Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Metalmorph cards suck
I had had the greatest idea to create a deck based on metalmorph cards(and some fiendsmith). This is easily the worst deck I have right now, it can lost even against structure decks. Only it takes to be defeated is just one hand-trap and, then, it's over.
Last edited by LichKing; Apr 5 @ 10:14am
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Showing 1-7 of 7 comments
Metalmorph isn't a deck it's an engine just like Fiendsmith or Adventure
LichKing Apr 5 @ 10:39am 
Originally posted by Tunnel Sharks Rule!!!:
Metalmorph isn't a deck it's an engine just like Fiendsmith or Adventure
I don't see how they are the ''engine'' when you can negate their activation so easily. Sure, they have strong effects but their sommuning conditions sucks, and only need one hand-trap to be stopped.
On the other hand, ''Fiendsmith'' can be summoned a lot more easily.
Last edited by LichKing; Apr 5 @ 10:39am
I think what they are trying to tell you is that by itself metalmorph does not have enough power to warrant being a solid strategy by itself and that by combining it with other archetypes like you would fiendsmith or adventure you will see more success with it.

Take this for an example, adventure punk. Punk used to lose to a single ash if your hand wasn't that good. And Adventure cards were too few to make a solid strategy by itself. But together, you can bait out negations and hand traps with adventure and if you managed to get the token and gryphon out, you can summon your level 3 tuner from punk and synchro into barronne to protect you from nibiru to continue your plays and end off your combo and if you managed to negate with baronne that turn; since it only negates once while on the field you can shuffle it back to the deck during your opponents standby to get the gryphon back for that particular negate back.

By itself, metalmorph may not work well on it's own but try and look up guides and resources to get a better idea on how you can use it in tandem in other archetypes and strategies, who knows; you may end up enjoying it even better. Unfortunately I don't know anything about the new metalmorph cards to give examples myself however.
Last edited by ¿¡Kloey!?²; Apr 5 @ 10:48am
Originally posted by LichKing:
Originally posted by Tunnel Sharks Rule!!!:
Metalmorph isn't a deck it's an engine just like Fiendsmith or Adventure
I don't see how they are the ''engine'' when you can negate their activation so easily. Sure, they have strong effects but their sommuning conditions sucks, and only need one hand-trap to be stopped.
On the other hand, ''Fiendsmith'' can be summoned a lot more easily.
they arent top tier cards as zoe and red eyes is there targets witch arent top tier cards so what were you exspecting
Last edited by wizard master結城晶子リ; Apr 5 @ 11:33am
LichKing Apr 5 @ 12:53pm 
Originally posted by wizard master結城晶子リ:
Originally posted by LichKing:
I don't see how they are the ''engine'' when you can negate their activation so easily. Sure, they have strong effects but their sommuning conditions sucks, and only need one hand-trap to be stopped.
On the other hand, ''Fiendsmith'' can be summoned a lot more easily.
they arent top tier cards as zoe and red eyes is there targets witch arent top tier cards so what were you exspecting
Most cards should be fun to play with(i don't count joke cards). I don't see why I should play a game where I have to use the top tier deck in order to have fun. Modern YU-GI-OH! just sucks.
Originally posted by LichKing:
Originally posted by wizard master結城晶子リ:
they arent top tier cards as zoe and red eyes is there targets witch arent top tier cards so what were you exspecting
Most cards should be fun to play with(i don't count joke cards). I don't see why I should play a game where I have to use the top tier deck in order to have fun. Modern YU-GI-OH! just sucks.
The issue is the lack of formats where these cards could potentially thrive. I could go into this whole spiel about set rotation, not needing a top tier deck and blah blah blah but here OP.
https://www.masterduelmeta.com/top-decks/master-v/march-2025/red-eyes/gardethk/2bTzI

This deck got to Master 5 and from a comment from the creator "I forgot to add a description to the deck. The deck is good but is clearly still unoptimized. I didn't have enough materials nor gems for illusionist or one for one, but I tried it regardless with the other metalmorph cards like zoa. Im waiting on primite to try a more red-eyes centric build. The extra deck is almost free, only hieratic and sp where really useful."

Take this advice, learn and improve your deck to try and make it work for you or don't.

Edit: Also fitting 1 for 1 is apparently also really good for this deck, this individual just didn't have the card and small world was a budget pick as this IS a budget deck. Of course optimize as you see fit but this build was able to reach Master.
Last edited by ¿¡Kloey!?²; Apr 5 @ 1:18pm
Yerc2 Apr 5 @ 3:42pm 
REBFD is a fairly easy-to-get-out omninegate, and the burn effect exists too.

I could see people choosing to slot in REBFD, Metal Illusionist, Max Metalmussy, and One for One.
Similar to how decks used to slot in Fusion Destiny and two heroes to get out DPE; or REF/Predaplant to get out REDD; or Branded Fusion into that one Fusion monster.
Just because they're generic recurring control cards that burn your opponent's resources. Unless you have some other means of dealing with them, they're too effective to not negate.

I do think the archetype seems lacking as a solo deck, same as Clear World. But it's very common for decks to slide in off-archetype cards/engines.
Last edited by Yerc2; Apr 5 @ 3:51pm
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Date Posted: Apr 5 @ 10:12am
Posts: 7