Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

View Stats:
Raven Dec 6, 2024 @ 10:32am
Man, Trickstar is so close...
I mean, not like tier 1 or 2, probably not even 3, but if reincarnation was at 2-3 a pure trickstar deck looks legit fun to play. I get its whole thing is burn, but even so, I don't really wanna be going all in on the nightmare room and chain summoning high roll version. Both blue tears+hoodie+new link genuinely seem to have enough synergy to allow for its own play style. I'm just sad cus reincarnation would make the deck viable and honestly, its not like reincarnation needs to still be on the list. It's probably only there because of Maxx "C" (which is stupid anyway, if you Maxx "C" after seeing its trickstar, you deserve what you get)

I mean, droll lock can be nasty too, but that's pretty high roll itself
Last edited by Raven; Dec 6, 2024 @ 10:35am
< >
Showing 1-13 of 13 comments
76561199543893354 Dec 6, 2024 @ 10:51am 
As much as I like Trickstar, it's not a deck that should be too viable. Being on the receiving end is boring as hell.
Raven Dec 6, 2024 @ 10:57am 
Originally posted by sr5123rs:
As much as I like Trickstar, it's not a deck that should be too viable. Being on the receiving end is boring as hell.

I mean...I didn't say it'd be viable, just fun to play. being on the receiving end sucks, but that's kinda not where I was going with when I said "fun to play"...also I don't think it'd be all that bad to play against if you aren't hyper focusing the burn like I'm talking about. yeah, droll lock sucks to happen, but I mean if you play it as trickstars themselves, its not that boring to play against
Last edited by Raven; Dec 6, 2024 @ 10:58am
Zephyr Dec 7, 2024 @ 12:43am 
Trickstar is perfectly fun as is, sure it's not MeTa but it was already good and Light Stage going unlimited on top of the new support means it's really good right now.
TormentedSalad Dec 7, 2024 @ 5:53am 
Unfortunately this is just the fate of decks that roll out lots of burn make them too good and they just end up being an FTK it is nice that they seem to have potential interruption now.

If I had more resources I might of even kept the link 3
Originally posted by Zephyr:
Trickstar is perfectly fun as is, sure it's not MeTa but it was already good and Light Stage going unlimited on top of the new support means it's really good right now.
The Light Stage unlimit is the thing I notice by far the most. Though the new link 2 is cool too and there are some totally new plays possible with the new cards but they mainly feels like flavor.
Zephyr Dec 7, 2024 @ 7:04am 
Originally posted by sr5123rs:
Originally posted by Zephyr:
Trickstar is perfectly fun as is, sure it's not MeTa but it was already good and Light Stage going unlimited on top of the new support means it's really good right now.
The Light Stage unlimit is the thing I notice by far the most. Though the new link 2 is cool too and there are some totally new plays possible with the new cards but they mainly feels like flavor.
Yeah but the deck doesn't really need anything since it's already in a great spot, so all that can really be added is flavor.

Which Trickstar also has plenty of, between all the burn cards, droll lock shenanigans, and now the Blue Tears stuff.
Last edited by Zephyr; Dec 7, 2024 @ 7:09am
Raven Dec 25, 2024 @ 10:23am 
I swear Konami just wants me to spend more money now...
Originally posted by Raven:
I swear Konami just wants me to spend more money now...
I have to ask, who did you pay and how much did it cost? I want Merrli back, and if it's too much for me, I know we can crowdsource. There's enough Tear fans.
Zephyr Dec 25, 2024 @ 9:27pm 
Looks like Konami agrees lmao.

It didn't need extra reincarnations but I'm not gonna complain about it, here's hoping it remains a fun rogue deck (albeit a lot stronger than before).
DontMisunderstand Dec 26, 2024 @ 12:04pm 
I like trying pure archetype decks. So far all the ones I've tried have been competitive with the meta. Trickstar was already on my list for archetypes to try, so I'm interested to see how it goes.
Crystal Dec 26, 2024 @ 8:13pm 
Trickstars are too easy to stop, everytime i play this archetype i can’t believe there is not a single trickstars Monsters with a negate or an effect to protect your field or at least the card itself.

I mean it’s not hard to think of a design for a card like this in the archetype, they just have to something like a link monster trickstar maybe link 3 so you still have to commit some ressources to earn a good effect and this monster could for example negate once per turn a monster effect or a spell/ trap if you burned your opponent this turn.

This kind of monsters would help Tricktars without making them broken.
It took me 2 minutes to think about it and i’m pretty sure a lot of people could do better.
Last edited by Crystal; Dec 27, 2024 @ 7:32am
Originally posted by Crystal:
Trickstars are too easy to stop, everytime i play this archetype i can’t believe there is not a single trickstars Monsters with a negate or an effect to protect your field or at least the card itself.

I mean it’s not hard to think of a design for a card like this in the archetype, they just have to something like a link monster trickstar maybe link 3 so you still have to commit some ressources to earn a good effect and this monster could for example negate once per turn a monster effect or a spell/ trap if you burned your opponent this turn.

This kind of monsters would help Tricktars without making them broken.
It took 2 minutes to think about it and i’m pretty super a lot of people could do better.

Technically they do they have protection, it's the Summon 2 tokens card GY effect
Raven Dec 27, 2024 @ 9:04am 
Originally posted by Crystal:
Trickstars are too easy to stop, everytime i play this archetype i can’t believe there is not a single trickstars Monsters with a negate or an effect to protect your field or at least the card itself.

I mean it’s not hard to think of a design for a card like this in the archetype, they just have to something like a link monster trickstar maybe link 3 so you still have to commit some ressources to earn a good effect and this monster could for example negate once per turn a monster effect or a spell/ trap if you burned your opponent this turn.

This kind of monsters would help Tricktars without making them broken.
It took me 2 minutes to think about it and i’m pretty sure a lot of people could do better.

They are like several rogue decks, really easily stopped, but *IF* they pop off, they are devastating. Its a high risk, high return deck, its just that the game is heavily stacked against you.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 6, 2024 @ 10:32am
Posts: 13