Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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What does DDD need to be good?
With Fiendsmith on the way, the deck has like 20 one card starters - but it's still never been considered a meta contender. What is it missing?

An easier way to make Synchro 10s before going in to your Gilgamesh combo would be nice personally, I think. Even if Baronne gets banned, DDD Bright King still protects Gilgamesh from Veiler and Imperm at least, which is the decks biggest choke point. Would be nice to see them get a Longyuan equivalent.
Last edited by Papa Smurf; Feb 3 @ 10:12am
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Showing 1-7 of 7 comments
G3 Feb 3 @ 10:41am 
I don't know if D/D/D is just like this or my opponents were just inexperienced. But, their turns just end at the earliest point to Nibiru. Also, they don't seem to have any redundancy. Everything is a must resolve card. With few ways to bait negates. They need some new starters to play through more than one handtrap.

At least with my deck Spyral. I can afford to burn starters going second depending on the hand. Prep isn't always a must resolve. Illusion of Chaos isn't always a must resolve. I might have to pray with Souls' draw but, at least Masterplan is in the grave. If I can eat 5 negates and just slap down a S-E Ash I'm golden. I've never seen D/D/D do that.

Again, my opponents might have just been inexperienced. I don't know. I've played them roughly the same amount as the Spyral mirror. Which isn't many.
Last edited by G3; Feb 3 @ 10:42am
Originally posted by G3:
I don't know if D/D/D is just like this or my opponents were just inexperienced. But, their turns just end at the earliest point to Nibiru. Also, they don't seem to have any redundancy. Everything is a must resolve card. With few ways to bait negates. They need some new starters to play through more than one handtrap.

At least with my deck Spyral. I can afford to burn starters going second depending on the hand. Prep isn't always a must resolve. Illusion of Chaos isn't always a must resolve. I might have to pray with Souls' draw but, at least Masterplan is in the grave. If I can eat 5 negates and just slap down a S-E Ash I'm golden. I've never seen D/D/D do that.

Again, my opponents might have just been inexperienced. I don't know. I've played them roughly the same amount as the Spyral mirror. Which isn't many.

Fiendsmith helps with Nibiru since you can go in to Wave King Caesar before starting your combo, they still lose to Veiler/Imperm though.

Yubel is another option since Knightmare Throne searches your starters, I haven;t tried that yet though since I don't want to spend the UR mats on it.

Ooh, maybe a 60 card FienDDD pile with Yubel and Fiendsmith could be fun, I do like my jank pile decks.
Last edited by Papa Smurf; Feb 3 @ 11:28am
Vento Feb 3 @ 11:38am 
Originally posted by Papa Smurf:
With Fiendsmith on the way, the deck has like 20 one card starters - but it's still never been considered a meta contender. What is it missing?

An easier way to make Synchro 10s before going in to your Gilgamesh combo would be nice personally, I think. Even if Baronne gets banned, DDD Bright King still protects Gilgamesh from Veiler and Imperm at least, which is the decks biggest choke point. Would be nice to see them get a Longyuan equivalent.

if you imperm the link the board is mid, loses to nib, into maxx c the board is inexistent, can't make good generics before being locked. fiendsmith helps to protect from nibiru with high king and if you go uninterrupted it's an ftk. it has decent recover, but almost no space for non-engine.

the interruptions it puts up are hardly layered, like you don't have many stuff that float into something else, or cards that give you more than 1 kind of play with them, an example is: rage with escape, they imperm rage you pop it with escape, pop one of their cards, yama triggers in gy you can summon rage back and it's both live again and you might recycle a phatom if it's yubel or get back your sharvara for another interruption and trigger something else.

like your board or the most part it's all there, that makes it weak to breakers like dark ruler or even ttt, once you get out the omni you just take attack slap a zeus on one of the xyz and goodbye
Last edited by Vento; Feb 3 @ 11:44am
Originally posted by Vento:
Originally posted by Papa Smurf:
With Fiendsmith on the way, the deck has like 20 one card starters - but it's still never been considered a meta contender. What is it missing?

