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It's one of those decks that does one thing and one thing only, but that one thing it does is pretty consistent. It can't really pivot into any other strategy because of that tho, so if you stop the one thing it does it can be stopped pretty easily. The issue is with this deck particularly tho, is that they run tons of floodgates like Macro Cosmos and Dimensional Fissure as well as TCBOO, in which case well you might just lose that those cards alone anyway, let alone without the fusion backing them up with a trap that can just destroy your entire board.
To be absolutely fair, the Exodia deck is a really frustrating deck to go second into without a good deck. Most rogue decks simply can't deal with Exodia. It's probably the best stun deck in the game currently. If there is any upside, the deck can't go second to save it's life.
While I sometimes manage to negate first exodia by effect veiler right after it's summoned, and then destroy it with evil twin lil-la I bleed too much and the end is that the next turn opponent summons second exodia on “easy mode”.
I don't know. I think I need some way to negate the summoning...
If they search for Blue-Eyes, Droll it and hope they don't have Ankh. Otherwise, just go next, I guess.
If they try to fetch the ankh with Shield (and they don't have it already), Ash Blossom it. Or even better, destroying the Shield in the spell zone also stops the ankh from being retrieved (the destruction protection only applies in the monster zone).
Also, if any Exodia piece is banished or in the GY, they can't use the ankh.
- I attack with sunnys exodia
- exodia gets +8000
- Quick action - I split into two evil twin and one targets the exodia destroying it
Can I do it this way?
Exodia specifically states "cannot be destroyed by an opponent's card effect"; so you need to use Sunny's other effect to get rid of him.
Thats why bate's suggestion is to use the "send" effect to remove him from the field.