Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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. Mar 6 @ 6:02am
Stun needs more going second options.
Super Polymerization isn't good enough, and Evenly Matched is too inconsistent.

If there was a hand trap that just instantly special summoned Fossil Dyna to the field and made it untargetable, it would be the best thing ever for us.

Fair is fair, considering Fiendsmith Tract is at 3 and can create massive boards on its own.
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Showing 1-15 of 22 comments
Tract by itself ends on Engraver pass.

You're either flagrantly lying or you're so blinded by combo hate that you haven't even realized how mediocre the Fiendsmith stuff is by itself unless you open Engraver exactly (which just gets you a Beatrice/Apo type line).
. Mar 6 @ 6:14am 
Originally posted by Terminal Desolation:
Tract by itself ends on Engraver pass.

You're either flagrantly lying or you're so blinded by combo hate that you haven't even realized how mediocre the Fiendsmith stuff is by itself unless you open Engraver exactly (which just gets you a Beatrice/Apo type line).


Neither. I just know what I see combo boards end on after 30 minutes of playing. That's all that matters.
Originally posted by Garbage:
Originally posted by Terminal Desolation:
Tract by itself ends on Engraver pass.

You're either flagrantly lying or you're so blinded by combo hate that you haven't even realized how mediocre the Fiendsmith stuff is by itself unless you open Engraver exactly (which just gets you a Beatrice/Apo type line).


Neither. I just know what I see combo boards end on after 30 minutes of playing. That's all that matters.
Ok, so reality doesn't matter to you, just what you see after your eyes snap back into focus after slipping off into a daydream of normal summon fossil dyna set 2 floodgates backed by double solemns pass. What Tract does by itself isn't relevant because why would it be?

Acknowledging reality might make your argument look bad or something, can't have that.
. Mar 6 @ 6:37am 
Originally posted by Terminal Desolation:
Originally posted by Garbage:


Neither. I just know what I see combo boards end on after 30 minutes of playing. That's all that matters.
Ok, so reality doesn't matter to you, just what you see after your eyes snap back into focus after slipping off into a daydream of normal summon fossil dyna set 2 floodgates backed by double solemns pass. What Tract does by itself isn't relevant because why would it be?

Acknowledging reality might make your argument look bad or something, can't have that.

Reality states combo decks spend too long setting up boards and are too consistent.

That's reality. Stun needs more going second options.
The fact is that the banlist doesn't go far enough. If they don't want a playstyle to exist, which they clearly don't for stun, they should actually commit to that fact.

(I'm not even necessarily condoning their path, merely saying "if this is what you were going for, then this is how you actually achieve it")
Making stun meta in a BO1 would be the worst format ever.
. Mar 6 @ 7:38am 
Originally posted by Astrallight:
Making stun meta in a BO1 would be the worst format ever.

Making combo meta in a BO1 is the worst meta ever, and that's all we've been experiencing, except for 2 months where Konami let Runick do its thing. Those were the best 2 months that this game ever had.
All you're saying is that you want retrains of floodgates that include the text "if this card that was set on your field leaves the field due to an opponent's card effect, place this card face-up in your spell/trap zone".
. Mar 6 @ 9:06am 
Originally posted by DontMisunderstand:
All you're saying is that you want retrains of floodgates that include the text "if this card that was set on your field leaves the field due to an opponent's card effect, place this card face-up in your spell/trap zone".

As nice as that would be, what I want is the ability to stop my opponent from doing anything on their first turn whicvh would make them go past 1 minute in terms of making moves.
Originally posted by Garbage:
As nice as that would be, what I want is the ability to stop my opponent from doing anything on their first turn whicvh would make them go past 1 minute in terms of making moves.
1 minute could be anywhere from 2 cards to 15 cards, depending on how familiar the player is with their own deck. You're being unreasonable here. I hate long combo turns too, but 1 minute is just you being whiny.
Originally posted by Garbage:
Originally posted by Astrallight:
Making stun meta in a BO1 would be the worst format ever.

Making combo meta in a BO1 is the worst meta ever, and that's all we've been experiencing, except for 2 months where Konami let Runick do its thing. Those were the best 2 months that this game ever had.
Just so you know, stun will never become Tier 1. The moment it does, everyone will just build with stun in mind. completely tanking the deck's effectiveness. The deck is only effective because people don't tend to build decks with stun as a priority.
. Mar 6 @ 10:28am 
Originally posted by draconicepic:
Originally posted by Garbage:

Making combo meta in a BO1 is the worst meta ever, and that's all we've been experiencing, except for 2 months where Konami let Runick do its thing. Those were the best 2 months that this game ever had.
Just so you know, stun will never become Tier 1. The moment it does, everyone will just build with stun in mind. completely tanking the deck's effectiveness. The deck is only effective because people don't tend to build decks with stun as a priority.

All that matters is that turns get reduced to 30 seconds, and people can't build multi-omninegate boards which give a person only one opportunity to draw an out, or lose.
Originally posted by Garbage:
Originally posted by draconicepic:
Just so you know, stun will never become Tier 1. The moment it does, everyone will just build with stun in mind. completely tanking the deck's effectiveness. The deck is only effective because people don't tend to build decks with stun as a priority.

All that matters is that turns get reduced to 30 seconds, and people can't build multi-omninegate boards which give a person only one opportunity to draw an out, or lose.
Nothing said in these forums is going to change the fact that John Konami hates you specifically. (That's an oversimplification used as a joke, but it gets the point across that there will need to be a lot more stun players before Konami is willing to support the playstyle)
Originally posted by HeraldOfOpera:
Originally posted by Garbage:

All that matters is that turns get reduced to 30 seconds, and people can't build multi-omninegate boards which give a person only one opportunity to draw an out, or lose.
Nothing said in these forums is going to change the fact that John Konami hates you specifically. (That's an oversimplification used as a joke, but it gets the point across that there will need to be a lot more stun players before Konami is willing to support the playstyle)
Ngl I can't wait for the inevitable crash out if Fossil Dyna and or the Vanity cards get put on the forbidden list.
Originally posted by ¿¡Kloey!?²:
Originally posted by HeraldOfOpera:
Nothing said in these forums is going to change the fact that John Konami hates you specifically. (That's an oversimplification used as a joke, but it gets the point across that there will need to be a lot more stun players before Konami is willing to support the playstyle)
Ngl I can't wait for the inevitable crash out if Fossil Dyna and or the Vanity cards get put on the forbidden list.
Dont forget all barrier statues aswell.
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Date Posted: Mar 6 @ 6:02am
Posts: 22