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I know why we shouldn't but with the way konami does things, it would boost usage of CP and have people pull big on harpie. It's in their normal wheel house.
So I think making HFD more accessible would be slightly widening the gap between meta decks and non-meta decks.
Please don't kill my Labyrinth and Argostars decks. :'(
But I say put it to 3 so it can be used to help me. - Ramblings of an Unchained player.
I guess technically I'm a bit wrong on that front. There is such a thing as overextending in the modern day - pretty much exclusively tied to the mulcharmies. As broken as they still are, there is at least some level of counterplay to them, especially if you play a really powerful and versatile deck like mitsurugi or memento. The concept of pivoting plays to avoid giving the opponent draws is an actual consideration, as is the punishment for overextending into it. Notably different from "overextending" into maxx "C" or duster because in this case you actually have choices that don't equate to conceding the game
If a player goes uninterrupted, they can consistently flood their board with multiple control effects to deny their opponent's play, which why every deck needs to take the 15 or so handtrap staples like Ash and Maxx "C" to counter that.
That's kinda just what the game has evolved into in general.
Is your position that you want more HFDs so that even when someone sets up a large board, people would have a more consistent time to clear their backrow?
With negates being as prominent as they are, and monsters being walking control machines, I question how effective an extra HFD would be against stronger decks. Compared to say, adding in another handtrap to hinder your opponent from building their board.
Most monsters have some form of protecction against destruction; thats why the cards that do that (destroy monsters) are allowed on bigger numbers than the spells/trap removals. The few spell/traps that do have protection do need monsters to have it enable; they lack self protection.
I believe that might be the reason.