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翻訳の問題を報告
The fact that they do highlight the relevant effects in the card text is itself an admission of and concession to the game's complexity. If it were not complex, they wouldn't have bothered with those kinds of accessability options. Point of fact, on Master Duel's launch they didn't have that feature, it was added some months after release. The Graphic to keep track of the Imperm Column is another example.
Yugioh is the most complex TCG on the market, without question. The only way it might not be considered complex is with false equivalencies to completely different types of games or absurdist reductionism. Most relevant cards have three (or more) separate effects that are applied under different circumstances that they are played, numerous cards have lingering effects or costs that the player is expected to remember and keep track of (without counters or notes in tournament settings), and proper deck construction depends on analysis of abstracts like effect synergy, card advantage, Speed and tempo, and more. The most complex deck in Magic the Gathering, YGO's closest competitor, has nothing on a basic and functional Yugioh beatdown deck like Cyber Dragons.
This is before even getting into the honestly impressive number of fringe and unintuitive rulings on how certain cards interact with one another. So many that it spawned the meme of "Because Konami Said So."
If "pick a number between 1 and 10" and reading is too hard for you. Then card games as a whole might be too hard for you. You aren't ready for rulings, game mechanics and, card interactions.
Learning becomes a lot easier when you simplify the game by removing all the combo elements. Even swordsoul is too much for a new player to be expected to understand. You need T set pass gameplay until they understand the rules properly. After that they can work on understanding swordsoul level decks.
I find it personally difficult to understand exactly how quickly another person learns. The base of the game has always seemed easy to me. Starting with LoB and returning to Pendulum. How to summon. What you can summon. How to use S/T. How to attack/defend. The phases.
The nuance within the game is the hard part. But, a new player isn't going to hit that wall until someone tells them what they're trying to do doesn't work or MD just stops you from continuing. Spell Speeds. When cards can be used because of said speeds. Chain Links and how to resolve them. Battle steps. What can activate in said battle steps. The list goes on. That's where I started to have trouble. Asking if I could use Twin Twisters in the draw phase was a real question I had coming back.
U do realize that u can take Summoned Skull beat-down directly into ranked, which is not "a tournament", at any time right? Most of the cards from Legend of Blue-Eyes & Metal Raiders are still in the game. In fact Dark Hole is back to 3. Or is LOB & Metal Raiders not allowed to have a meta?
Also yes Summoned Skull Beat was "The Meta", it basically established "Meta" & what it is. Hell if going by those 2 packs, its basically Tier 0, nothing else can consistently beat it.
Some of the asinine ♥♥♥♥ I see people say in these forums sometimes man just..... ugghgh!
sometimes the meta shifted from tournament to tournament with people adapting their tech lineup to most recent results, this for example is something that hardly exists online as MD-meta is not even close to being reliable source for feedback.
But oh well, he will likely reply himself.
It seemed like you thought I said, "You can only play meta cards in tournaments", which would be an obviously crazy and untrue statement from anyone that has built any deck in this game...I have like 420 hours in this right now.
Mostly, the insistence that Yugioh is actually complex comes from insecurities stemming from comparisons between Yugioh and other card games. It's not as popular, so they feel the need to justify that. It's aimed at younger demographics, so they feel the need to justify why it's for adults too. And so on.
Also most card games are playable for younger folk. They are supposed to be. Even if they aim higher you don't make a game more complicated for adults. Because adults can also be unable to grasp that complex game.
I don't think Yu-Gi-Oh is that complex but instead it's rather tedious to understand properly and master. I think it doesn't make it any better when you've got extremely small-sounding stuff like the difference between cost and effect making a HUGE impact on a game state and not knowing about it. THAT i feel is where the "complexity" lies.