Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Dop Feb 13, 2022 @ 10:18am
is card effect "send to graveyard" really different from "destroy"
they both send to graveyard but it ignored my card that was immune from "destroy" but selected for "send to graveyard" killed it.
Virtual World Beast - Jiujiu vs Superheavy Samurai Soulbeads
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Showing 1-15 of 18 comments
Digihuman Feb 13, 2022 @ 10:25am 
Yes, it is different. Being destroyed is being destroyed. Being sent is being sent.
HeraldOfOpera Feb 13, 2022 @ 10:25am 
Yep, if it doesn't use the word "destroy" then it's not destroying and "can't be destroyed by card effects" won't save you. Wait until you meet my pal AA-Zeus...
Dop Feb 13, 2022 @ 10:28am 
alright thanks
Silamon Feb 13, 2022 @ 10:41am 
The only way to really get around send to GY is to be unaffected entirely. Or be untargetable if the card effect needs to target.
Raven Feb 13, 2022 @ 10:42am 
of course it is. Konami is okay with making cards that say "Cannot be destroyed by battle or effect" because players still have multiple options to "Deal" with it. For that instance you have:
1) return
2) send
3) tribute
4) banish
5) take control of

The most problematic cards are ones that can't be destroyed by battle and are unaffected by other cards, there you only have two options:

1) tribute it
2) attack over it or pierce through it

All these things are very different but necessary distinguished terms/plays so that players can do *something* even in a bad situation. at the very least, the extra deck should give you options where you consider being able to have a few (if not all) these various ways to deal with problem monsters.

Note, all those don't include other strategies such as burn decks and exodia. The game is interesting because "boring meta decks" have counters. There is lots of things you can do, but if you made an answer to everything, you'd never have the answer when you need it, so you need to pick and choose what works best for you.

End mini lecture no one asked for
HeraldOfOpera Feb 13, 2022 @ 2:14pm 
Originally posted by Raven:
of course it is. Konami is okay with making cards that say "Cannot be destroyed by battle or effect" because players still have multiple options to "Deal" with it. For that instance you have:
1) return
2) send
3) tribute
4) banish
5) take control of

The most problematic cards are ones that can't be destroyed by battle and are unaffected by other cards, there you only have two options:

1) tribute it
2) attack over it or pierce through it

All these things are very different but necessary distinguished terms/plays so that players can do *something* even in a bad situation. at the very least, the extra deck should give you options where you consider being able to have a few (if not all) these various ways to deal with problem monsters.

Note, all those don't include other strategies such as burn decks and exodia. The game is interesting because "boring meta decks" have counters. There is lots of things you can do, but if you made an answer to everything, you'd never have the answer when you need it, so you need to pick and choose what works best for you.

End mini lecture no one asked for
And even then, it can't be tributed by card effects (like that Gishki ritual that can use your opponent's stuff). It can only be tributed as a cost, or by weird stuff like Share the Pain where it's technically not an effect for weird reasons.
Raven Feb 13, 2022 @ 2:32pm 
Originally posted by HeraldOfOpera:
Originally posted by Raven:
of course it is. Konami is okay with making cards that say "Cannot be destroyed by battle or effect" because players still have multiple options to "Deal" with it. For that instance you have:
1) return
2) send
3) tribute
4) banish
5) take control of

The most problematic cards are ones that can't be destroyed by battle and are unaffected by other cards, there you only have two options:

1) tribute it
2) attack over it or pierce through it

All these things are very different but necessary distinguished terms/plays so that players can do *something* even in a bad situation. at the very least, the extra deck should give you options where you consider being able to have a few (if not all) these various ways to deal with problem monsters.

Note, all those don't include other strategies such as burn decks and exodia. The game is interesting because "boring meta decks" have counters. There is lots of things you can do, but if you made an answer to everything, you'd never have the answer when you need it, so you need to pick and choose what works best for you.

End mini lecture no one asked for
And even then, it can't be tributed by card effects (like that Gishki ritual that can use your opponent's stuff). It can only be tributed as a cost, or by weird stuff like Share the Pain where it's technically not an effect for weird reasons.

BKSS is gone hopefully with problem solving text. That is supposed to be the case anyway. but until really old cards get errata'd, BKSS still exists for them.
dabestgamer Feb 13, 2022 @ 3:00pm 
Originally posted by Raven:
BKSS is gone hopefully with problem solving text. That is supposed to be the case anyway. but until really old cards get errata'd, BKSS still exists for them.
The "BKSS" shenangians are never truly gone, even with PSCT.
MancakeBR Feb 13, 2022 @ 3:10pm 
Originally posted by HeraldOfOpera:
Originally posted by Raven:
of course it is. Konami is okay with making cards that say "Cannot be destroyed by battle or effect" because players still have multiple options to "Deal" with it. For that instance you have:
1) return
2) send
3) tribute
4) banish
5) take control of

The most problematic cards are ones that can't be destroyed by battle and are unaffected by other cards, there you only have two options:

1) tribute it
2) attack over it or pierce through it

All these things are very different but necessary distinguished terms/plays so that players can do *something* even in a bad situation. at the very least, the extra deck should give you options where you consider being able to have a few (if not all) these various ways to deal with problem monsters.

Note, all those don't include other strategies such as burn decks and exodia. The game is interesting because "boring meta decks" have counters. There is lots of things you can do, but if you made an answer to everything, you'd never have the answer when you need it, so you need to pick and choose what works best for you.

