Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Merilirem Jun 15, 2023 @ 12:37am
It was ALWAYS "our turn".
Just wanted to make this thread because so many people talk about "our turn" as if its something unnatural and alien to Yugioh. I however consider it to be Yugioh's original state before the game sped up so much all the old methods became obselete.

What I mean by old methods are traps, quickplay spells, and flip effects. Using these cards you could do just as much on your opponents turn as you did on your turn. Just as much as your opponent did on their own turn if not more. This was just how Yugioh used to work and everyone played this way with traps, flips and quickplay magic cards being thrown around in practically every deck.

All that really happened was the new speed of the game demanded more of our responses. We needed to keep up with what the opponent was doing like how we used to when you only really did 2-3 things a turn. So now entire combo's are being done on both turns. That however is only because Yugioh as a game became about doing these big combo's. The "our turn" decks are not alien to Yugioh. They are what it always was at its core. They bring us back to those times before it was so one sided.

You don't have to like that but it IS true. Yugioh was always a game where we played together. The way we play together has just shifted over the years. The most you can really say is that things players do now take too long. Which they absolutely can especially in MD where a bird combo or Six Sams combo drags on needlessly.
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Taweret Jun 15, 2023 @ 2:05am 
new archetype will take control over your deck and play mirrior match since it already feels like playing with yourself
Last edited by Taweret; Jun 15, 2023 @ 2:06am
Astrallight Jun 15, 2023 @ 3:14am 
Vanilla YGH had traps to play on your turn cause that is what traps are used for.

Nowadays you got decks like Floo, Tear or the new fish deck that can distrubt your board before you even get to make your own hence why this game is a coin flip game most of the time.

Its all about pushing out new and more broken decks that can destroy your board build up and then on top you got handtraps you have to play through aswell. In a game where your hand gets smaller everytime you spend resources to build up your board just to get it bounced back to your hand/deck or banished because they can fusion/synchro climb on your turn wil just destroy this game in the end.

And then you left with only 2 cards left while your enemy suddenly got multiple monsters out and your field is now empty.

Unless you play meta decks that can recover from such a loss of resources then decks like those will make more people leave.

And then it does not help that MD banlist dont even keep up with the powercreep we got. In a BO1 format there are multiple cards in this game that deserve to be banned but they are not.
Yerc2 Jun 15, 2023 @ 4:19am 
I believe this is similar to just about every other mechanic in YGH. Although the base mechanic was there already, powercreep has led it off the rails.
Being able to set a trap card and activate it during the next turn, or activate Kuriboh to prevent damage from one attack, is on a much different scale from special summoning a floodgate on turn 1 during your opponent's turn, or throwing multiple card destruction/negation effects at your opponent.

So while the concept always existed, it wasn't as prominent and anti-interaction as it is nowadays. This is further highlighted by how much easier and more consistent it is to OTK now. So people just have less opportunities to draw the card(s) that would allow them to play in such an environment.

Being able to play during either turn in such a fashion isn't an issue, the powercreep is, IMO.

Yu Gi Oh went from a game where players had the opportunity to play together from turn 2 onward, for multiple turns. To a game where usually only person can get to play.
TormentedSalad Jun 15, 2023 @ 4:20am 
Originally posted by Astrallight:
Vanilla YGH had traps to play on your turn cause that is what traps are used for.

Nowadays you got decks like Floo, Tear or the new fish deck that can distrubt your board before you even get to make your own hence why this game is a coin flip game most of the time.

Its all about pushing out new and more broken decks that can destroy your board build up and then on top you got handtraps you have to play through aswell. In a game where your hand gets smaller everytime you spend resources to build up your board just to get it bounced back to your hand/deck or banished because they can fusion/synchro climb on your turn wil just destroy this game in the end.

And then you left with only 2 cards left while your enemy suddenly got multiple monsters out and your field is now empty.

Unless you play meta decks that can recover from such a loss of resources then decks like those will make more people leave.

And then it does not help that MD banlist dont even keep up with the powercreep we got. In a BO1 format there are multiple cards in this game that deserve to be banned but they are not.
So we are complaining about ghoti now? Disrupt your board before you can make your own so like trap holes? the banlist will never be perfect and everyone will have a different opinion on bans and generally speaking our options to play through it all are getting better too
Gauche Jun 15, 2023 @ 6:31am 
A streamer I used to watch dipped their feet into master duel when it first released and was running dragon maids. Guy also had a friend who played irl so he was informed to craft the meta staples. He would cackle and ham it up when he'd start to combo on the opponents battle phase yelling out "our turn" repeatedly. Fat guy with deep vocals booming into the mic with that "content" laughter streamers do after resolving a maxx c on a new player in silver.

Synchro event comes along and he can't play fusions, runs Starry Night. He proceeds to seethe and moan over the synchro special summon combos, genuinely pissed off with it. Ends the stream as a salty adult playing a children's card game after pulling a glossy Baronne de Fleur. He had even just updated his game files to have custom card art that stream with meme jokes. I think of him when I come by the "our turn" phrase. Still fat last I saw

But yeah, trap cards /threadsubject
TormentedSalad Jun 15, 2023 @ 8:21am 
Originally posted by Yerc2:
I believe this is similar to just about every other mechanic in YGH. Although the base mechanic was there already, powercreep has led it off the rails.
Being able to set a trap card and activate it during the next turn, or activate Kuriboh to prevent damage from one attack, is on a much different scale from special summoning a floodgate on turn 1 during your opponent's turn, or throwing multiple card destruction/negation effects at your opponent.

So while the concept always existed, it wasn't as prominent and anti-interaction as it is nowadays. This is further highlighted by how much easier and more consistent it is to OTK now. So people just have less opportunities to draw the card(s) that would allow them to play in such an environment.

Being able to play during either turn in such a fashion isn't an issue, the powercreep is, IMO.

Yu Gi Oh went from a game where players had the opportunity to play together from turn 2 onward, for multiple turns. To a game where usually only person can get to play.
What is "anti-interaction" I would assume scythe lock macro cosmos skill drain gozen ect correct?
doofus0510 Jun 19, 2023 @ 9:57pm 
not ours its his
HeraldOfOpera Jun 20, 2023 @ 7:25am 
Originally posted by Taweret:
new archetype will take control over your deck and play mirrior match since it already feels like playing with yourself
You joke, but that sounds like what Dustons were designed to do.
Ehgk-Zakhari Jun 20, 2023 @ 11:35am 
Players wanted more interactivity between players and now are mad they got it. Would you be ok with Tear if there were more decks that made the game "our turn" so that it wasn't just Tear playing on both turns?
HeraldOfOpera Jun 20, 2023 @ 2:43pm 
Originally posted by Ehgk-Zakhari:
Players wanted more interactivity between players and now are mad they got it. Would you be ok with Tear if there were more decks that made the game "our turn" so that it wasn't just Tear playing on both turns?
Usually it's different players being mad each time.
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Date Posted: Jun 15, 2023 @ 12:37am
Posts: 10