Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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How to win against exodia deck?
As in the question. For me this deck is impossible to beat, actually I give up every time because it has lost the sense of finding a way to win. Anyone have idea how to win?
Last edited by [N457Y_5P3(U1470R]; Mar 21 @ 4:17pm
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Showing 1-15 of 24 comments
Gauche Mar 21 @ 4:21pm 
Ghost Reaper
Soji Mar 21 @ 4:26pm 
I assume you mean Millennium, which case their entire strategy revolves around summoning the fusion. If you flip the fusion face down or remove it from the board somehow, they can't use their trap that blows up your entire field. Kaiju, banishing effects, all deal with it and if you can find a way to get them to use its S/T negate before hand you can even book of moon it to flip it face down. Ghost Ogre will stop basically all of their plays immediately since they all but the Blue Eyes place themselves as S/T cards first and summon themselves with their effects. Doing that on the Golem or Sangenjin to stop searches is pretty strong. Ash to stop Sangenjin works too and most decks are already running Ash Blossom. Using Effect Veiler before they end their turn so you can negate Exodia before it can set the S/T can be pretty helpful at times and you don't really have any other card in that deck to use Veiler on besides maybe Sillouhat Rabbit, if they even use that card.

It's one of those decks that does one thing and one thing only, but that one thing it does is pretty consistent. It can't really pivot into any other strategy because of that tho, so if you stop the one thing it does it can be stopped pretty easily. The issue is with this deck particularly tho, is that they run tons of floodgates like Macro Cosmos and Dimensional Fissure as well as TCBOO, in which case well you might just lose that those cards alone anyway, let alone without the fusion backing them up with a trap that can just destroy your entire board.
Originally posted by Gauche:
Ghost Reaper
Ghost Reaper isn't that great against Exodia. It requires you to play a brick in your Extra deck and hope your opponent doesn't just Ankh with no monsters. The easiest way to beat Exodia is to bait out the negate then either remove the Exodia fusion or wipe the back row. After that, the deck is pretty much dead. The easiest way to remove the fusion is Fiendsmith, but any non-destruction removal will work (Kaiju, Banish, Send to GY, etc...). Of course, after you bait out the negate, you could also just Evenly Match them and kill them turn 4.

To be absolutely fair, the Exodia deck is a really frustrating deck to go second into without a good deck. Most rogue decks simply can't deal with Exodia. It's probably the best stun deck in the game currently. If there is any upside, the deck can't go second to save it's life.
Originally posted by Soji:
I assume you mean Millennium, which case their entire strategy revolves around summoning the fusion. If you flip the fusion face down or remove it from the board somehow, they can't use their trap that blows up your entire field. Kaiju, banishing effects, all deal with it and if you can find a way to get them to use its S/T negate before hand you can even book of moon it to flip it face down. Ghost Ogre will stop basically all of their plays immediately since they all but the Blue Eyes place themselves as S/T cards first and summon themselves with their effects. Doing that on the Golem or Sangenjin to stop searches is pretty strong. Ash to stop Sangenjin works too and most decks are already running Ash Blossom. Using Effect Veiler before they end their turn so you can negate Exodia before it can set the S/T can be pretty helpful at times and you don't really have any other card in that deck to use Veiler on besides maybe Sillouhat Rabbit, if they even use that card.

It's one of those decks that does one thing and one thing only, but that one thing it does is pretty consistent. It can't really pivot into any other strategy because of that tho, so if you stop the one thing it does it can be stopped pretty easily. The issue is with this deck particularly tho, is that they run tons of floodgates like Macro Cosmos and Dimensional Fissure as well as TCBOO, in which case well you might just lose that those cards alone anyway, let alone without the fusion backing them up with a trap that can just destroy your entire board.
I am currently playing evil twin & spright.
While I sometimes manage to negate first exodia by effect veiler right after it's summoned, and then destroy it with evil twin lil-la I bleed too much and the end is that the next turn opponent summons second exodia on “easy mode”.
I don't know. I think I need some way to negate the summoning...
Originally posted by draconicepic:
Originally posted by Gauche:
Ghost Reaper
Ghost Reaper isn't that great against Exodia. It requires you to play a brick in your Extra deck and hope your opponent doesn't just Ankh with no monsters. The easiest way to beat Exodia is to bait out the negate then either remove the Exodia fusion or wipe the back row. After that, the deck is pretty much dead. The easiest way to remove the fusion is Fiendsmith, but any non-destruction removal will work (Kaiju, Banish, Send to GY, etc...). Of course, after you bait out the negate, you could also just Evenly Match them and kill them turn 4.

To be absolutely fair, the Exodia deck is a really frustrating deck to go second into without a good deck. Most rogue decks simply can't deal with Exodia. It's probably the best stun deck in the game currently. If there is any upside, the deck can't go second to save it's life.
I'm trying to use combination of “sp little knight” and “evil twin lil-la” but it's not enough, because in the next turn there is already new exodia...
Soji Mar 21 @ 4:54pm 
i wouldn't rely on negating it's summon because the golem specifically stops Ankh from being negated. They won't have it always sure, but knowing the decks weaknesses is how you learn to beat the deck. Just gotta learn how to adapt that plan into your strategy with livetwin/spright
Hoshi Mar 21 @ 5:10pm 
You don't.

If they search for Blue-Eyes, Droll it and hope they don't have Ankh. Otherwise, just go next, I guess.
Zephyr Mar 21 @ 10:43pm 
You can use Talent to take the Fusion assuming you can bait out the negate, you can take control of it, smack your opponent, and either tribute it off or let the 1k LP cost finish them off in their standby phase.
Originally posted by Zephyr:
You can use Talent to take the Fusion assuming you can bait out the negate, you can take control of it, smack your opponent, and either tribute it off or let the 1k LP cost finish them off in their standby phase.
I do the same, except when my opponent had the fusion first. Then I use imperm they negate, Afterwards i take their fusion with ttt and otk with their own fusion monster with 8000 damage to their lp.
Stopping Exodia from being summoned in the first place is the best bet.
If they try to fetch the ankh with Shield (and they don't have it already), Ash Blossom it. Or even better, destroying the Shield in the spell zone also stops the ankh from being retrieved (the destruction protection only applies in the monster zone).

Also, if any Exodia piece is banished or in the GY, they can't use the ankh.
Last edited by Juno Brier; Mar 22 @ 5:33am
Talents take is strong, Droplet is strong, flipping the Exodia face down is strong, banishing the Exodia is strong... There's a lot of options considering the big dummy is only immune to destruction effects.
since you play twins you can also use sunnys "send 1 card on the field to the GY" GY effect or just superpolymerization/underworld goddess
Originally posted by master bates:
since you play twins you can also use sunnys "send 1 card on the field to the GY" GY effect or just superpolymerization/underworld goddess
Can I use sunnys in this way:
- I attack with sunnys exodia
- exodia gets +8000
- Quick action - I split into two evil twin and one targets the exodia destroying it
Can I do it this way?
Masuo15 Mar 22 @ 3:08pm 
Originally posted by N457Y_5P3(U1470R:
- Quick action - I split into two evil twin and one targets the exodia destroying it
Can I do it this way?

Exodia specifically states "cannot be destroyed by an opponent's card effect"; so you need to use Sunny's other effect to get rid of him.

Thats why bate's suggestion is to use the "send" effect to remove him from the field.
Last edited by Masuo15; Mar 22 @ 3:08pm
You don't try to win against exodia, you simply try to not lose against exodia.
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Date Posted: Mar 21 @ 4:13pm
Posts: 24