Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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We don't need the deets
But we do now need a timer increase for this game, doing starting plays in combos takes like roughly half if not more of my time!

Giving me less and less time to make thoughtful calculated plays moving forwards. Petition to mention this in every survey.
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Showing 1-15 of 15 comments
Soji Mar 30 @ 11:49pm 
Yea, i definitely agree with you there, some combos in this game can take 3 minutes off the timer and that's if you're completely uninterrupted with no feedback at all from the opponent. Once you start having to navigate around boards and playing through/around interruption, you can easily spend the 5 minutes just trying to do that. A start would be reverting it back to 6 minutes like it was at MDs launch. Personally I think awarding more than 60 seconds back after you end your turn to probably be a better solution.

Also good luck with this topic, I already know you're about to have people saying how it needs to be reduced down to 60 seconds max.
Last edited by Soji; Mar 30 @ 11:53pm
Yerc2 Mar 31 @ 12:17am 
I could not disagree with this more.
Since the timer doesn't go down when cards are moving, and time is added each turn, any deck has more than enough time to perform their combos regardless of how long they may be.
Even if a player were a bit on the slower side and it took them a second before they activated each effect, that's still starting with the ability to for 300 inputs, while gaining enough time for 150 inputs between each set of turns.

While this may be harsh towards players who are unfamiliar with the cards that they or their opponents are using, players are able to read their own cards outside of the duel, and have time to read their opponent's cards as they are being played.

If you're actively paying attention to the game, it's pretty fundamental to plan out your next potential moves while you're watching what your opponent does.
This is of course ignoring the mathy exceptions like Linear Equation Canon and Simultaneous Equation Cannons

While actively paying attention to the game may be contradictory to the solitaire meta we have going on, I think there's already enough Slow Play and ludicrously long turns as it is.
Last edited by Yerc2; Mar 31 @ 12:19am
LDvergil Mar 31 @ 12:30am 
Originally posted by Soji:
Yea, i definitely agree with you there, some combos in this game can take 3 minutes off the timer and that's if you're completely uninterrupted with no feedback at all from the opponent. Once you start having to navigate around boards and playing through/around interruption, you can easily spend the 5 minutes just trying to do that. A start would be reverting it back to 6 minutes like it was at MDs launch. Personally I think awarding more than 60 seconds back after you end your turn to probably be a better solution.

Also good luck with this topic, I already know you're about to have people saying how it needs to be reduced down to 60 seconds max.
Well then, together we can debate and defend.
LDvergil Mar 31 @ 12:32am 
Originally posted by Yerc2:
I could not disagree with this more.
Since the timer doesn't go down when cards are moving, and time is added each turn, any deck has more than enough time to perform their combos regardless of how long they may be.
Even if a player were a bit on the slower side and it took them a second before they activated each effect, that's still starting with the ability to for 300 inputs, while gaining enough time for 150 inputs between each set of turns.

While this may be harsh towards players who are unfamiliar with the cards that they or their opponents are using, players are able to read their own cards outside of the duel, and have time to read their opponent's cards as they are being played.

If you're actively paying attention to the game, it's pretty fundamental to plan out your next potential moves while you're watching what your opponent does.
This is of course ignoring the mathy exceptions like Linear Equation Canon and Simultaneous Equation Cannons

While actively paying attention to the game may be contradictory to the solitaire meta we have going on, I think there's already enough Slow Play and ludicrously long turns as it is.
OH MY GAWD WTF, not AGAIN!

I'm in the wrong forum, this was supposed to be posted in Duel links forums, lol.
Yerc2 Mar 31 @ 12:35am 
Originally posted by LDvergil:
OH MY GAWD WTF, not AGAIN!

I'm in the wrong forum, this was supposed to be posted in Duel links forums, lol.
LOL
How are you enjoying Duel Links? Would you say it does some things better than MD?
Last edited by Yerc2; Mar 31 @ 12:35am
LDvergil Mar 31 @ 12:37am 
Originally posted by Yerc2:
Originally posted by LDvergil:
OH MY GAWD WTF, not AGAIN!

I'm in the wrong forum, this was supposed to be posted in Duel links forums, lol.
LOL
How are you enjoying Duel Links? Would you say it does some things better than MD?
Very much enjoying anime decks, does have major cons but its still somewhat tolerable.

Definitely!

Playing Duel Links and Master Duel in tandem moulds me into a solid duellist despite never reaching master rank in MD and only KOGing once in DL.
Last edited by LDvergil; Mar 31 @ 12:41am
If a deck can't play under this timer, it shouldn't exist. I had to sit through a plant combo today. No deck should need to take turns that long.
Zephyr Mar 31 @ 4:32am 
Originally posted by Yerc2:
I could not disagree with this more.
Since the timer doesn't go down when cards are moving, and time is added each turn, any deck has more than enough time to perform their combos regardless of how long they may be.
Even if a player were a bit on the slower side and it took them a second before they activated each effect, that's still starting with the ability to for 300 inputs, while gaining enough time for 150 inputs between each set of turns.

While this may be harsh towards players who are unfamiliar with the cards that they or their opponents are using, players are able to read their own cards outside of the duel, and have time to read their opponent's cards as they are being played.

If you're actively paying attention to the game, it's pretty fundamental to plan out your next potential moves while you're watching what your opponent does.
This is of course ignoring the mathy exceptions like Linear Equation Canon and Simultaneous Equation Cannons

While actively paying attention to the game may be contradictory to the solitaire meta we have going on, I think there's already enough Slow Play and ludicrously long turns as it is.
Originally posted by Merilirem:
If a deck can't play under this timer, it shouldn't exist. I had to sit through a plant combo today. No deck should need to take turns that long.
Ditto, the timer is more than overly long as is.
I think we need a timer decrease just to screw over those long combo players.
I feel like I should point out that the previous timer decrease, combined with the godawful counter-removal interface, already killed Six Samurai as a deck. And, on the one hand, good riddance. But on the other, "any deck has more than enough time to perform their combos regardless of how long they may be" is technically false.

(Of course, any deck built around an infinite is going to be unplayable in automated sims due to having to play out each loop manually. Again, this is a good thing but it's a thing we need to acknowledge)
Yeah sure, we need turns to be longer than they already are. If you need a timer increase to complete your combos you're just bad at the deck you're playing.
LDvergil Mar 31 @ 9:18am 
Originally posted by Mark Rutzu:
Yeah sure, we need turns to be longer than they already are. If you need a timer increase to complete your combos you're just bad at the deck you're playing.
... I think you somewhat missed the point but to clarify...

This was supposed to be in the Duel Links Forum.
Last edited by LDvergil; Mar 31 @ 10:48am
Originally posted by LDvergil:
Originally posted by Mark Rutzu:
Yeah sure, we need turns to be longer than they already are. If you need a timer increase to complete your combos you're just bad at the deck you're playing.
... I think you somewhat missed the point but to clarify but to clarify...

This was supposed to be in the Duel Links Forum.
Probably should have deleted it and put it there earlier then.
I think that a longer timer is needed at this point but we also need a way to stop excessively slow play and trolls.

What that system would look like IDK but when decks literally cannot function properly becuase the timer is too short...we got a problem. Though to be fair Six Sams and Cloud Cardians are basically the only 2 decks that can time out while also doing their stuff fast.
G3 Mar 31 @ 10:36am 
Timer going first is fine. Timer going second needs to be increased. I've won games due to time out against my opponent who really had spent most of their time breaking my board. And, I've had to give my opponents an extra turn because I didn't have enough time to attack for game after doing the same.
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Date Posted: Mar 30 @ 11:41pm
Posts: 15