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He could be nerfed indirectly. Limiting him will do almost nothing honestly. So that's off the table. Destiny Fusion is semi-limited. Limiting it instead could help nerf him. Problem is Verte would still hold up Destiny Fusion even at limit 1. So he's staying somewhat meta even if he's nerfed unless Verte is banned. Which Konami probably won't do either.
For that matter, I highly doubt they'll errata it only on Master Duel.
B: Eh. I can't think of an argument for this i just think it's dumb.
C: Why though. If with B: Why though.
D: So make it strong in every meta deck that ends the duel before turn 5 but make it weak in every deck that doesn't?
E: Now it's worthless congrats man. You just made an engine worthless.
I agree that DPE is highly annoying especially before you set up your board. Hell if the damn thing got banned you wouldn't see me complaining. I just think these errata's suck.
- Ghost Belle & Haunted Mansion
- Skull Meister
- D.D. Crow
D.D. Crow is a wee bit situational, but Skull Meister and Ghost Belle are really dope in a lot of match-ups, as they can also deal with Swordsoul. Skull Meister can pretty much murder the Tenyi engine, while Ghost Belle kills the Halq engine, and can stop your opponent's Called By The Grave as well, so if you have her, it's a high chance that your hand trap will go through.
I hate this comment lemme explain why. The card is used because it's good. Why are you okay with how strong it is, if it isn't used alot? You're saying your fine with strong cards only if you don't see them often. The reason you see it often is because it's strong, This comment made no sense.
Let's look at Herald and Rhongo. 2 extremely powerful oppressive cards. Not every PK or Drytron player, plays them though. Because they're oppressive.
People are specifically not running things cause it's not fun and destroys the enjoyable parts of the deck. You know what isn't oppressive? A once per turn destruction that makes you add 3 garnets to your deck.
If you said ban Verte i'd say yeah. Ban Verte.
But 1 destruction effect isn't oppressive. Just can stop you from setting up your board. Do you want Baronne De Fleur banned cause it can destroy, negate and destroy with a hyper consistent deck that can bring it out?
Sure, we've seen it happen, but I don't think it happens often enough to go "Oh, look at this super powerful/broken card/Deck, they should restrict immediately or really soon after release" to be something to realistically hope for.
Yes, there are other strong cards too that could use changing, I chose this because it is the most popular I have faced. The reason I added that part at the end was to differentiate the idea between nerfing and buffing. Like you could nerf the card,and that would be great, but if you buffed enough other cards as well to balance everything out a lot more, that is also a viable idea if the company decides that. it is the idea that the card is strong, so it is used a lot, but if other cards became better, then the strength would be fine, and by making other stuff more viable you see the card less. it is also simple the idea of fun in a game, like if you see something strong every once in awhile that is fine, because sometimes you want that challenge anyway, but getting it super frequently especially when it makes certain decks in the game unplayable, just makes the game less fun. Which I should preface it is not your responsibility to make your opponent have fun, like no shame to people who run strong stuff because it is there to run and makes sense, but it is the companies responsibility to make the game for the players. Also it is fine if you dislike the comment I just figured i would explain to you, people are entitled to whatever opinion, especially in yugioh, cause people have a lot of opinions here ahaha
But I don't find DPE unbearable in this fusion event (as an ancient gear deck user). Most decks lose some consistency in this festival if they bring DPE (since they can't special summon 15 times from their deck and extra deck). So if they turn 1 DPE that is usually all you have to deal with for that turn.
OK so let me go over this
A: will never happen for this or any other card and it should not happen
B: this is by far the most realistic results if they were to errata him as I remember other destiny hero's with a similar rule
C: B with extra steps
D: once or twice per duel effects are an interesting fix
E: this would certainly solve him appearing so much in other decks and I might add if they attempted this having two of him in grave would not do anything based on how this restriction is usually done