Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Axulfer May 16, 2022 @ 9:49am
Destiny Hero Destroyer Pheonix Enforcer should be changed!
Destiny hero Destroyer Pheonix Enforcer should be banned, or altered in my opinion. The main issue with this card effecting the health of the game is that not only does almost everyone and their dog run this card, but if it played on turn 1, it is exceeding difficult to deal with unless you draw a very particular hand and are running a lot of meta. Some healthy changes would be as follows:

A: Add the stipulation that this card can only be summoned on or after turn three, this would mean the other player can actually have cards on the field and will not have to deal with having every card destroyed the second it is played. This adds more variety to duels and makes decks focused on creature summons more viable.

B: Make it so that it will only come back during the players standby phase instead of both players.

C: make it so that it can only activate during either your turn or the opponents, not both. Not super fond of this idea myself.

D: Make it have a limited respawn, so it can only bring itself back once or twice.

E: Make it so that it can only bring back other cards and not itself, this would give it more variety and let other cards in the deck shine, and the current use could still work if you got two in the graveyard because then you could keep swapping them out.

I should preface my main issue with this card is mostly just because how often it is used, if it were still this strong but used less there would be no issue. I feel any of these changes would be great for the game! Let me know if you have any ideas for other card you think could use changes!
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Showing 1-15 of 49 comments
Soren May 16, 2022 @ 9:56am 
Konami isn't going to do squat diddly about DPE. As in, his effect will remain unchanged. He's like a weaker Barrone de Fleur anyway, just a little better at protecting himself over Barrone and in return he's not an omni negater rather just an omni-destroyer. Called by the grave is a good counter against him, and already nearly a staple since it can stop Ash Blossom too.

He could be nerfed indirectly. Limiting him will do almost nothing honestly. So that's off the table. Destiny Fusion is semi-limited. Limiting it instead could help nerf him. Problem is Verte would still hold up Destiny Fusion even at limit 1. So he's staying somewhat meta even if he's nerfed unless Verte is banned. Which Konami probably won't do either.
Last edited by Soren; May 16, 2022 @ 9:57am
dabestgamer May 16, 2022 @ 9:58am 
I highly doubt they'll errata the card, since it had only released in the past six months.

For that matter, I highly doubt they'll errata it only on Master Duel.
Last edited by dabestgamer; May 16, 2022 @ 9:59am
Zelwy May 16, 2022 @ 10:00am 
kinda sad what happened to Destroyer Pheonix Enforcer, abused everywhere but in his deck, sadly they will not change the effect and hopefully they will not limit fusion destiny because is needed in Destiny HERO.
Ghost X May 16, 2022 @ 10:00am 
in fact, you are not completely wrong, now everyone uses DPE because they are desperate to win at all costs with this single card and in my opinion it should be banned, it is too strong, your ideas to change the effect of DPE is not bad, unfortunately ... Konami decided to put this DPE on master duel even though I don't even know why they did it, they could at least limit it to 1
JKArtorias May 16, 2022 @ 10:02am 
A: "I don't like this card so make it not there before i can set up my field it keeps breaking my field."

B: Eh. I can't think of an argument for this i just think it's dumb.

C: Why though. If with B: Why though.

D: So make it strong in every meta deck that ends the duel before turn 5 but make it weak in every deck that doesn't?

E: Now it's worthless congrats man. You just made an engine worthless.

I agree that DPE is highly annoying especially before you set up your board. Hell if the damn thing got banned you wouldn't see me complaining. I just think these errata's suck.
dabestgamer May 16, 2022 @ 10:02am 
Originally posted by Ghost X:
they could at least limit it to 1
Do players even use more than one (Destroyer Phoenix Enforcer)?
Soren May 16, 2022 @ 10:06am 
Originally posted by dabestgamer:
Originally posted by Ghost X:
they could at least limit it to 1
Do players even use more than one (Destroyer Phoenix Enforcer)?
I'm sure plenty do just incase they draw their second destiny fusion. Limiting DPE itself to 1 just won't do much either way since people will still run 2 of his fusion regardless.
Ghost X May 16, 2022 @ 10:07am 
Originally posted by dabestgamer:
Originally posted by Ghost X:
they could at least limit it to 1
Do players even use more than one (Destroyer Phoenix Enforcer)?
obviously, also because DPE has some weaknesses, called from the grave just to give you an example, so for this they will find a way to summon DPE again
Why don't you run actual counters to the card, such as, but not limited to:
- Ghost Belle & Haunted Mansion
- Skull Meister
- D.D. Crow

D.D. Crow is a wee bit situational, but Skull Meister and Ghost Belle are really dope in a lot of match-ups, as they can also deal with Swordsoul. Skull Meister can pretty much murder the Tenyi engine, while Ghost Belle kills the Halq engine, and can stop your opponent's Called By The Grave as well, so if you have her, it's a high chance that your hand trap will go through.
JKArtorias May 16, 2022 @ 10:09am 
Originally posted by AxulferVA:
I should preface my main issue with this card is mostly just because how often it is used, if it were still this strong but used less there would be no issue. I feel any of these changes would be great for the game! Let me know if you have any ideas for other card you think could use changes!

I hate this comment lemme explain why. The card is used because it's good. Why are you okay with how strong it is, if it isn't used alot? You're saying your fine with strong cards only if you don't see them often. The reason you see it often is because it's strong, This comment made no sense.

