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Those 1 out of every 10-20 duels that are genuinely fun, combined with just enjoying collecting cards and making decks out of the really neat archetypes in the game, keep me coming back despite everything.
Because when you make such claims, you might actually have to back them up.
Any claim made without evidence can be dismissed.
Who?
Less turns means the game is faster.
And acting like staples were never really a thing is rather silly.
Remember, MST was limited for a time as it was a meta and very used card in the past.
Granted, I did not read the entire OP and only skimmed the sections. Maybe it comes off more heavy-handed than what I interpreted
One was my Icejade Tear deck vs a Branded deck that was about eight or so turns and another was my link only Traptrix Rangaraika vs a Centurion deck that lasted 11 or so turns.
But both games did need both players to set up the board. So I do agree with the sentiment.
I think a big problem is that Konami just made stupidly strong and overly generic boss monsters that kneecap boss monster design.
Pretty much how I feel when I play certain decks that I know are bad.
Still like Amazoness no matter how mid it really is.
1. In regards to how I described meta strategies and other such decks in section 2; I think it's perfectly fine to play whatever deck you'd like to use. I just don't think it's right to actively pick a weak deck and complain about strong decks. If you're fine with taking losses more often to play a deck you thoroughly enjoy more than anything else, more power to you. It's not a bad thing to play a deck you like even if it's not strong, I just tend to get a bit overly upset over low tier heroes who jump into lava and complain that it's too hot.
2. My prior background as a new player to the game wasn't meant to devalue veteran standpoints but to instead use myself as an example as to someone who can come into this complicated game and find enjoyment in what it is now with a fresh mind. Me being a new player doesn't make my view any better or worse than anyone else's, I just feel like it was an important thing to mention since I've heard so much about YuGiOh being a nightmare for new players, and I wanted to offer my own experience as a counterexample of sorts.
3. The idealized target audience for this post wasn't advanced players but instead new (in regards to the modern era) players who find themselves either dismissing the game because of all the new stuff or players who are trying to find a way to enjoy the game but just aren't really clicking with the game's mechanics and systems. This post was moreso meant as a "give this game a chance" rather than "this is the best game ever".
I'm inclined to agree, mostly because such turns are easier to follow and you have less mental overhead during them. Either can be enjoyable though, it's just a question of if the two decks are comparable enough in strength to push back against eachother. Unfortunately it's much easier to make a weak deck than a strong one, thereby upsetting the balance of power between the decks involved and making for an unsatisfying blowout.
I dunno, I skimmed through OP again and didn't see anything overly focused on winning like "You must do this or you'll never win". The closest thing that comes to that is section 2.A, where they start talking about "Functional Decks" in a vaguely aggressive tone. I read that as more emphasizing a hard truth, that it's very easy to make a massively underpowered deck relying on tactics and strategies that are so massively outdated you cannot stand a reasonable chance of victory. Such decks need to either receive massive overhauls or be discarded altogether, but even if you discard it that doesn't have to mean you abandon the archetype.
I'm an example of this, I've always played Blue-Eyes from 2004's Chaos format onward. I've spent a ton of time and effort working on optimizing the hell out of the deck to the point where it's capable of dealing with a number of other modern decks, and to get there I've researched supporting engines, looked for generic staples and silver bullets to notable problems, and tweaked around Extra deck picks to work against whatever the meta's doing at the time. I've learned new strategies as they came up and made judgement calls on whether I could integrate them or not. When I get frustrated with my win record, I generally (I'm not perfect) don't blame the other people or unfair tactics and instead put my energy into figuring out what I can actually do about the problem I ran into.
Far as I can tell, This isn't what OP seems to be talking about. They're talking about people that are still trying to make Ultimate Dragon -> Defusion OTK work in 2025 and refuse to so much as look at new cards or techniques, instead painting them with the generic brush of "Cheater tactics" and refusing to admit the game's moved on from wherever their nostalgia has left them.
Thats just the harsh reality people need to learn. If people care about winning alot then thier old school deck is not the solution anymore. Then they need to move away from old outdated decks to an updated deck that can fight back. If people then still choose to only play old school and get mad they lose alot against meta then its thier own fault for not adapting to something better.
Leave it to Zephyr to have a take that is literally "Every deck that uses this strategy is bad and shouldn't be allowed except mine."
I don't know this person, but you're speaking as if you do. So I'll leave that to your judgment. Is this person you're talking about a reasonable person saying reasonable things for the purpose of reaching an accurate understanding of the topic?
You don't have to be reasonable to exist.
Flat Earthers are real.
Yeah. Reasonable people can have reasonable discussions stemming from unreasonable origins. That doesn't make those unreasonable origins reasonable.
I think dissecting how people engage with forum discussions is too far off-topic for my liking. Whether people do or don't find a post, and how much energy they're willing to put into engaging with the full thread isn't exactly connected to the validity of the arguments the original post puts forth, nor the arguments against it.
You do have a valid point about the connection between special summon spam arguments. While it's definitely true that people claim it is what gives modern yugioh its identity and serves as the core of its appeal, there are also people who take the ramifications of that assertion as a negative rather than a positive. I suppose the subtle differences between the two were more obvious and apparent to my mind than they actually are. That difference being that the two are saying exactly opposite things. The complaint from people that dislike modern Yugioh is not that special summon spam makes the game too fast... it's that it makes the game too slow. The people saying the game is fast are the ones arguing that this is a good thing, and the people saying it's a bad thing are arguing that it makes the game slow to a crawl. That's the point I was trying to get at. You are right, both sides are talking about the ramifications of one detail, but they are arguing exactly opposite conclusions from the same data. The detail I was focusing on is that the OP is asserting the conclusions of one side as the conclusions of the other.
The literal definition of the word "enemy" is "a person who is opposed to someone or something". In this exact context, enemy and opponent mean the exact same thing. Things like this are why I asked you not to be obtuse. Because you definitely knew that already.
The existence of this "enemy" is not self-evident. That's literally what makes a strawman fallacious. Making assertions doesn't make them true by default.
Yes, this is a fair point. Most of the time, people talking about "meta" don't actually understand what the term means. For exactly the reasons brought up in the previous paragraph... people saying a thing doesn't make it true. But that doesn't stop them from saying it. In this way, even people who don't know the meta OR the meaning of the term do in fact speak on the meta regularly. In that sense, I was completely incorrect. New players do in fact often speak on the term "meta". People actually speaking about the meta might only be the people already invested, but that doesn't mean every conversation involving the term involves only those people.
I agree. The phrase "being obtuse" has a specific meaning. In this context, feigning ignorance in order to make your points. You've done that multiple times in this exchange.
What are my biases here? Can you actually infer them from what I've said? Or have you simply made an assumption solely based upon the conclusions I reach without actually bothering to understand the perspective they come from or the logic used to reach them? I'll give you a hint in the hopes that we can reach an understanding: I like modern yugioh.