.

Master Duel could help a lot of people with this too but they refuse to run IRL style tournaments in MD. Its all this grind nonsense.
cybercybercybercyber4 19 AGO 2024 a las 10:19 a. m. 
10,
the most exiting duels i had involed one or both players topdecking and the engines already starting to run dry.
now its not like every duel should be like that, so 10 seems appropriate as an average.
TyranntX 19 AGO 2024 a las 10:25 a. m. 
10 or more, I like it when dules go long, the back and forth and the constant trying to one up the other.

If I'm running my Exodia stall deck however... as many turns as it takes me to either draw all 5 cards, or deck out my opponent, whichever comes first.
Pastor Shotty McBangJump 19 AGO 2024 a las 10:53 a. m. 
5-7. Lets the grindgame happen but doesn’t overstay its welcome. I don’t really like duels filled with drawing and passing, I’d rather have a duel with a lot of interactions and plays happening over a smaller turn count. I can understand the excitement of trying to bide time long enough to find an out to something, but it doesn’t quite do it for me.
76561199754711679 19 AGO 2024 a las 12:05 p. m. 
6-8 turn games always feel great. There are highs and lows for both players.
Merilirem 20 AGO 2024 a las 12:09 a. m. 
Publicado originalmente por Pastor Shotty McBangJump:
5-7. Lets the grindgame happen but doesn’t overstay its welcome. I don’t really like duels filled with drawing and passing, I’d rather have a duel with a lot of interactions and plays happening over a smaller turn count. I can understand the excitement of trying to bide time long enough to find an out to something, but it doesn’t quite do it for me.
Just curious, how do you feel about games where both players have decks that can keep playing for more than that? There are some decks that seemingly never run out of resources.
HeraldOfOpera 20 AGO 2024 a las 8:08 a. m. 
Publicado originalmente por Silyon:
Publicado originalmente por Garbage:
Who is this Jesse Kotton guy you guys keep referencing back to?

Professional player, won several regionals and placed highly in multiple WCS over several years. One of the few people who's opinion of the game means anything at all, because he has the record to back up his points.

On topic, Turn count varies depending on the deck I'm facing and how interactive both players are being in it. The best duels I've had tend to run between 8 and 16 turns, but the content of those turns matter a lot.
It should be noted that I was referring to a specific featured match where he went up against some actual child running a "cool cards I own" bad-even-in-casual deck, and it ended about how you'd expect given that this is the closest any real competition could ever get to my usual "Mike Tyson vs. random toddler" analogy.
Papa Shekels 20 AGO 2024 a las 10:10 a. m. 
Publicado originalmente por HeraldOfOpera:
It should be noted that I was referring to a specific featured match where he went up against some actual child running a "cool cards I own" bad-even-in-casual deck, and it ended about how you'd expect given that this is the closest any real competition could ever get to my usual "Mike Tyson vs. random toddler" analogy.
https://www.youtube.com/watch?v=5THGAbfgqVY
Child with a UFO turtle vs. YCS champion playing the undisputed best deck of the format. Truly a time to be watching yugioh, I wonder what the casters thought would happen when choosing this as the feature match of the round
Última edición por Papa Shekels; 20 AGO 2024 a las 10:11 a. m.
Pastor Shotty McBangJump 20 AGO 2024 a las 11:21 a. m. 
Publicado originalmente por Merilirem:
Just curious, how do you feel about games where both players have decks that can keep playing for more than that? There are some decks that seemingly never run out of resources.
Eventually it gets stale imo. Resource loops are indeed loops, and if it is something that’s repeatable like many strong decks can produce, eventually it just becomes a game of who can draw the card that stops the opponent before they can rebuild. That shift in momentum happening in a few turns as opposed to many turns in effect achieves the same result, but trades suspense for conciseness, which I generally prefer.
Papa Shekels 20 AGO 2024 a las 11:40 a. m. 
Publicado originalmente por Pastor Shotty McBangJump:
Eventually it gets stale imo. Resource loops are indeed loops, and if it is something that’s repeatable like many strong decks can produce, eventually it just becomes a game of who can draw the card that stops the opponent before they can rebuild. That shift in momentum happening in a few turns as opposed to many turns in effect achieves the same result, but trades suspense for conciseness, which I generally prefer.
I feel like that's also largely just an experience thing. The 15+ turn duels are generally from the days when you were both playing assorted garbage and could be relatively sure that a single draw would have low overall impact on the game unless they drew one of the limited power cards. There was and still can be to this day the suspense of not knowing how long until they reach that critical mass of playable cards where you will be punished for not putting up enough pressure or for getting greedy and putting up too much pressure. Nowadays, most decks have a dozen or more ways to get to a card that resets the game state and if you've played the matchup enough you know exactly what it can or can't do. If you're in a simplified game state against swordsoul with a 2500 beater and your opponent normal summons taia, you already know they're ending on a chixiao and follow-up at the bare minimum and can surrender on the spot if you don't have an out to that
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Publicado el: 19 AGO 2024 a las 3:44 a. m.
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