Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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FFrazien Jan 12, 2023 @ 2:16pm
How do you stop Super Poly?
If it's even possible, ever since they banned Imperial Order the card is pain.
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Showing 1-15 of 30 comments
ChaosBahamut Jan 12, 2023 @ 2:29pm 
An already active Magician's Right Hand (as its negation effect is not one that's manually activated) will do the trick, as would Spell Canceler or Silent Swordsman LV7. (essentially monster versions of Imperial Order; SS LV7 won't prevent Super Poly from being activated, but his continuous effect will ensure it doesn't go off)

Sky Scourge Invicil, if tribute summoned by using a Light Fairy, will also work.

Beyond continuous effects though, there isn't anything you can do to stop Super Poly. (an already-set Infinite Impermanence could, in theory, work as well, but that requires a fair bit of luck and your opponent messing up by not activating Super Poly in response to I.I. AND making the mistake of activating Super Poly in the same column I.I. was on)
Last edited by ChaosBahamut; Jan 12, 2023 @ 2:32pm
Cinnamoon_dragon Jan 12, 2023 @ 2:50pm 
If you're playing against Branded, it's a big advantage if your deck doesn't use dark and light attribute, since almost all of their fusion monsters require dark and light materials to be summoned. If you are playing a water or wind deck, their Super poly will simply be dead card. Some players include the Mudragon of the swamp for this reason, but it is very situational (can only really get rid of Baronne and Apollousa for example)
Papa Shekels Jan 12, 2023 @ 3:15pm 
You can't. Technically it is possible with the very niche methods described above, but the whole selling point of the card is that it's an unstoppable* board breaker with a cost and given that you have a target matching the active board state. Only thing you can really do is try to play around it when facing decks like branded, either by not committing to just one big monster or maybe setting up ways to recur your monsters if they get fusioned away
Gauche Jan 12, 2023 @ 5:41pm 
Magic Deflector beforehand
Zederech Jan 12, 2023 @ 8:00pm 
its trash spells like super poly and Runick in general that are the reason why i run Magic Jammer - discard 1, negate and destroy. Makes runick trash ragequit upon negation.
for better gains, there's Cursed Seal of the Forbidden Spell - at the price of one spell card, you can permaban super poly from being used the entire duel.
For the Egyptian Gods chadsters, there's the Wicked Avatar. Three turns should be more than enough for you to end the opponent.
HeraldOfOpera Jan 12, 2023 @ 8:06pm 
Originally posted by asalahatngsend:
its trash spells like super poly and Runick in general that are the reason why i run Magic Jammer - discard 1, negate and destroy. Makes runick trash ragequit upon negation.
for better gains, there's Cursed Seal of the Forbidden Spell - at the price of one spell card, you can permaban super poly from being used the entire duel.
For the Egyptian Gods chadsters, there's the Wicked Avatar. Three turns should be more than enough for you to end the opponent.
The first two don't work on Super Poly. The Wicked Avatar does, and one turn of floodgate is usually enough to win a duel. Having it linger back onto your own turn just seals the deal.
Aldain Jan 12, 2023 @ 9:23pm 
Return fire with a Super Poly using the monster they made using yours.
Last edited by Aldain; Jan 12, 2023 @ 9:23pm
Merilirem Jan 12, 2023 @ 9:47pm 
Floodgates that stop fusions or special summons work. You can't respond outside of niche cases but setting up defenses or playing around it by never summoning two darks can work pretty well. Just depends what you are running yourself.
HeraldOfOpera Jan 13, 2023 @ 9:27am 
Originally posted by Merilirem:
Floodgates that stop fusions or special summons work. You can't respond outside of niche cases but setting up defenses or playing around it by never summoning two darks can work pretty well. Just depends what you are running yourself.
Similarly, you can snipe their Extra Deck so that they don't have the necessary fusion monster anymore.
Astrallight Jan 13, 2023 @ 11:01am 
Play cards that lock him out of his extra deck.
Arkew Von Greffer Jan 13, 2023 @ 1:26pm 
Non-fusion area continuous trap who shutdown all fusion summon is a must have if you are fusion haters

Sad they not done continuous traps like it for each type of extra deck monster ( who stay on field and not remove after some turn like the one for syncho monster)
HeraldOfOpera Jan 13, 2023 @ 2:41pm 
Originally posted by Arkew Von Greffer:
Non-fusion area continuous trap who shutdown all fusion summon is a must have if you are fusion haters

Sad they not done continuous traps like it for each type of extra deck monster ( who stay on field and not remove after some turn like the one for syncho monster)
Fun fact: you can activate Super Polymerization from hand in response to effects like this and it will resolve before they do. You can't activate anything in response to Super Poly.
glendriv Jan 13, 2023 @ 4:15pm 
The fabled unicore ofc, fable best deck btw lol.
skill issue Jan 13, 2023 @ 6:00pm 
Originally posted by Astrallight:
Play cards that lock him out of his extra deck.
this
Arkew Von Greffer Jan 13, 2023 @ 11:51pm 
Originally posted by HeraldOfOpera:
Originally posted by Arkew Von Greffer:
Non-fusion area continuous trap who shutdown all fusion summon is a must have if you are fusion haters

Sad they not done continuous traps like it for each type of extra deck monster ( who stay on field and not remove after some turn like the one for syncho monster)
Fun fact: you can activate Super Polymerization from hand in response to effects like this and it will resolve before they do. You can't activate anything in response to Super Poly.

if you activate during oppenent draw phase in T2
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Date Posted: Jan 12, 2023 @ 2:16pm
Posts: 30