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Every Single Horus monster is also straight up unplayable without King's Sarc. As in become vanilla monsters that cannot resolve their effects. It is generally frowned upon to straight up kill an archetype, no matter how busted it is. Every deck is capable of doing unfair stuff, what if it was a deck you liked?
Horus is also only a summoning engine that makes other archetypes easier to play, and is being severely underutilized if they're just running it pure. So what's the actual endboard they're enabling that causes your problem? That's what you should be looking at beating.
Sounds like a Tenpai Problem. Doesn't protect from Banshes/Sends/Spins/Bounces or being used as material for a summon. Just destroy the Sarcophagus first. Hap will put it back in hand but, you should either have won the game already or have a negate for it on next turn.
- Can send NOT EVEN ONCE PER TURN Horus monster from the deck to graveyard where you know they'll come back asap and used as material for extra deck monsters or be able to run they're awful effects
It's a Hard Four Times Per Turn. Limited by you hand size. Most decks using the engine don't have more than 2 names to send anyway. They have the same weakness as pendulum monsters. Remove the Scales/Sarc. They can't function.
- Immediately sends without targeting any monster that battle an Horus monster to the graveyard
They would need to get to the battle phase first. NO competent board should let any deck get to the battle phase to punch. Evenly Matched, Kashtiras and Pankratops trying to smack an Apollousa or S:P are the only real battle phase threats going second.
...Actually, Horus would probably have been an even match for that deck if it had existed back then. Which makes it woefully outdated for the modern game.