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I hate that its routine, but since I wind up doing a lot of data and writing, I find it nice to take frequent pauses to look at the forums :P I'm not attempting to be first, but bouncing between forums and work often keeps me from finding my work overly tedious
So do ways to counter handtraps
Yugioh from the very beginning was a game very heavily based around hidden information, be it set trap cards or hand traps. I often see people completely ignoring this aspect of the game and not even trying to keep track of what the opponent has used or searched so far, then complain that they get blown out by it. Losing to a single ash when your opponent passed with cards in hand is not that different to losing to a torrential or mirror force back in the day
Everyone should start playing Vanquish Soul then. When they reveal an Earth,Dark or, Fire. You'll if you're about to get hit with Maxx "C", a Bystial or, Ash Blossom.
But crap like Maxx, the good Mulcharmy, Droll, Shifter and such? Those are legit problems.
As for Maxx and the Mucharmies, while they're technically bad for the game they're also needed to draw into board breakers or make the opponent stop playing that turn.
It's not good or healthy design but we need generic ways to search or draw into board breakers if we don't have things like Maxx C and the Mulcharmies. Droll and Shifter are inexcusable though and should be banned.
We do have ways to search board breakers in thrust
The reason handtraps basically don't have counters is because they are the counter, and see above why countering them would actually ruin the game.