Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Y'all be cheering for Maxx "C" getting limited..
and you will not stop whining until the card is banned, and then you will regret it. Y'all be looking at your opponent summon monsters like there's no tomorrow, unbothered by anything because what's the downside anyway? Nothing! I hope y'all keep the same enthusiasm when that happens.
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Showing 1-15 of 24 comments
So the opponent that summon monsters like there's no tomorrow activate their roach is okay, you're not making any sense OP.
Ok and ? We already got the weaker Max C in the game to replace it. And if people are so bothered about combo decks they can just main deck Nibiru or Evently Matched.
RED-Life Jan 24 @ 3:16am 
Originally posted by Astrallight:
Ok and ? We already got the weaker Max C in the game to replace it. And if people are so bothered about combo decks they can just main deck Nibiru or Evently Matched.
Or activate 2 Fuwalos and draw twice as much.
They're already doing it anyway. That's what the game is. Maxx "C" just adds a random chance for every game to be a non-game despite any other cards in play. The idea of it "keeping the meta in check" is a stupid cope that has been disproven hundreds of times already. Nobody here will miss it. Even the mulcharmies are too strong but if the roach is banned, they will at least be more bearable as they fix two of its many issues
found the schmuck who only wins off Maxx C

Multcharmies exist and are a MUCH better solution to the problem

cry harder when you can't draw 20 when your opponent tries to break your board after you've finished establishing yours
no not really, mulcharmies serve to solve the same issue maxx c did except mulcharmies arent ♥♥♥♥♥♥♥♥ and let you full combo and then drop maxx c on your opponents turn, mulcharmies are what maxx c should have been orinally, a card that helps go 2nd that you cant drop after establising a board + it actually has a downside for using it
schicke Jan 24 @ 8:56am 
I would miss it, if it gets banned. Makes FTK with Trickstar easier or they surrender after they get hit by good ol Droll + Reincarnation combo after a normal Trickstar Setup without FTK.
I think there's some merit to Maxx C existing because you absolutely NEED to draw into some form of going 2nd card or more hand traps to compete these days, or at least neg the opponent's hand by forcing them to use up their own hand traps to beat your hand traps.

But all that merit goes out the window when someone starts dropping Maxx C on the turn 2 player or drops it later on when resources are low so if the opponent tries to comeback, they just lose.

Mulcharmy cards didn't really solve the issue because you either draw them turn 1 or they're effectively garnets.

Mulcharmy cards that did the job properly should have read you can only activate this card if the cards you control are equal to or less than the cards your opponent controls.

That would have given us a proper Maxx C replacement that's at least somewhat balanced.

But nope, Konami made a sacks hand trap that only works on your turn 1 or after your board gets wiped. :/

And what makes it worse is people are now using Droll after they get their searches to go full combo, under a Maxx C/Mulcharmy play, which kind of invalidates the entire purpose of those cards existing.

If I had it my way I'd ban Maxx C, go back in time, fix Mulcharmy card design and also ban Droll & Lock bird because it's every bit as problematic as Maxx C is by nature of being an overpowered lingering effect that can't be interacted with outside of like 1-2 cards after activation.
gredora Jan 24 @ 11:10am 
Maxx C has been banned in the TCG for almost 8 years by the way. Everybody cheered when it happened.

Even today, everyone is still happy it's gone. This is almost like the Mystic Mine issue we had. "Keeping the meta in check" is cope.

Yeah, rogue decks can use it so they have a chance, but it's a completely different story when a meta deck drops the cards that "keep the meta in check" on you.
Originally posted by gredora:
Maxx C has been banned in the TCG for almost 8 years by the way. Everybody cheered when it happened.

Even today, everyone is still happy it's gone. This is almost like the Mystic Mine issue we had. "Keeping the meta in check" is cope.

Yeah, rogue decks can use it so they have a chance, but it's a completely different story when a meta deck drops the cards that "keep the meta in check" on you.
Comparing Maxx C to Mystic Mine is crazy. Mine actively hurts its user if they combo off, cannot in any way be used to solidify an already advantageous position, and comes with built-in counterplay on top of being extremely easy to interact with.

Look, I don't think Maxx C is a big deal. But lets not pretend that Mystic Mine isn't WAY less problematic.
Zephyr Jan 24 @ 11:46am 
People actually defend Maxx C??
Originally posted by DontMisunderstand:
Originally posted by gredora:
Maxx C has been banned in the TCG for almost 8 years by the way. Everybody cheered when it happened.

Even today, everyone is still happy it's gone. This is almost like the Mystic Mine issue we had. "Keeping the meta in check" is cope.

Yeah, rogue decks can use it so they have a chance, but it's a completely different story when a meta deck drops the cards that "keep the meta in check" on you.
Comparing Maxx C to Mystic Mine is crazy. Mine actively hurts its user if they combo off, cannot in any way be used to solidify an already advantageous position, and comes with built-in counterplay on top of being extremely easy to interact with.

Look, I don't think Maxx C is a big deal. But lets not pretend that Mystic Mine isn't WAY less problematic.
I disagree with Maxx C not being a big deal (especially now that you can run 8 of them), but honestly just massive kudos for having the balls to point out Mystic Mine actually had weaknesses. ♥♥♥♥'s to Yugioh players what garlic is to vampires.
Soji Jan 24 @ 3:27pm 
yea i will when its fully put into the ground. No need to hope, im confirming that for you right now that it'll be one of my favorite times to be a master duel player.
Silyon Jan 24 @ 3:52pm 
Originally posted by Leo:
and you will not stop whining until the card is banned, and then you will regret it. Y'all be looking at your opponent summon monsters like there's no tomorrow, unbothered by anything because what's the downside anyway? Nothing! I hope y'all keep the same enthusiasm when that happens.

This happens today. With Maxx C. It is stopping nothing because it literally does not say "Negate" or "Player cannot" on the card. It barely even disincentives normal play because you still have to get something on the field to deal with whatever the opponent is going to do or lose anyway.

It's a swing card. Not an answer to anything, just a problem that contributes to making the game a coinflip, leeching any semblance of skilled play in the process. There's a number of cards like that in the game, most floodgates for a start, and all of them deserve banned.

Oh, and by the way. Nothing stops combo decks from doing full combo and hitting you with their own Maxx C. Evening whatever advantage you thought you got in the process. So there's that angle as well. You sure you want to stick with such a weak argument?
Max C is only a problem card because entire YGH revolve around special summons from deck/hand/graveyard/banish zone. And then on top let opponent keep those cards he drew into his own turn instead of forcing him to discard until he only have 5 in his hand.
Originally posted by Astrallight:
Max C is only a problem card because entire YGH revolve around special summons from deck/hand/graveyard/banish zone. And then on top let opponent keep those cards he drew into his own turn instead of forcing him to discard until he only have 5 in his hand.
There's a reason why Maxx C was a niche anti-meta tech card for a long time, and not a staple.
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Date Posted: Jan 24 @ 2:59am
Posts: 24