End mini lecture no one asked for
And even then, it can't be tributed by card effects (like that Gishki ritual that can use your opponent's stuff). It can only be tributed as a cost, or by weird stuff like Share the Pain where it's technically not an effect for weird reasons.
Share the Pain is an effect.

It just affects the players.
Buz Ligtear Feb 13, 2022 @ 3:22pm 
I read somewhere that the best way to understand yugioh effects is to take them as literally as possible. So for like this if it doesn't say "destroy" then it's treated as a completely different effect.
Last edited by Buz Ligtear; Feb 13, 2022 @ 3:23pm
Digihuman Feb 14, 2022 @ 12:58am 
Originally posted by Buz Ligtear:
I read somewhere that the best way to understand yugioh effects is to take them as literally as possible. So for like this if it doesn't say "destroy" then it's treated as a completely different effect.

That is pretty much good advice. Problem-Solving Card Text resolves most of the problems but for some idiotic reason when Konami introduced PSCT, they have ONLY ever applied it to cards that got reprinted or erratad, and didn't think "hm, maybe if we have a new, cleaner method of writing card text, we should update the entire database".

It'd be a lot of work but it'd also be better for everyone.

Instead they waste their time abusing errata to change card effects completely (ie Crush Card Virus)(, a blatant violation of what Errata is supposed to be used for.
kingjames488 Feb 14, 2022 @ 1:19am 
Originally posted by Digihuman:

That is pretty much good advice. Problem-Solving Card Text resolves most of the problems but for some idiotic reason when Konami introduced PSCT, they have ONLY ever applied it to cards that got reprinted or erratad, and didn't think "hm, maybe if we have a new, cleaner method of writing card text, we should update the entire database".

It'd be a lot of work but it'd also be better for everyone.

Instead they waste their time abusing errata to change card effects completely (ie Crush Card Virus)(, a blatant violation of what Errata is supposed to be used for.

well it's because when you base a game of a physical card game that people still play it's kinda hard to go track down everyone with a physical copy of a card and be like "oh our bad, we changed that card you payed for"... and likewise if someone with a physical copy of a card goes to play a game and the card is totally different because of changes (necrovalley for example) people are annoyed.

but ya, just read the card and it will literally tell you... unless it's old then you just have to know (mostly because the rules either changed and/or that level of specificity didn't matter at the time).
Last edited by kingjames488; Feb 14, 2022 @ 1:20am
Digihuman Feb 14, 2022 @ 1:57am 
Originally posted by kingjames488:
well it's because when you base a game of a physical card game that people still play it's kinda hard to go track down everyone with a physical copy of a card and be like "oh our bad, we changed that card you payed for"... and likewise if someone with a physical copy of a card goes to play a game and the card is totally different because of changes (necrovalley for example) people are annoyed.

but ya, just read the card and it will literally tell you... unless it's old then you just have to know (mostly because the rules either changed and/or that level of specificity didn't matter at the time).

When it comes to all erratas they just update the database online and then use it for new printings. There's a fair few erratas that don't even have printed versions, they're just text updates as the card hasn't been reprinted since the errata was made.

But then of course when I'm talking about the ease of how they SHOULD have handled PSCT erratas, that's just it; I'm talking about ACTUAL errata; correcting the text to say what it is supposed to say in the new language. Not changing the effects a la Necrovalley and Crush Card.
??? Feb 14, 2022 @ 2:02am 
Originally posted by Raven:
of course it is. Konami is okay with making cards that say "Cannot be destroyed by battle or effect" because players still have multiple options to "Deal" with it. For that instance you have:
1) return
2) send
3) tribute
4) banish
5) take control of

The most problematic cards are ones that can't be destroyed by battle and are unaffected by other cards, there you only have two options:

1) tribute it
2) attack over it or pierce through it

All these things are very different but necessary distinguished terms/plays so that players can do *something* even in a bad situation. at the very least, the extra deck should give you options where you consider being able to have a few (if not all) these various ways to deal with problem monsters.

Note, all those don't include other strategies such as burn decks and exodia. The game is interesting because "boring meta decks" have counters. There is lots of things you can do, but if you made an answer to everything, you'd never have the answer when you need it, so you need to pick and choose what works best for you.

End mini lecture no one asked for
You forgot "remove from play". Yugioh is weirdly specific and arbitrary.
Silamon Feb 14, 2022 @ 7:42am 
Originally posted by ???:
Originally posted by Raven:
of course it is. Konami is okay with making cards that say "Cannot be destroyed by battle or effect" because players still have multiple options to "Deal" with it. For that instance you have:
1) return
2) send
3) tribute
4) banish
5) take control of

The most problematic cards are ones that can't be destroyed by battle and are unaffected by other cards, there you only have two options:

1) tribute it
2) attack over it or pierce through it

All these things are very different but necessary distinguished terms/plays so that players can do *something* even in a bad situation. at the very least, the extra deck should give you options where you consider being able to have a few (if not all) these various ways to deal with problem monsters.

Note, all those don't include other strategies such as burn decks and exodia. The game is interesting because "boring meta decks" have counters. There is lots of things you can do, but if you made an answer to everything, you'd never have the answer when you need it, so you need to pick and choose what works best for you.

End mini lecture no one asked for
You forgot "remove from play". Yugioh is weirdly specific and arbitrary.
Remove from play is the same thing as banish.
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Date Posted: Feb 13, 2022 @ 10:18am
Posts: 18