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For instance, activate 2 traps can be done by setting and activating Jar of Greed or any other trap card with no timing restriction. Destroy 3 monsters can be done in one shot with a Raigeki or Lightning Storm, or individual ones can be picked off with cheap cards like Offerings to the Doomed or Ring of Destruction. Past that you're just looking at preforming extra deck summons or ritual summons, which there's plenty of budget archetypes to do. Sharks, Magispecters, and Megaliths come to mind off the top of my head.
All that said, I don't think there's anything wrong with letting solo matches count for the daily grind. It's the last line OP mentions that's most telling to me. "...So I could still earn some gems while playing the game." Means that the game is only being played for Solo mode, presumably because the regular queue is miserable to play in and engagement with other players isn't a thing that happens even under the best circumstance. This is a problem that ought to be fixed.
I will say, that first "to be fair" point is quite off. I can't tell you how frustrating and hard it is to do those "2-3 specific actions without a care about winning" because people just bounce the second the duel is unfavorable. It's really obnoxious, but I can't even hit the special summoning requirement without several duels because of dumb stuff like getting ashed on first card played, counter with Called By and then they quit.
https://github.com/pixeltris/YgoMaster/
https://www.youtube.com/watch?v=9NKbRnDhCl0
One mission in particular.
Win in Solo Mode (0/3)
While that's true, that's the culture we've developed as players and not something Konami enforced on us. The general playerbase gives up far too easily and surrenders the moment anything they do is responded to, inventing sometimes wild justifications for doing so. The biggest one is "saving time", which is laughable because the game itself is a way to waste time having fun. We wouldn't be playing in the first place if we had a legitimate concern about wasting time. While Konami can do a lot of things with the game, they can't directly alter the culture we've developed around it. That's on each of us.
That's a different discussion though. Been brought up many times by a bunch of people how annoying and unsporting instant-surrenders are, and it's always defended with the same innane BS.
Kinda tells you the state of the game, doesn't it?
...I mean, if this is true, I have to ask what the point even is then of the multiplayer existing?
Like, are the tryhards not having fun with their tryhard decks that prevent the other pplayer from even having a turn? I just finished playing against a Lightsworn deck that denied me two full turns only to lose their entire board to me twice, and then they still won anyway despite multiple extremely large misplays because their decks just rebuilds itself and also gives them all of their LP back anyway because why not, right?
That person is only going to play solo mode if I'm allowed to earn rewards in solo mode?
Then why are they even playing? They certainly aren't learning anything or playing at a high level, so if they aren't enjoying their deck auto-piloting them to wins on the ladder I don't understand why they play at all.
I'm of the opinion that you really can't 'fix' the problems that competitive multiplayer games develop. You can ban or restrict cards, you can try to nerf things or buff things, but at the end of the day the developer is fighting a hopeless battle against a community of players that wants to find every possible externality in a game's design to gain a competitive advantage. TFT went as far as destroying their own API and denying access to data as much as possible, basically forcing all of the meta build sites to just scrap information from Twitch... and so they did.
There's no fixing it. You could ban garbage like Ash Blossom or Maxx C - and this was done in the past, at least for the latter card - and the end result will be the meta shifting into whatever the next most degenerate, unfun garbage.
The only way to actually enjoy the game as designed and curated for fun by the designers is to just forget about online multiplayer altogether because that whole cultural space is game design antimatter. Yu-Gi-Oh! is honestly a fantastic game with so many interesting and well designed parts, but for better or worse you only get to experience those parts if you're playing single player or doing casual kitchen table play with someone that doesn't have the WAAC mentality.
would much prefer they lower the gem cost of items and massively increase the pull rates because they are truly obis-mole