Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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G3 Mar 31 @ 3:13pm
Here's your new Stun Cards
https://ygorganization.com/seu_morganite/


Morgana the Witch of Eyes

Level 4 DARK Spellcaster Effect Monster
ATK 1500
DEF 2100
(This card is always treated as a “Morganite” card.)

When an opponent’s monster declares an attack: You can banish 1 “Morganite” Spell from your GY; negate that attack. You can only use each of the following effects of “Morgana the Witch of Eyes” once per turn. If this card is Normal or Special Summoned: You can add 1 “Morganite” Spell from your Deck to your hand. If you have 3 or more “Morganite” Spells with different names in your GY and/or banishment: You can make the ATK of all face-up monsters your opponent controls to 0.


Guilt Gripping Morganite

Normal Spell Card

For the rest of this Duel, apply the following effects.
●You cannot activate monster effects in the hand.
●You can Normal Summon Level 5 or higher monsters without Tributing.
●You do not pay LP to activate Spell/Trap Cards.
You can banish this card from your GY, then reveal 1 “Morganite” card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.

Yes. We will be Normal summoning both Vanity's monsters and protect them with Judgements for free.

Yes. Seventh Tachyon Reveal 104 Masquerade for the Spellcaster attribute searches the monster.
Last edited by G3; Mar 31 @ 3:14pm
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Showing 1-15 of 26 comments
Casually ignoring Leo Wizard
Originally posted by Tunnel Sharks Rule!!!:
Casually ignoring Leo Wizard
Yes, because the only monster over 1350 I can think of that any deck normal summons is Inspector Boarder, itself a stun card.
Yerc2 Mar 31 @ 3:54pm 
I wonder how much of an impact the spell card will actually have for stun decks.
There are already plenty of ways to get monsters on your field for the purpose of tributing.
And do life point costs really matter if you're not facing a burn deck?

I'm more interested in seeing what other uses people come up with for it.
Like using a trap or a quickplay spell to bring in a high level monster out of nowhere, or someone somehow doing something to make a Spirit deck work.
Zephyr Mar 31 @ 3:55pm 
It'll likely get banned pretty quick, though if it doesn't stun might actually become something resembling the problem people often claim it is.
Soji Mar 31 @ 3:57pm 
Normal summoning vanities fiend/ruler is hilarious ngl
Zephyr Mar 31 @ 4:01pm 
Originally posted by Yerc2:
I wonder how much of an impact the spell card will actually have for stun decks.
There are already plenty of ways to get monsters on your field for the purpose of tributing.
And do life point costs really matter if you're not facing a burn deck?

I'm more interested in seeing what other uses people come up with for it.
Like using a trap or a quickplay spell to bring in a high level monster out of nowhere, or someone somehow doing something to make a Spirit deck work.
It'd allow stun decks to normal summon cards like Vanity's Fiend without tributes, as well potentially run more Solemn cards without any issue.

I think the morganite spells (both this new one and the one we have) might actually be Konami's way of giving blanket support to old archetypes that were basically dead instead of their typical strat of "let's print a field spell with a built in floodgate/blanket protection", because the two issues with a lot of them are reliance on normal summons and being slow which both of these spells fix.

My Archfiend (i.e. old school Archfiends) deck would certainly appreciate being able to normal summon Summoned Skull with no tributes needed, that's for sure.
Originally posted by HeraldOfOpera:
Yes, because the only monster over 1350 I can think of that any deck normal summons is Inspector Boarder, itself a stun card.
Aluber the jester of despia
Sky striker ace raye
Ice ryzeal
Fire king courtier ulcanix
Maliss P chessy cat?
Mermail abysspike
Silvy of the white forest
Tearlaments reinoheart
Arianna the labrynth servant
Mementotlan dark blade
Mitsurugi no mikoto saji
Tenpai dragon paidra/chundra
Every crystron except citree

Nearly every relevant deck of the past year has a normal summon over 1350 that is important to starting their plays
Meneluma Mar 31 @ 4:02pm 
They seem cool, although I don't know if actual stun over some midrange control deck is going to play them, that's a lot of deck space for slow do nothing right now cards.
Especially with how gult gripping is just winmore assuming you haven't bricked on everything else before reaching the card types it boosts.

