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Real answer: I'd like to see overlord x yugioh collab
Just to make some people upset: Gushing over magical girls x yugioh
- Make Gundam as it's own archetype.
- All the monsters are Machine Type with variety of Attributes.
- Field spells - use Convulsion of Nature as artwork reference with the effect to protect monster(s) on the field from card effects which the player can choose an Attribute at the start of standby phase.
- Continuous spells and traps - battleships artwork that support Machine monsters.
- In archetype Equip spells - weapons artwork
- Boss monsters are all main Gundam from each series.
P.S. I played the new Gundam card game, it's boring so I'm just a collector of them.
We are more likely to get collaboration items for the duel field and accessories. It's alot easier to handle the business end with that than an entire deck you have to design and print.
They could go full Hasbro if they wanted to. I wouldn't be opposed to it.
KONAMI is already past full Hasbro outside of needing to do collabs with dead IPs to stay relevant, if anything Hasbro is trying to go full KONAMI as this point
Vtubers, trainsets, spy thrillers, star wars, Hatsune Miku, etc, all having their decks.
I'd be on board to see them take a swing at the Project Moon style.
Bonus points if the deck that represents MtG is an Aristocrats deck. Yugioh players would lose their minds if Aristocrats ever became playable in their game.
wait, what is the hatsune miku cards?
I know that...I was asking which was miku...I'll look closer at the solfachord, but melodious is clearly classical music.
Neither of these have anything to do with Hatsune Miku and both of these are built around classical music and orchestras
Trickstar is the only archetype (as far as I know) centered around JP idols. Solfachord and Melodious don't even have a monster that's designed off of Miku
- Archetype is almost entirely light attribute warrior type monsters.
- Main deck monsters reference the base classes and have different effects based on their class (GLA and MRD would be durable monsters, LNC and ROG would be beaters, ARC would be backrow removal, THM and ACN would be search effects, and CNJ would be a recycle effect.)
- ED monsters are Fusion monsters referencing each of the jobs and follow a similar general layout (tanks are durable, melee are beaters, phys ranged pop cards, magic ranged would be search effects, healers would be recycle effects)
- All the monsters have their own different effects to form their own niche* (i.e MRD and WAR force attacks to target them first, GLA and PLD can't be destroyed by battle, DRK is unaffected by the opponent's card effects, and GNB can pop a monster that attacks it once per turn)
- Can only control one of each like with Generaiders
- Fusion continuous spell that lets you fusion summon as a quick effect using either the specified materials (WAR would take the MRD monster + another archetype monster) or another fusion monster, built in xeno lock to prevent shenanigans.
- spells/traps are either FFXIV mechanics (i.e. Aetheryte traveling, chocobos) or DoL/H references.
- Field spells are references to zones in the game.
*I have ideas for a good portion of the jobs in FFXIV but this ♥♥♥♥'s already a wall of text, so I'm only going to do tanks and run through it very briefly, also I'm not good at PSCT.