Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Origineel geplaatst door KenderMystic:
Origineel geplaatst door Merilirem:
Thats a bit of an exaggeration. When Yata can be used its still very strong. Its not just a single negate, its a denial of drawing that can be used again and again.

Turning a change they make a comeback into a definite no is plenty powerful to keep it from being called sucky.
"When X can be used its still very strong" can apply to a lot of cards in the game though. Odds are if you're playing a deck that can take advantage of Yata, you're either already playing a deck that can stop comebacks without it, or playing Sky Scourge Norleras turbo. 'Strong' doesn't really apply when any other topdeck can work just as well if not better.
All i am saying is that it doesn't suck. I think the issue here is that my definition of suck doesn't match yours. A card sucks when its basically unplayable. Card Trader sucks.

Yata might be a bit niche but it has its place. Its strong when it can be used isn't just a matter of timing but also the decks who would use it. Yata offers you a chance to lock your opponent out of any action. If they don't have a graveyard effect or something they are just done. Its a kind of win condition and unlike other cards it doesn't run out or require the opponent to act. You just play yata, attack and the opponent loses a future card. Its a card that could be put to 3 and not be a problem but plenty of cards are at 3 and don't suck.
Origineel geplaatst door Aldain:
Well Verte is now dead in both formats, Halq is limited (should have been banned) and Change of Heart is officially so powercrept that it has joined the rank of Monster Reborn in "One won't hurt anything really" land.

Time Seal's back for some reason, Yata feels like a meme change, but hey it's funny.

I give this TCG F/L list a "Unironically better than either of Master Duel's F/L lists" out of 10.

If someone can pull off a yata lock in 2022 then props on them.
Origineel geplaatst door Clousephinat:
Origineel geplaatst door SirCroix:

Halq is used for link climbing, people care less about being used as it should and more as being used as it shouldnt since is syncro support, also I dont know why the strong position for halq, I think is most agreed in the yugioh community that he (with verte) are problems cards and that he specifically got every good tuner banned, now I dont know much about it but maybe the community is right if the ban halq side is so strong and got a bunch of stuff killed.
This. The TCG decided to ban Jet Synchron just because of Halq, which was beyond stupid when people can still use Halq for many other tuners, including Plaguespreader that also has an effect to special summon himself once the card is in the graveyard.

You look at the card's effect, but miss a huge detail, the type.

Halquadon combos. Which is what's broken, can't use Plaguespreader Zombie, because as the name suggests, it's a ♥♥♥♥♥♥♥ zombie, while if you want the juicy tokens from Auroradon, you need all its materials to be machines.

Want proof that that's the case? They banned Auroradon and brought back Jet Synchron.
I can't wait to play Mystic Mine with Yata-Garasu being legal.

Mystic Mine + Moon Mirror Shield + Yata = Death
Origineel geplaatst door Number 59: Crooked Cook:
I can't wait to play Mystic Mine with Yata-Garasu being legal.

Mystic Mine + Moon Mirror Shield + Yata = Death

But doesn't that technically lock you out of the draw phase too?
Origineel geplaatst door Number 59: Crooked Cook:
I can't wait to play Mystic Mine with Yata-Garasu being legal.

Mystic Mine + Moon Mirror Shield + Yata = Death
Twin Twister go brrrrrrrr
or the opponent could just, not summon anything and let the mystic mine die...
Laatst bewerkt door EXO; 17 mei 2022 om 21:41
Origineel geplaatst door Number 59: Crooked Cook:
I can't wait to play Mystic Mine with Yata-Garasu being legal.

Mystic Mine + Moon Mirror Shield + Yata = Death

Opponent don't play anything. You cannot attack, because Mystic Mine. Yata lock reverse.
Origineel geplaatst door Satekoi:
Origineel geplaatst door Number 59: Crooked Cook:
I can't wait to play Mystic Mine with Yata-Garasu being legal.

