Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Everyone is bricking more than usual?!
Right now, most of the time, I either win because my opponent surrenders because they bricked or I lose because I surrendered because I bricked. What is going on?
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Showing 1-15 of 17 comments
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Yerc2 Mar 30 @ 2:16am 
Generally, people surrender for one of four main reasons:
1. They didn't get to go first.
2. They didn't draw the cards that would allow them to play while going second.
3. They went first but are playing some janky and inconsistent OTK deck and didn't get their winning cards.
4. They went first but are playing some janky and inconsistent deck, are incapable of locking out their opponent on the first turn, and don't have cards to prevent or play through their opponent locking them out on the second turn.

I've personally been seeing a noticeable increase of people that just surrender if they don't get to go first. I don't know if opinions about this are satirical or not, but maybe changing my name to Japanese has something to do with it.

I am genuinely contemplating that it might be faster to farm by just surrendering when you have to go second, and wait for people to surrender when you go first. Like even if you do draw that cards that could let you play through your opponent's board, it might just be more time-efficient to surrender and hop to the next game.
Just mathematically, roughly half of games will have one player brick their opening hand in a way that becomes game-determinative.
Meneluma Mar 30 @ 3:16am 
I think its more because the ranked ladder is about to reset and people don't care about as much playing out suboptimal hands anymore and play just to play instead of try to push rank.
zephydel Mar 30 @ 3:52am 
Originally posted by Meneluma:
I think its more because the ranked ladder is about to reset and people don't care about as much playing out suboptimal hands anymore and play just to play instead of try to push rank.
Uh... Yikes... Konami is gonna need to address that...
Originally posted by zephydel:
Originally posted by Meneluma:
I think its more because the ranked ladder is about to reset and people don't care about as much playing out suboptimal hands anymore and play just to play instead of try to push rank.
Uh... Yikes... Konami is gonna need to address that...
What? Address people having fun at seasons end instead of trying hard?
Artuurs Mar 30 @ 3:57am 
Too many hand traps, thats whats going on. Makes decks harder to play. Hand traps were a mistake.
Originally posted by Artuurs:
Too many hand traps, thats whats going on. Makes decks harder to play. Hand traps were a mistake.
That only applies to games where the hand traps aren't even active. A hand full of hand traps might be a brick but its also a playable hand that can get you to the next turn and even win games.

That said they are a band aid for something inherently broken in single turn design.
Last edited by Merilirem; Mar 30 @ 4:24am
Originally posted by Merilirem:
Originally posted by Artuurs:
Too many hand traps, thats whats going on. Makes decks harder to play. Hand traps were a mistake.
That only applies to games where the hand traps aren't even active. A hand full of hand traps might be a brick but its also a playable hand that can get you to the next turn and even win games.

That said they are a band aid for something inherently broken in single turn design.
So what you're saying is that hand traps would be fair if literally everything was a hand trap? You are evil and Konami should hire you.
ill say it its cause everyone uses meta decks that they copied off of others and dont know how to make their own i truly think this game needs to take out the bs sycro and link summons and limit on how many effect cards you can activate then there will be some diversity in what people are playing
Originally posted by Merilirem:
Originally posted by Artuurs:
Too many hand traps, thats whats going on. Makes decks harder to play. Hand traps were a mistake.
That only applies to games where the hand traps aren't even active. A hand full of hand traps might be a brick but its also a playable hand that can get you to the next turn and even win games.

That said they are a band aid for something inherently broken in single turn design.
Hand full of hand traps at best puts both players in topdeck mode, which means the player with fewer hand traps is favored to win. It's something of a self-regulating mechanic in that sense... though, the fact that a single handtrap has something like a 47% chance to shut down the opponent (more or less depending on how many starters the opponent is running. I did this calculation with 13 starters, which is on the higher end for top tier competitive decks) suggests that the "self-regulating" nature of the mechanic is irrelevant.
Raven Mar 30 @ 9:07am 
people brick more because of bad deck building. when you start having above 16+ handtraps you are going to run into situations you don't get a starter, even if you only need one. A lot of handtraps are OPT, so opening multiple hurts.
Originally posted by Raven:
people brick more because of bad deck building. when you start having above 16+ handtraps you are going to run into situations you don't get a starter, even if you only need one. A lot of handtraps are OPT, so opening multiple hurts.
I have a suspicion the game might be shuffling decks in less-than-random manners. Even 60 card decks running only one copy of ash, imperm, ghost ogre, ghost belle, and then SOMETIMES called by and nibiru, opening hands with 3+ hand traps are very common. Despite that being a roughly 1 in 200 chance, it regularly happens multiple times before dailies are done in any given day.
ReaperDragonG Mar 30 @ 10:34am 
if i see someone playing a deck ive gone up against thousands of times i just surrender and move onto the next duel not worth my time to fight a duel ive already fought over and over again facing the same deck and setup that everyone else is using that could be whats happening but maybe im wrong
Originally posted by zephydel:
Originally posted by Meneluma:
I think its more because the ranked ladder is about to reset and people don't care about as much playing out suboptimal hands anymore and play just to play instead of try to push rank.
Uh... Yikes... Konami is gonna need to address that...
Address what? It's like chess: if you see no path to victory, continuing to play the game is a waste of time. This is an issue of player psychology, Konami can't do anything to change that.
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Date Posted: Mar 30 @ 1:37am
Posts: 17