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Not sure why you felt I was. Unless you are a stun player
I played both in my Altergeist control deck, and used Summon Limit in my Eldlich control deck since I had an extra card slot and it needed the help.
No, that's not an answer for the reasons I preemptively mentioned. My disgust of them is because of the longstanding myth Yugioh players still believe that they counter combo decks.
I'm fine with handtraps that are actually balanced like Nibiru or any that have the clause "if you control no cards", not unbalanced garbage handtraps that have no cost besides discarding them to activate their effect like Ash or Maxx C.
I don't and have never said that, but it's clear you're just being disingenuous since don't have an answer for an alternative to floodgates.
Only if it makes them money, and the only thing that makes them money is catering to the lowest common denominator that plays the game (i.e. combo players) so they can sell cards. They're a business after all.
Thanks mate. Lol.
Handtraps stop all decks. You need a way to interrupt any deck going first since going first is so strong. Combo is just the deck type that does the most on turn one.
You consistently say floodgates are for anti-combo only. But, refuse handtraps vehemently. So I can only assume you wanted new continous floodgates that are also quick effects like handtraps are. You know. So you can stop combo going second. Those would definitely be the next step in handtrap powercreep. Why play Ash for a one for one when you can drop a Mistake handtrap instead? We're almost there with Droll and Lock Bird.
But yes, I use the fusions and higher Altergeist links as anyone should.
They don't stop combo decks because they often have several cards that do the same crucial effects they need.
Because floodgates are in fact the best anti-combo tool available and handtraps are barely a speedbump against combo.
Why in gods name would I ever want such a thing?
Board breakers, board breakers are for going second.
Floodgates are for using going first.
Thankfully that'll never happen because the Yugioh community is so laughably paranoid when it comes to floodgates anything that could even be considered such is extremely unlikely to be printed these days, the closest we'll probably get is blanket immunities like the Gimmick Puppet field spell or Tenpai's field spell.
I think it's more likely we'll see handtraps that are non-OPT and further reaching in terms of effects they stop, maybe even 2-3 effects on a single handtrap.
For the record, a typical MtG game plays more cards than a typical Yugioh game. It's just flatly untrue to say that more things happen in a game of Yugioh than other card games.
You are soo right. Going First's 1+1=2 is mathematically better than Going Second's 0+1=1. They should unlimit Sangan Summoning and give us more Chimeratech-like cards that are generic. Konami please.