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If you want to play a gamble deck that can actually win. Play Tearlaments. You got a 2 in 55 chance to mill Shiren to keep playing out your turn. Missed? Make Zombie vampire and try again. Or, you can bet on the 33% chance of your opponent opening Ash Blossom and shotgun your one-of Grass Looks Greener at the beginning of the game. Kitkalos and Tear Kash are 10 more mills to try and hit as well.
If you want to gamble you have various options. However if you mean dice and coins, well your options narrow drastically. Those cards were NEVER good. Never enough to be that fun even on release. Best ones are things like Dice Jar but you WILL lose a lot between victories.
If you want to play old underpowered decks which even at their time weren't good, you need friends to play with or to join one of the discord groups that handles this. They exist, though I personally can't be bothered using discord.
The luck-based gambling deck style of play, which generally refers to cards referencing coin flips or dice rolls, are fun because they take any control you might have had over the outcome completely out of your hands. Thus, you don't have to blame yourself when you end up losing, because you didn't have any agency over that outcome in the first place. You can instead blame your stupid luck that X or Y effect didn't resolve the way you wanted it to and convince yourself that next time you'll get luckier. You don't have to expend effort to learn what you could have done better or try to improve in any way, because you can keep doing the exact same plays and get different results every time.
Things like Herald of Perfection to floodgate Eldlich are annoying for anyone to deal with, no mistake. But calling them "horror" is a bit much because they're far from unbeatable once you understand the game better and can identify what it takes for a card to actually be useful in today's game environment, as well as learn some of the more abstract game concepts like chokepoints and card advantage. For instance, that by banishing Golden Lord Eldlich decks typically lose their only monster capable of actually doing good damage, or that Herald can be outed with non-response removal like a Kaiju or Super Poly leaving you open to actually play the game afterwards.
Key point to remember: You have access to every card you see your opponent using against you, so instead of getting mad about how "unfair" something is you should instead be asking "Can I manage to use that in my deck?" or "What type of removal am I lacking to be able to deal with this thing?". Anger and indignation solve nothing, only sap what little fun you might have had from the game.
Yugioh is quite possibly the hardest TCG on the market to pick up and learn, and it takes real effort to improve at the game and start having fun. The level of effort and commitment it demands isn't for everyone, and there's no shame at all in dropping it for something easier or more appealing to you. What is shameful is making a big stink about it on the way out, or lingering around playing a game you hate, like you see posted multiple times a week around here.