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Are you a Branded player upset that someone has had their Fallen of Albaz shuffled back into the deck one too many times? Or, are you a Tearlament player with the same issue?
Regardless of the technicalities, I think it's too vague and tunnel visioned at the same time. Punishing your opponent for interacting with you in any way other than completely stopping you from even attempting to activate cards is both toxic and counter productive. There is no need for consolation prizes like this, especially ones where the prize so heavily outweighs the initial loss
No? only the player who activated the hand trap initially gets the benefit. your opponent doesn't draw if you activate your own Maxx C and you special summon. if you remove your monster and the imperm whiffs you don't get to draw because you prevented the effect from resolving yourself, not your opponent.
-"Or what if you activate mirrorjade while your opponent only controls one monster and they chain something that removes it, forcing you to banish one of your own? Does it count to force an effect to resolve differently than you intended?"
because you still banish a monster with mirrorjade's effect you don't get to draw because the effect wasn't negated or fizzled.
-"I think it's too vague and tunnel visioned at the same time. Punishing your opponent for interacting with you in any way other than completely stopping you from even attempting to activate cards is both toxic and counter productive. There is no need for consolation prizes like this, especially ones where the prize so heavily outweighs the initial loss"
I can agree the idea is nebulous but there needs to be more punishment for -preventing your opponent from playing the game- it's far to easy to snuff out your opponent with endless negates and still get a full board of omni-negates afterward because cards now do everything in one.
Duels are fun when there's a back and forth push between the two. not when one stamps the other out and forced them to watch them gloat their endless advantage.