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To be clear I did put burn into the plan. That was the equivalent to Runicks mill that I mentioned. I thought it was obvious that burn was already supposed to be a park of the plan but I suppose you missed that.
Its just not only a burn deck. The goal is as I said to have it be a deck that summons with REF every turn while supporting with other Red Eyes cards thanks to a generous resource loop tied to the use of REF.
I'm tempted to point out that Red Eyes is ironically as good a Runick in its current state since both are slow, theoretically strong decks that caught bans due to other unrelated archetypes using their cards, but sardonic remarks aside I like the idea regardless of the specifics. Red Eyes deserves some support after being practically forgotten by Konami for so long.
The specific cards weren't important. Just that they would be better versions of what exists now while observing REF's limitation. Thus naturally becoming the deck Red Eyes always wanted to be. A deck that summons once, sets some traps and does a couple thousand burn damage every turn. Winning on turns 3-5 if things go as expected. A control burn strategy with big towers and other difficult to deal with monsters. All made work by a resource system based around searching twice if you play as intended.