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Okay so don't expect us to draw board-breakers either.
Problem solved. Skill Drain to 3 please, Konami.
Running more backrow removal is the answer to their qualms. They don't like it as an answer though, so they tried to push the conversation into a direction that favors their arguments by deflecting and getting haughty. But I don't let that fly and call it out when it happens sooooo.....keep white knighting I guess?
Now now, you still gotta show proof of those 20 minute turns.
Come on, I showed my hand, so what's your's? Where's the receipts of those 20 minute turns?
Ok, if running more backrow removal is the answer to floodgates, please tell me which backrow removal card I can run to deal with this floodgate, ok?
https://cdn.discordapp.com/attachments/622494736804216852/1088180862543208548/image.png
I hate floodgates. I find that gameplay unplayable and boring, i play backrow heavy decks as well. But i refuse to play floodgate variations. So you defending floodgates, made me side with CC. Which i've done multiple times on these forums. Because they understand the game more than most people on here.
(My mind will never forget "Blue Eyes Jet Dragon is an Omni-negate")
I did stop using the Yugioh steam forum for a bit tho, cause Runick lowkey killed the decks i was playin at the time, which made the game unfun. So i took a break. Luckily, Spright overtook Runick in terms of people playing, so i get to have fun again.
Easier to just complain about anything that counters your deck, in hopes that you never face an opponent who's able to play cards against your deck.
Was hoping I'd get to see you again.
I've made a thread a few days ago asking for some help with building an Orcust deck. Kinda got curious about it now that Galatea is at 3 and we have Galatea mate.
When you got some time, could you please offer your suggestions on potential decklist and such?
https://steamcommunity.com/app/1449850/discussions/0/3828663116761425645/
Just because you ask for me to do something doesn't mean I have to comply, nor do I have a camera pointed at every duel I have like an attention-starved yugioh youtuber.
I also have no interest in having a good faith argument with a combo player.
Raigeki, lightning storm, dark hole, Imperm, Dank Ruler No More, Forbidden Droplet, basically any form of monster removal/negate beats that board, face downs not withstanding. But that was a disingenuous screen cap being that the floodgate in question was Fossil Dyna Pachycephalo, not a back row card. And yes, you should be running spot removal of some kind for both front and backrow.
Now, you appear to be running a Rikka deck, potentially pure Rikka based on your hand. If your list looks anything like this one: https://ygoprodeck.com/deck/rikka-deck-in-master-duel-322933 I'd say drop Ghost Ogre, Crossout Designator, and maybe go down to 1 or 2 of the field spell because it is fetchable. Look for 3 of's you can drop down to 2 or 1 to make room for more staples. Plants do not lack for starters, so that's a good place to begin your cuts.
I've got a Plant Link deck that I use to hit my special summoning dailies as I primarily play Flunder. It uses the Sunavalon/sunseeds, Therions, and Rikka archtypes. It is pure unadulterated combo ♥♥♥♥♥♥♥♥♥, but I want to farm gems so I can try out new decks when they come out without putting any cash into this money pit of a game. That said, the sunavalon cards allow you to play through 2/3 handtraps without issue. Does it work perfectly every time? No, nor does any deck in this game. When I can get to full combo on a single Genius Loci, ending on a Therion Dicolloseum, buffed Therion Regulus, Dryatrentiay, Benghalancer, Teardrop, and a board wide monster negate continuous trap there HAS to be a check on the deck in the format. Floodgates need to be in the game to stop decks like Plant Link, Adamancipator, and Dragon Link from making formats completely uninteresting for months at a time. 10-minute turns into 5 negates wins games, but it is decidedly NOT fun to play against.
And before you start with "Weh, show me the replays 10 minute turns aren't real!" I know for a fact just how long Plant Link takes to finish it's turn 1 with and without my opponents interaction. On a good day where I place/time my clicks near perfectly, the timer is down to 240 or below before I'm done with my Turn 1. After factoring in animations, that is at minimum ~5 minutes of my opponent sitting there doing absolutely ♥♥♥♥ all, maybe interacting once or twice if they got some hand traps. I don't know about you, but I don't enjoy being in that position. It's boring, and frankly a waste of time.
Should there be limits on some floodgates? Yes, and Skill Drain, Rivalry of Warlords, Gozen Match, and TCBOO just got set to 2 each. That's fair.
I will also say, I can't take people seriously when they complain about Flunder. Flunder sits down across the table from you and says "Play fair Yugioh with me or be punished." It's the same thing with Tear-Ishizu.
You guys are more predictable than a Numeron player.
You claimed that more back row removal is the answer to floodgates, I showed a floodgate where that's not the case. That simple.
And why in the world would you make assumptions about my decklist when I posted a screenshot of the list and even gameplay videos of it in action? I guess that just like the other guy, you aren't interested in a good faith conversation with a combo player either.
Also, some people even run Terraforming to have even more access to the field spell and you say to drop the count? There's a big reason why that's dumb, and that reason is that the effect to tribute an opponent's monster if a soft once per turn. Assuming I start with one, Terraforming and Mudan searches the 3rd, I can tribute 4 of your monsters for my Rikka effects. So yea...I know it's a meme at this point, but at least read my cards before you make bad takes, OK?
Also also, I already said I have issues with Floo by themselves, but floodgates they run.
Same applies to pretty much all decks. When Virtual World had True King of All Calamities, I wasn't a big fan of it, despite the fact that Virtual World is one of my all time favorite decks. I don't like how right now, Evil Twin Spright decks need Artifact Scythe until we get Sprind. I also play Sky Striker and Altergeist and don't run floodgates, despite being able to turn Skill Drain into a one sided floodgate thanks to Protocol.
So yea, fun argument you had there, too bad it's wrong. I'm not a fan of single cards that once flipped or activated, you either have the counter then and there or there's a very high chance you lost the game to that single card.
And the famous run S/T for remove floodgate is more a pick your poison problem, okey that's deal with floodgate but weaken deck vs any other deck who not run a lot of spell or traps card.
That's the point; you have to pick one or the other.
And yes, it is practically the same, but one respects the time of the other player: the objectively better stun players, who only take a few seconds to complete a turn.
I did, check my banish pile
https://steamuserimages-a.akamaihd.net/ugc/2074511693394727578/9A00FCC4F614C1941758E1ADE67AB5E297ED4364/