Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even if you do play a deck with multiple extenders you'll still need to learn to put yourself in a position where you won't be hurt by it as much because you can't always draw one of those counters to it. Part of why you used to see so much Adventure cards, currently Kashtira and soon Fiendsmith is because they are engines that can force out interaction before you main strategy can come online.
Oh man. I miss this deck. I can tell you right now you don't need half these cards. You want Necroface to hit the other copy. Having more than 40 cards makes it less likely to happen.
With unga bunga in mind cards like dd dynamite aren't really necessary, or the 2 trap holes. If you cut out just the cards I talked about that's 13 that aren't really really advancing that strategy at all. There are a few others you could honestly stand to remove to like D fissure simply because this is a card that is better going first. I get it banishes and that's the synergy here but going 2nd its best use, that is disrupting your opponent, doesn't get much use here. Same for the pot card that shuffles banished cards back and draws you a card, that's actually negative synergy. This could be a budget option I understand tho since we might not have upstart goblin and its an UR, but this is a case of a card that is only good after setup has already happened with something else that has banished monsters. This also can't shuffle back facedown or nonmonsters either.
Brought to you by the Ghost Mourner gang. Hard Once Per Turn for Life!