Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

View Stats:
TY-PHON ?
Is this card any good? I've seen people played it against me but it never saves them. It reads like a powerful going second tool any deck can use but seems like the only situation to summon this is when you're hard losing, in which case it makes you lose a little less but still losing. Am I missing something?
< >
Showing 1-14 of 14 comments
Gauche Mar 16 @ 11:11am 
Missed nothing
Loses 300% of the time everytime
Silyon Mar 16 @ 11:34am 
Ty-phon is overhyped imo. Functionally, it's the last resort you can pull out to try and break your opponent's board after every more conventional resource has been tried and failed. The problem is by time you pull it out you've usually gone through the rest of your turn and have nothing left to follow up with. The problem there is that without proper followup, there's nothing to stop the opponent from rebuilding when you pass turn, because Ty-phon isn't going to win the game on the spot regardless.

S:P Little Knight is a superior version of Ty-phon, because she not only is a last-resort out to a problem card, she takes out another problem on the opponent's turn and offers some kind of disruption.
Meneluma Mar 16 @ 11:47am 
It is a way to get yourself out of negate locks, it lost some of the reliability now that FS Azamina can dump negates under 3000 atk easily.
But it was a really good out against SP Little Knight/Barrone boards, dragoon too. Just typhon your normal summon attack the liitle knight and bounce whatever else. They'd be down to using trap cards to do anything to stop it.

Looking at little knight as a typhon replacement is highly optimistic, with the negate and destroy monsters, just getting to 2 materials alone is a challenge
Last edited by Meneluma; Mar 16 @ 11:52am
Namelez Mar 16 @ 5:36pm 
well from experience no, its a nice hail mary in the ED if you have a spare slot in the 15, but almost any deck can fit something more proactive in that slot
and the summon lock kinda kills it as a boardbreaking option for most decks (as already mentioned alot of decks can rebuild not the mention the boards it cant break)

but then again i think typhon would work alot better with even just a little support, like the kashtira field spell boosting its atk over 3000 protecting it in battle (but then again it wouldnt be able to bounce)

or in something that can avoid its drawbacks something that dosent need summoning monsters all that much (but then alot of those decks something like labyrinth or stun for example generaly cant even use it in the first place, runik maybe)

its application is also a bit too narrow while 3000 atk is like the gold standard, tons of stuff falls just short and work just fine, and well there isnt realy a workaround that exists for that like what going to boost your opponents attack? both counterproductive (as it also enables simply running over typhon) and a nearly nonexistent effect (i can only think of gingerbread house and that is not it) and the effect is symmetric too

in short i think its got potential, but there isnt a deck that exists that can really capitalize on its ability or shore up its weaknesses so it ends up as kind of mediocre most of the time

(inb4 they make the next mikanko/yubel damage reflect deck work perfectly with typhon, well actually yubel already could probably use typhon to great effect,nightmare pain protects it from battle and yubels stuff is mostly low attack, but where and why would you ever use it when theres just better things you can do
example:opening with typhon is terrible but ending with typhon if you even could isnt really better then ending with say varudras and even in a hypothetical where you could slap it down for free it would disable varudras which most yubel decks run currently its kinda mutualy exclusive)
Last edited by Namelez; Mar 16 @ 5:58pm
It's a pretty good tool, but it's balanced a little too well. Its best use case is in backrow-heavy decks - otherwise, the summoning restriction is a bit too harsh. You end up either not being able to capitalize off the breathing room you've bought yourself, or getting negated if you didn't push through enough before making it. People like to meme on it being equivalent to surrendering, but there are plenty of cases where you can win a game off it. It's just that not many decks can really make full use of it, and as a result it often feels underwhelming
Soji Mar 16 @ 5:50pm 
a lot of the strongest end boards don't really have many monsters at or over 3k attack in this meta game so I don't think it's the best as it could be. It really hasn't been a card I'd consider running ever since the Dragoon fad faded away and even then there's too many downsides with it. Ending your turn to turn off effects and a nontargeting bounce just puts you too far behind usually.
Honestly, TY-PHON is just the white surrender flag you summon out. Unless it was a well timed TY-PHON summon, the summon lock it has just cuts off almost all chances you have at making a comeback.
Haven't used Typhon myself but each time I've seen it, it failed to be anything more than a minor inconvenience.
Kaulu Mar 16 @ 6:41pm 
It's a backup play, so it's never going to look amazing. It is also reliant on the enemy's problem monsters being over 3k attack. I've had some success with it, but I've also had success with Evilswarm Exciton Knight in similar situations. Ty-phon is just great over other options since it only requires a single body on field.
Its a very specific last resort tool for when you would normally be out of plays. Alone it won't stop an opponent with gas. If you are both out of gas though it can win games.
Ratty Mar 16 @ 7:22pm 
I have it because it was in the decklist I was making when I started playing. Which I have since made several adjustments to as I learn the game. TY-PHON is only very occasionally useful, but I haven't found a replacement I wanna spend dust on, already took out another card to slot in Baronne.

It's a "why not?" card if you've got the room in your extra deck, because it's effects can be more useful than the drawbacks on rare occasions.

IIRC I've used it to bounce a summoned big bad back to extra deck, then link into Zeus on the next turn for game once or twice. But if it's the only tool in your toolbox you're most likely going down in a turn or two.

PS- I should say that it has the benefit of looking like Epyon from Gundam Wing. Easily in the top 5 coolest looking mechs in that show.
Last edited by Ratty; Mar 16 @ 8:28pm
Yerc2 Mar 16 @ 7:25pm 
It's saved my butt in a playground deck match by mainly using it as an easy to get out beatstick.
It also always feels cool to get out an XYZ monster by using one monster as material.
Situational card is situational.
Labrynth loves this dude.
Basically stop looking at him as a last resource and instead try to work him into your board.
Any deck that can go second with relative ease can end on a Ty-Phon and it is pretty busted against some decks. Synchro Decks hate him.
Meneluma Mar 17 @ 12:15pm 
Labrynth can get cheesy where you can drop the fiend kaiju guy then hand bounce it with typhon which can make some of the other labrynth effects live while potentially recycling the lock.
Labrynth has way too much free ED space to work with it, but Fairy Tail Luna is better if you want to double down on that strat.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 16 @ 10:46am
Posts: 14