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If you just save up gems to buy stuff you can get anything you want over time. If you are in a rush you can spend money but I've not spent anything since launch and am not even tempted. The actual decks I want are affordable enough since each one is a permanent addition to my card pool. I suppose it depends how fast you want to build new decks. I am fine with 1 back of new cards every month. I enjoy building decks with what I have so much I can't even handle the cards I currently have.
I got back into the game after basically going cold turkey since Chaos Format back in 2006ish. Am enjoying it just fine, despite some big issues.
Granted, but for the amount of time and effort involved, it just doesn't seem worth it at all. I feel like I'm missing something fundamental here.
For me that's basically the entire point. I've managed to build all of one deck so far, a Hakamori deck, and I would love to build a variety of decks yet, such as a burn deck, a deck out deck, a fighter-clan deck, an Exodia deck, etc. etc. The entire fun of the game is in tinkering around and building a variety of decks.
I would say many of us feel somewhat similar to u. The game is currently in a better and worse spot then it was 3 years ago. I actually quit playing this for over a year cause of how bad the timer and meta was at the time, & Maxx C. The gem rates are actually quite fair as far as F2P is concerned. The best way and time to obtain a deck is to buy all u can from the newest released decks when they launch. Such as the current one which has Millennium and Fiendsmith. If u want to build those deck(s), NOW is the time.
The way MD handles the banlist is baffling at times. At the rate they are going they are likely to un-ban Halqifibrax before banning Maxx C or Fiendsmith Lacrima. The biggest way this game gets u is in the out of pack UR's which completely hose the normal drop rates of UR & SR cards from the secret packs u buy. Long story short. It takes time to build up enough gems and dust in order to afford a modern deck; as now the starting benefits are often not enough to afford one anymore since 80% of the deck is UR rarity.
In my case, i'll stick with it for now, but admittedly if Omega fixes their crappy timers I might bounce. Well see. Only time will tell.
Which is a horrifying thought, because if the majority of F2P is WORSE than this, that model needs to be fixed badly.
That's another point - making things limited based on real world time is a TERRIBLE idea, and whoever came up with it should be fired. It's one thing to have abysmally low drop rates in a game you can play freely on your own time and get more packs as you please, but when it's time-limited AND there's a limit on how many you can pull, it's just a predatory attempt to get you to spend real money.
I'll have to give this a look, off-hand it looks like an objective upgrade.
EDIT: The github program doesn't work, there's a glitched title and main menu screen, and when going into the deck editor it gives an error about not being able to load files, and the instructions given on the website do not resolve the problem, nor does uninstalling and reinstalling from scratch.
Not much support[github.com] outside of noting the requirements and following the Usage steps
To me, Master Duel is literally what I've always wanted in a Yugioh program, even down to the "tedium" of collecting cards and slowly building a collection. I for one don't want to be given the whole card catalogue out of the gate, like most 3rd-party simulators offer, because at that point there's nothing to work towards and no reason to not use the objectively best cards in the game to accomplish whatever you want. I find the restrictions of simply not having X or Y cards a challenge to overcome and a goal to help keep me playing when my attention would otherwise wander. Which it has done many times before.
Master duel does not have to be nearly as free as it is, and all of it's direct competitors are nowhere near as generous with in-game currency, drop rates, or reasonably-priced cosmetics. The gems themselves are pricey, but that's about it and irrelevant for a free player like myself. Most of my issues in Master Duel, as well as the issues I see being discussed frequently on these forums, are problems with the game itself and not the simulator that Master Duel is.
Title: https://i.imgur.com/a67sbzX.png
Main Menu: https://i.imgur.com/n8h5Qtn.png
Deck Edit: https://i.imgur.com/wzAiNWA.png
DMs 1-4 and 7 and 8 play off of original rules, since DM 1 was back before Konami got the rights and made the OCG. DMs 5 and 6 were IIRC the first games to use the OCG rules, hence the subtitles of Expert 1 and Expert 2 respectively, and then leading into Expert 3 not even keeping a DM numbering, and then becoming the International games. In addition, some one-off titles exist that use the OCG rules like Nightmare Troubadour and Spirit Summoner, and the Tag Force series basically uses the OCG rules and then just adds in a unique tag duel mechanic on top of that.
This is a big part of the fun of the video games as well, and part of why I'm quite excited for Early Days tomorrow.
Which just tells me that F2P is a horrible idea in general if other titles that do it are even worse.
This user is getting the same glitched title menu issues: https://github.com/pixeltris/YgoMaster/issues/532
If it helps you any you dont need to watch the replay if your intent on picking those 5 gems up you can just exit the replay and get the 5 gems.
The F2P model as a whole is pretty greedy, but that said, Master Duel isn't that bad yet (they seem to be getting a bit more greedy as of late with their practices). If I am perfectly honest, I'd prefer a subscription model for long term engagement to the play. It'd certainly destroy a good chunk of bots.
That said, I don't think MD was really what you wanted in the first place, it was never marketed with the intent to be a video game. It has no ties to the anime aside from using it for promotional purposes. MD has always been an officially sanctioned alternative to tournament play. Its only *really* supposed to mimic the card game and nothing else, the pretty graphics and QoL features of how it highlights parts of the card are just extras.
The target for this game isn't as a "video game" title, but to facilitate actual dueling. I feel like having that misunderstanding from the first place is what would hurt your expectations when playing MD.
edit: I haven't bought a booster pack in awhile, but I suspect the gem prices and the booster pack prices really aren't all that different. So actually get them for free is extremely generous, until you remember its just digital and they don't lose anything for that.
When the cost in gems/dust to build that deck for your main account is that steep, seems like most people just make alt accounts and abuse the near 10k of free starter gems to just build the deck that way