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There is no point judging it for the sins of floodgates when I can easily commit those same sins with other legal cards. I made a chaos deck myself to see if I could that is absolutely disgusting and it doesn't use fountain at all. Its just a perfectly fair and fun deck that has ways to reliably floodgate opponents through interaction.
I don't believe this happened especially against Spright.
With Fountain at 1 you atleast have some counters to it. With 3 you dont. And if fountain should come back at 3 then every other Runick card should be limited to 1 for balanced purposes.
In the end you have to draw a line for how much draw power you want Runick to have and how much spell spam they are allowed to have in a BO1. You dont want them to have both.
Sorry, I thought that was obvious; Yes, this applies only to master duel. I feel like master duel is being wasted so badly that Konami is completely incompetent with how much money they are pissing away despite how greedy they are.
Two features that would revolutionize and at the same time "fix" yugioh that master duel could *EASILY* do: implement choice restriction, do keywords properly. Imagine how fun the game could be with cards having to choose restrictions or patch errata updates, then on top of that add proper keywords like "hand trap" or "flood gate" that would limit the amount of them used in a deck, regardless of which ones you used? No more than 6-12 hand traps in a deck, period. No more than 3-6 flood gates in a deck, period.
This is only possible with the digital format, but that's would change the game in such a fashion and make it desirable to so many people, money would absolutely flood in. Konami is too trained on looking at short term investments, which is ironic, because being able to manipulate cards on the fly would make the turn over even better.
Edit: sorry slight error its actually 10 + 1 draw in my head I counted golden droplet as 5 as it takes 5 off your deck in total
IDK. I can legit mill 20+ cards in my T1 plus their T1 and keep refreshing. That disruption alone is a big deal but then you get another one of those turns or 2, poof. No more resources and you're sitting there with whatever you can muster,
Some decks can do it but most can't. If you put Fountain to anything but 1 it gets degenerate really, really fast,
Runick is a great draw engine if you put Fountain past 1 and even at 1 in some cases it's just an issue. I know because I run Runick Horus and wreck lives.