Let's look at Herald and Rhongo. 2 extremely powerful oppressive cards. Not every PK or Drytron player, plays them though. Because they're oppressive.

People are specifically not running things cause it's not fun and destroys the enjoyable parts of the deck. You know what isn't oppressive? A once per turn destruction that makes you add 3 garnets to your deck.

If you said ban Verte i'd say yeah. Ban Verte.

But 1 destruction effect isn't oppressive. Just can stop you from setting up your board. Do you want Baronne De Fleur banned cause it can destroy, negate and destroy with a hyper consistent deck that can bring it out?
dabestgamer May 16, 2022 @ 10:11am 
Originally posted by Ghost X:
obviously, also because DPE has some weaknesses, called from the grave just to give you an example, so for this they will find a way to summon DPE again
Even so, Konami (generally, but not always) doesn't hit the new powerful stuff (be they cards or Decks) for a good while, to let them have their time in the spotlight.

Sure, we've seen it happen, but I don't think it happens often enough to go "Oh, look at this super powerful/broken card/Deck, they should restrict immediately or really soon after release" to be something to realistically hope for.
Last edited by dabestgamer; May 16, 2022 @ 10:12am
Axulfer May 16, 2022 @ 11:00am 
Originally posted by JKArtorias:
Originally posted by AxulferVA:
I should preface my main issue with this card is mostly just because how often it is used, if it were still this strong but used less there would be no issue. I feel any of these changes would be great for the game! Let me know if you have any ideas for other card you think could use changes!

I hate this comment lemme explain why. The card is used because it's good. Why are you okay with how strong it is, if it isn't used alot? You're saying your fine with strong cards only if you don't see them often. The reason you see it often is because it's strong, This comment made no sense.

Let's look at Herald and Rhongo. 2 extremely powerful oppressive cards. Not every PK or Drytron player, plays them though. Because they're oppressive.

People are specifically not running things cause it's not fun and destroys the enjoyable parts of the deck. You know what isn't oppressive? A once per turn destruction that makes you add 3 garnets to your deck.

If you said ban Verte i'd say yeah. Ban Verte.

But 1 destruction effect isn't oppressive. Just can stop you from setting up your board. Do you want Baronne De Fleur banned cause it can destroy, negate and destroy with a hyper consistent deck that can bring it out?

Yes, there are other strong cards too that could use changing, I chose this because it is the most popular I have faced. The reason I added that part at the end was to differentiate the idea between nerfing and buffing. Like you could nerf the card,and that would be great, but if you buffed enough other cards as well to balance everything out a lot more, that is also a viable idea if the company decides that. it is the idea that the card is strong, so it is used a lot, but if other cards became better, then the strength would be fine, and by making other stuff more viable you see the card less. it is also simple the idea of fun in a game, like if you see something strong every once in awhile that is fine, because sometimes you want that challenge anyway, but getting it super frequently especially when it makes certain decks in the game unplayable, just makes the game less fun. Which I should preface it is not your responsibility to make your opponent have fun, like no shame to people who run strong stuff because it is there to run and makes sense, but it is the companies responsibility to make the game for the players. Also it is fine if you dislike the comment I just figured i would explain to you, people are entitled to whatever opinion, especially in yugioh, cause people have a lot of opinions here ahaha
Soren May 16, 2022 @ 11:24am 
DPE isn't particularly fun to play against most of the time. I will admit that. Since he's kind of spammy and you generally need to draw one of your DPE counters or just lose if the duel goes on for 4 or more turns.

But I don't find DPE unbearable in this fusion event (as an ancient gear deck user). Most decks lose some consistency in this festival if they bring DPE (since they can't special summon 15 times from their deck and extra deck). So if they turn 1 DPE that is usually all you have to deal with for that turn.
Last edited by Soren; May 16, 2022 @ 11:25am
TormentedSalad May 16, 2022 @ 11:37am 
Originally posted by AxulferVA:
Destiny hero Destroyer Pheonix Enforcer should be banned, or altered in my opinion. The main issue with this card effecting the health of the game is that not only does almost everyone and their dog run this card, but if it played on turn 1, it is exceeding difficult to deal with unless you draw a very particular hand and are running a lot of meta. Some healthy changes would be as follows:

A: Add the stipulation that this card can only be summoned on or after turn three, this would mean the other player can actually have cards on the field and will not have to deal with having every card destroyed the second it is played. This adds more variety to duels and makes decks focused on creature summons more viable.

B: Make it so that it will only come back during the players standby phase instead of both players.

C: make it so that it can only activate during either your turn or the opponents, not both. Not super fond of this idea myself.

D: Make it have a limited respawn, so it can only bring itself back once or twice.

E: Make it so that it can only bring back other cards and not itself, this would give it more variety and let other cards in the deck shine, and the current use could still work if you got two in the graveyard because then you could keep swapping them out.

I should preface my main issue with this card is mostly just because how often it is used, if it were still this strong but used less there would be no issue. I feel any of these changes would be great for the game! Let me know if you have any ideas for other card you think could use changes!

OK so let me go over this

A: will never happen for this or any other card and it should not happen

B: this is by far the most realistic results if they were to errata him as I remember other destiny hero's with a similar rule

C: B with extra steps

D: once or twice per duel effects are an interesting fix

E: this would certainly solve him appearing so much in other decks and I might add if they attempted this having two of him in grave would not do anything based on how this restriction is usually done
Skill issue.
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Date Posted: May 16, 2022 @ 9:49am
Posts: 49