An easier way to make Synchro 10s before going in to your Gilgamesh combo would be nice personally, I think. Even if Baronne gets banned, DDD Bright King still protects Gilgamesh from Veiler and Imperm at least, which is the decks biggest choke point. Would be nice to see them get a Longyuan equivalent.

if you imperm the link the board is mid, loses to nib, into maxx c the board is inexistent, can't make good generics before being locked. fiendsmith helps to protect from nibiru with high king and if you go uninterrupted it's an ftk. it has decent recover, but almost no space for non-engine.

the interruptions it puts up are hardly layered, like you don't have many stuff that float into something else, or cards that give you more than 1 kind of play with them, an example is: rage with escape, they imperm rage you pop it with escape, pop one of their cards, yama triggers in gy you can summon rage back and it's both live again and you might recycle a phatom if it's yubel or get back your sharvara for another interruption and trigger something else.

like your board or the most part it's all there, that makes it weak to breakers like dark ruler or even ttt, once you get out the omni you just take attack slap a zeus on one of the xyz and goodbye

I actually think it plays quite well into Maxx C - it did do well in the OCG for a short time, probably for that reason. Machina pass isn;t the worst thing out there.

I think the only real problem with the deck is its fragility, if they fixed that problem it could have a chance of being meta.
Vento Feb 3 @ 1:46pm 
Originally posted by Papa Smurf:
Originally posted by Vento:

if you imperm the link the board is mid, loses to nib, into maxx c the board is inexistent, can't make good generics before being locked. fiendsmith helps to protect from nibiru with high king and if you go uninterrupted it's an ftk. it has decent recover, but almost no space for non-engine.

the interruptions it puts up are hardly layered, like you don't have many stuff that float into something else, or cards that give you more than 1 kind of play with them, an example is: rage with escape, they imperm rage you pop it with escape, pop one of their cards, yama triggers in gy you can summon rage back and it's both live again and you might recycle a phatom if it's yubel or get back your sharvara for another interruption and trigger something else.

like your board or the most part it's all there, that makes it weak to breakers like dark ruler or even ttt, once you get out the omni you just take attack slap a zeus on one of the xyz and goodbye

I actually think it plays quite well into Maxx C - it did do well in the OCG for a short time, probably for that reason. Machina pass isn;t the worst thing out there.

I think the only real problem with the deck is its fragility, if they fixed that problem it could have a chance of being meta.
machinex pass on no handtraps does not sound good. i think when it got the trap it got better cause you had a chainable to trade 2 for 1 on drnm. but that's it.
Originally posted by Vento:
Originally posted by Papa Smurf:

I actually think it plays quite well into Maxx C - it did do well in the OCG for a short time, probably for that reason. Machina pass isn;t the worst thing out there.

I think the only real problem with the deck is its fragility, if they fixed that problem it could have a chance of being meta.
machinex pass on no handtraps does not sound good. i think when it got the trap it got better cause you had a chainable to trade 2 for 1 on drnm. but that's it.

Yeah, but what monster heavy/combo deck doesn't lose to DRNM? It's like saying Labrynth is bad because it loses to Evenly,
Vento Feb 3 @ 3:19pm 
Originally posted by Papa Smurf:
Originally posted by Vento:
machinex pass on no handtraps does not sound good. i think when it got the trap it got better cause you had a chainable to trade 2 for 1 on drnm. but that's it.

Yeah, but what monster heavy/combo deck doesn't lose to DRNM? It's like saying Labrynth is bad because it loses to Evenly,
most modern decks don't lose to it, that's the example i made above with escape pop rage, pop one the field, bring back rage recycle a card, it's an interruption that let's you play through it an put up at least 3 more interruptions ( get a sharvara pop, rage goes into s:p banish one on suimmon, and banish 2 till end phase). that's layered interruptions.
Last edited by Vento; Feb 3 @ 3:21pm
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Date Posted: Feb 3 @ 10:11am
Posts: 7