Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Red Eyes should be Runick.
I don't mean exactly of course. Let me explain.

We all know how Runick works. On its own it summons a fusion and plays the game by milling the opponent. Controlling the field with spells. Its big restriction is not having battle phased. The key point here is that Runick plays 1 fusion and supports it with a resource loop of various quickplays that also fusion summon.

Red Eyes should take notes and focus on what it already does, which is a 1 card fusion and spell/trap support. Red Eyes should be given the following.

1. Search spell cards that grab 1 red eyes card from deck with a graveyard effect that adds another card by shuffling a red eyes card in grave back into the deck. The graveyard effect however would be reliant on if you activated Red Eyes fusion that turn.

2. Fusion boss monsters on the level of Dragoon but with variety. Even one that replaces Dragoon's role so you can stop running a DM card. Which Dragoon absolutely is.

3. Spell/trap support to back up your fusion. Much like what is already available but not as pathetic. Though even those might be viable with the search power I suggested.

My idea might have flaws, but you should be able to see how the deck functions. Basically its Dragoon pass with some traps set like it plays now. Except better, with proper resources and bosses worth a damn. Win cons would be burn over a few turns or simple battle due to bosses being summoned each turn.

This mostly comes from a place of everyone assuming Red Eyes should become Dragonlink. Doing combo's and making monster boards. I simply disagree the more I explore the concepts. Not every deck needs to summon 5 monsters a turn and Red Eyes is already not that kind of deck. Instead of trying to move away from its defining playstyle, we should lean into it. Make a deck that summons once and activates spells and traps like original yugioh.
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Showing 1-5 of 5 comments
Zephyr Jan 12 @ 1:51pm 
I'd rather it receive more burn support tbh, Between Dragoon, Black Comet, and Flare Metal there's already some solid ED monsters that deal burn damage. Adding more main deck monsters as well as some spells and traps that deal burn (or maybe trigger when a monster or effect deals damage) could let Red Eyes become a very interesting control deck centered around summoning big, reasonably durable beatsticks that deal heavy burn damage.
Last edited by Zephyr; Jan 12 @ 1:51pm
Originally posted by Zephyr:
I'd rather it receive more burn support tbh, Between Dragoon, Black Comet, and Flare Metal there's already some solid ED monsters that deal burn damage. Adding more main deck monsters as well as some spells and traps that deal burn (or maybe trigger when a monster or effect deals damage) could let Red Eyes become a very interesting control deck centered around summoning big, reasonably durable beatsticks that deal heavy burn damage.
The deck doesn't need more burn than it has. The problem is that it needs to be strong enough for the burn to make a difference. Right now if it doesn't FTK the burn usually doesn't matter. Which is not good design.

To be clear I did put burn into the plan. That was the equivalent to Runicks mill that I mentioned. I thought it was obvious that burn was already supposed to be a park of the plan but I suppose you missed that.

Its just not only a burn deck. The goal is as I said to have it be a deck that summons with REF every turn while supporting with other Red Eyes cards thanks to a generous resource loop tied to the use of REF.
Zephyr Jan 12 @ 2:31pm 
Originally posted by Merilirem:
Originally posted by Zephyr:
I'd rather it receive more burn support tbh, Between Dragoon, Black Comet, and Flare Metal there's already some solid ED monsters that deal burn damage. Adding more main deck monsters as well as some spells and traps that deal burn (or maybe trigger when a monster or effect deals damage) could let Red Eyes become a very interesting control deck centered around summoning big, reasonably durable beatsticks that deal heavy burn damage.
The deck doesn't need more burn than it has. The problem is that it needs to be strong enough for the burn to make a difference. Right now if it doesn't FTK the burn usually doesn't matter. Which is not good design.

To be clear I did put burn into the plan. That was the equivalent to Runicks mill that I mentioned. I thought it was obvious that burn was already supposed to be a park of the plan but I suppose you missed that.

