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They probably don't even understand how to run a game like this. I mean look how lackluster the TCG is.
But whether you can expect players not to gravitate towards cards/Decks that dominate against others despite the change in cardpool... that's another conversation altogether.
Of course they will. Which is why one single "classic mode", be it 2004, 2010 or whatever, is, while desirable, not the solution. The solution is variation. The mode would change every week or at least every month. Not necessarily would the cardpool only be restricted by historic standards. There are millions and billions of possible cardpool restrictions, and each would lead to different decks being the best ones.
Also, this would be possible to monetize for Konami, because there are URs in all possible cardpools and people would be forced to pull for them, if they want the best deck all the time.
Why this is not being done is only explainable by risk aversion. Apparently the present monetization model -- printing cards with more and more outrageous effects and protections -- still works, there is this bunch of people who pour in 15-20k gems into the latest selection pack every month.
We shall see how long they can keep doing this. It wont be forever, because with this accelerating power creep, the game becomes more and more degenerate.
That way, everyone playing snake eyes and yubel can all frustrate themselves in ranked mode, while everyone else that just wants to have fun with fun decks, without constantly being floodgated and sitting through 20+ minute combos can all play rogue ranked. I have so many fun pet decks like madolche, solfachord, trickstar, p.u.n.k and even red-eyes that simply can't be used in ranked due to the state of the modern format, so a rogue ranked mode that doesn't allow the modern format would be ideal.
We got complaints in N/R format for everyone playing Infinitracks and other decks. We'll get complaints about Chaos/DAD/Tengu Plants/D.Rulers/PePe/Zoo/Gouki/Orcusts again based on whatever era we get.
At least argue you don't care for the current era of YGO meta, because if you don't think ye olde YGO didn't have meta's, and repetitive and exhausting meta's at that, you aint ever played ye olde YGO competitively.