I don't know if a hardcore floodgate strategy will justify running tribute monsters alongside these, this seems like something you might want to run 1 ofs as a side thing in a combo.
Yerc2 Mar 31 @ 4:58pm 
Originally posted by Zephyr:
It'd allow stun decks to normal summon cards like Vanity's Fiend without tributes, as well potentially run more Solemn cards without any issue.
If my goal was to summon Vanity's Fiend, I'd use a combo starter or engine over GGM. To get monsters to tribute for Vanity's Fiend, and potentially end up with more monsters on my board.
...
I guess doing that and aiming for a turn 3 victory makes it more of a combo deck than a stun deck though.

IMO, the strongest part is Seventh Tachyon allowing people to search for floodgates.
But comparatively, in-archetype floodgates are more reliably searchable. I am having conflicting feelings.
Last edited by Yerc2; Mar 31 @ 5:00pm
Zephyr Apr 1 @ 1:09am 
Originally posted by Yerc2:
Originally posted by Zephyr:
It'd allow stun decks to normal summon cards like Vanity's Fiend without tributes, as well potentially run more Solemn cards without any issue.
If my goal was to summon Vanity's Fiend, I'd use a combo starter or engine over GGM. To get monsters to tribute for Vanity's Fiend, and potentially end up with more monsters on my board.
...
I guess doing that and aiming for a turn 3 victory makes it more of a combo deck than a stun deck though.

IMO, the strongest part is Seventh Tachyon allowing people to search for floodgates.
But comparatively, in-archetype floodgates are more reliably searchable. I am having conflicting feelings.
I find that generic monster floodgate + generic backrow floodgate decks (the ones people often think of when they whine about stun decks) often don't run anything that run any engine or combo pieces and as such don't use Vanity's Fiend, instead opting for Barrier Statues (typically Torrent because good water decks are relatively few in comparison to other attributes).

This would allow them to instead run cards like Vanity's Fiend, which instead is a blanket no special summoning as supposed to Barrier Statues where at least one attribute is an exception. On top of that, Vanity's Fiend has much better stats at 2400/1200 compared to the 1000/1000 of the Statues.

I don't know how strong using Seventh Tachyon as a search would be as I don't use it myself nor often see people using it outside of Tachyon variants of Galaxy Eyes, but being able to search it would also be pretty strong.

This'll make stun decks stronger for sure which will in turn make more people play them and make "hardly anyone plays stun decks" a less appealing excuse as to why they don't add counters to their decks, but personally I'd rather see people play more stun archetypes like Thunder Dragons, Monarchs, True Draco, as well as stun variants of control decks that can do so. I'm a little biased since I have experience with all of these save for True Draco, but they're more interesting stun decks than the kind that this new spell will help.
Originally posted by Papa Shekels:
Originally posted by HeraldOfOpera:
Yes, because the only monster over 1350 I can think of that any deck normal summons is Inspector Boarder, itself a stun card.
Aluber the jester of despia
Sky striker ace raye
Ice ryzeal
Fire king courtier ulcanix
Maliss P chessy cat?
Mermail abysspike
Silvy of the white forest
Tearlaments reinoheart
Arianna the labrynth servant
Mementotlan dark blade
Mitsurugi no mikoto saji
Tenpai dragon paidra/chundra
Every crystron except citree

Nearly every relevant deck of the past year has a normal summon over 1350 that is important to starting their plays
I'd like to point out that Labrynth normals Arianna more because it drew a bad hand than it being an important part of the actual deck. It's a consistency piece that you can use in the emergency of not opening lady, welcome, big welcome, torbie, chand, or arias. There's also some tech that potentially makes normal Ariane to search Arianna a better play than normal Arianna, but that's more hand dependent. Lab will genuinely sometimes just not normal summon at all during a game and be better for it.

Not really important. I just like Lab. It's fun. Wanted to comment on that slight inaccuracy.
TWA68 Apr 1 @ 3:59am 
This card goes nicely with Wall of Revealing Light.
TWA68 Apr 1 @ 5:01am 
Use this and Time-tearing to summon Vanity’s Ruler and Slifer on the same turn.
Alios Apr 1 @ 7:01am 
?
Cards like this make me wish they didn't have floodgates in this game. Control decks are so much more fun.
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