Mystic Mine + Moon Mirror Shield + Yata = Death

Opponent don't play anything. You cannot attack, because Mystic Mine. Yata lock reverse.
Not if both players have the same amount of monsters.
Origineel geplaatst door MancakeBR:
Origineel geplaatst door Satekoi:

Opponent don't play anything. You cannot attack, because Mystic Mine. Yata lock reverse.
Not if both players have the same amount of monsters.
Satekoi us implying your opponent chooses to play nothing. Having the same number of monsters implies you'll do the same thing, and therefore aren't playing Yata.
Origineel geplaatst door KenderMystic:
Pot of Greed does everything in every deck.
Ahh, silly me, I keep forgetting that effortlessly filling a board of omni-negation that not even Maxx "C" can stand up to, and is easily made in several decks, is far less problematic then an unsearchable(outside of gimmicks) Spell that rewards you for getting lucky via topdecking it on turn 1.
Origineel geplaatst door Rainy days.:
Origineel geplaatst door KenderMystic:
Pot of Greed does everything in every deck.
Ahh, silly me, I keep forgetting that effortlessly filling a board of omni-negation that not even Maxx "C" can stand up to, and is easily made in several decks, is far less problematic then an unsearchable(outside of gimmicks) Spell that rewards you for getting lucky via topdecking it on turn 1.
You joke but its true. Not because 1 is more powerful or more annoying to play against but because one of them is mandatory in every deck in a way that even Maxx C isn't. The problem with pot is that everyone would run it. They may as well just reduce the minimum deck size. The only downside to pot is that its a spell in your deck which can annoy decks like lightsworn who don't want to mill it. You would probably still run 3 though if you could.

No other card is as omni-useful as pot of greed and the effect it has on the way the game plays is far from small. Its just less obvious than stuff like Omni-negates. Its like how we can have 1 harpies feather duster or heavy storm but not a harpies and a heavy storm. Lightning storm only gets a pass because its dead in hand for most decks once you start playing. Its not just about the cards on their own but the ecosystem they create. Verte is a classic example of a card that should not exist. Without it a bunch of monsters its used to summon might even be considered bad. With it however those monsters become good enough to ban. The clear issue is Verte of course.

One thing modern Yugioh does not need is more consistency. Pot brings everyone in the game a little more consistency.
Origineel geplaatst door Merilirem:
One thing modern Yugioh does not need is more consistency. Pot brings everyone in the game a little more consistency.
My madlad solution to that is to go absolutely NUTS hitting major consistency boosters, like throw F's and L's and Semi-L's EVERYWHERE.

After that, THEN put Pot back to 1, just for max comedy value.
Origineel geplaatst door Aldain:
Origineel geplaatst door Merilirem:
One thing modern Yugioh does not need is more consistency. Pot brings everyone in the game a little more consistency.
My madlad solution to that is to go absolutely NUTS hitting major consistency boosters, like throw F's and L's and Semi-L's EVERYWHERE.

After that, THEN put Pot back to 1, just for max comedy value.
That could work but it would still be a world where everyone has to run a pot. Personally i don't like feeling like i have to run any card in particular. I don't even need to run Maxx C but pot is just pure advantage at any time.

I would prefer just to hit the cards and keep pot banned. I mean i want Graceful back but i still wouldn't unban it. I think its better to just give archetype engine "retrains" than to bring back the early mistakes of Yugioh.
Origineel geplaatst door Merilirem:
That could work but it would still be a world where everyone has to run a pot. Personally i don't like feeling like i have to run any card in particular. I don't even need to run Maxx C but pot is just pure advantage at any time.
I mean no matter how hard we try I don't think we'd ever really get away from that loosely enforced NEED to run a card, staples are a thing for a reason after all.
Origineel geplaatst door Aldain:
Origineel geplaatst door Merilirem:
That could work but it would still be a world where everyone has to run a pot. Personally i don't like feeling like i have to run any card in particular. I don't even need to run Maxx C but pot is just pure advantage at any time.
I mean no matter how hard we try I don't think we'd ever really get away from that loosely enforced NEED to run a card, staples are a thing for a reason after all.
There is a difference between a card being a good idea and a card being mandatory though. All the staples have tradeoffs/restrictions and any that don't should be banned. Pot is a card with effectively no tradeoff or restriction. It just gets you another card. The only reason not to play it is milling related stuff and even then its more likely to kick a different card out than it is to lose its place.

Pot satisfies a much more generic need than any normal staple. I can not run hand traps or droplets because my actual engine/cards don't need them. What deck doesn't need a free card though?
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Geplaatst op: 17 mei 2022 om 9:24
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