Its just not only a burn deck. The goal is as I said to have it be a deck that summons with REF every turn while supporting with other Red Eyes cards thanks to a generous resource loop tied to the use of REF.
It wasn't obvious no, and I'd still like there to be at least some decent main deck monsters and spells to enhance it's burn effects (because let's be honest, no one's using those two gemini monsters).

I'm tempted to point out that Red Eyes is ironically as good a Runick in its current state since both are slow, theoretically strong decks that caught bans due to other unrelated archetypes using their cards, but sardonic remarks aside I like the idea regardless of the specifics. Red Eyes deserves some support after being practically forgotten by Konami for so long.
Last edited by Zephyr; Jan 12 @ 2:32pm
Originally posted by Zephyr:
Originally posted by Merilirem:
The deck doesn't need more burn than it has. The problem is that it needs to be strong enough for the burn to make a difference. Right now if it doesn't FTK the burn usually doesn't matter. Which is not good design.

To be clear I did put burn into the plan. That was the equivalent to Runicks mill that I mentioned. I thought it was obvious that burn was already supposed to be a park of the plan but I suppose you missed that.

Its just not only a burn deck. The goal is as I said to have it be a deck that summons with REF every turn while supporting with other Red Eyes cards thanks to a generous resource loop tied to the use of REF.
It wasn't obvious no, and I'd still like there to be at least some decent main deck monsters and spells to enhance it's burn effects (because let's be honest, no one's using those two gemini monsters).

I'm tempted to point out that Red Eyes is ironically as good a Runick in its current state since both are slow, theoretically strong decks that caught bans due to other unrelated archetypes using their cards, but sardonic remarks aside I like the idea regardless of the specifics. Red Eyes deserves some support after being practically forgotten by Konami for so long.
I wasn't comparing how good they were currently. That's beside the point. I just had a shower thought moment while thinking about making food. I realized that Red Eyes wants to play like Runick, 1 monster and a bunch of support spells. With burn being the "alt wincon" to bolster the general punch force of its monsters. Basically taking what makes Dragoon in Runick work and making Red Eyes do that without Dragoon or Runick.

The specific cards weren't important. Just that they would be better versions of what exists now while observing REF's limitation. Thus naturally becoming the deck Red Eyes always wanted to be. A deck that summons once, sets some traps and does a couple thousand burn damage every turn. Winning on turns 3-5 if things go as expected. A control burn strategy with big towers and other difficult to deal with monsters. All made work by a resource system based around searching twice if you play as intended.
Zephyr Jan 12 @ 5:19pm 
Originally posted by Merilirem:
Originally posted by Zephyr:
It wasn't obvious no, and I'd still like there to be at least some decent main deck monsters and spells to enhance it's burn effects (because let's be honest, no one's using those two gemini monsters).

I'm tempted to point out that Red Eyes is ironically as good a Runick in its current state since both are slow, theoretically strong decks that caught bans due to other unrelated archetypes using their cards, but sardonic remarks aside I like the idea regardless of the specifics. Red Eyes deserves some support after being practically forgotten by Konami for so long.
I wasn't comparing how good they were currently. That's beside the point. I just had a shower thought moment while thinking about making food. I realized that Red Eyes wants to play like Runick, 1 monster and a bunch of support spells. With burn being the "alt wincon" to bolster the general punch force of its monsters. Basically taking what makes Dragoon in Runick work and making Red Eyes do that without Dragoon or Runick.

The specific cards weren't important. Just that they would be better versions of what exists now while observing REF's limitation. Thus naturally becoming the deck Red Eyes always wanted to be. A deck that summons once, sets some traps and does a couple thousand burn damage every turn. Winning on turns 3-5 if things go as expected. A control burn strategy with big towers and other difficult to deal with monsters. All made work by a resource system based around searching twice if you play as intended.
Yeah, and that's a great idea. Personally I'd play the ♥♥♥♥ out of Red Eyes if it got the support it needs to play like that, sounds right up my alley ngl.
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Date Posted: Jan 12 @ 11:26am
Posts: 5