Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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I have an idea to improve the game that will knock your socks off.
Alright, ladies and gentlemen, it's time for your clown awards, and this one is a doozy. You’ve probably heard people say ironically, "Just draw the out." Well, what if we always had that "out"?

ENTER: Extra Deck Spells and Traps.

Yes, you read that right.

So, what exactly is this? Inspired by cards like Nibiru and Ty-Phon, I envisioned a new set of cards that reside in your Extra Deck, fitting within the 15-card limit, designed to balance the game for players going second. These cards aim to reshape the game by punishing over-extension without veering into Tenpai territory.

How do they work? These cards stay in your Extra Deck face-up and can only be activated under specific conditions, similar to Nibiru and Ty-Phon. Their effects range from board wipes that can’t be countered, like Super Polymerization, to effects akin to Red Reboot or Cold Wave, and to a lesser extent, effects like Book of Eclipse and Swords of Revealing Light or Enemy Controller.

The public knowledge of these cards aims to make them seem less like automatic game-winning aZZ Pulls and more like a deterrent, creating the threat of nuclear retaliation and forcing your opponent to play conservatively. Similarly, if you over-extend, your opponent can use these cards against you too.

Since these cards count towards the 15-card Extra Deck limit, the goal is to reduce Extra Deck monster spam seen in decks like Snake-Eye and provide opposing players with a fair chance while also tempering the explosiveness of a deck. There are also more strategic options in best-of-three matches, as players can choose to side out these cards in favor of more Extra Deck monsters if they choose to go first, opting for recursion or attempting to bait out board wipes.

The purpose of these board wipes is to balance the game, so all generic cards of this nature should include effects that prevent the turn player from winning the game immediately. These effects might include lingering effects that prevent your opponent from taking damage, like Dark Ruler No More, or effects like Eater of Billions, which banishes your Extra Deck for the turn depending on the power of the spells.

Now, let’s not forget about traps. Hand traps designed to prevent OTKs, similar to Waboku, could also be integrated into the game. This approach would alleviate the burden on the ban list. Instead of relying on a massive ban list to address the tier-zero deck of the season, these cards would provide Konami with options to maintain game balance and work extra hard to mess the game but let me be clear: this is not a challenge to Konami.

I also envision archetype-specific Extra Deck spells for decks that genuinely need them. For example, Burning Abyss, Sylvans, Shaddoll, Monarch, Constellars, Battlin' Boxers, Elementsabers, and Ultra Athlete could benefit from Extra Deck spells and traps to kick-start their plays. This approach offers something different from the typical "Link 1 Monster that Searches the Field Spell that Searches the..." or dreaded cards like Poplar or Circular.

I know some of you might be thinking, "Oh great, now I'll be punished for playing Marincess and Ritual Beast."

First, if that’s the case, you probably deserved it. Second, this issue can be addressed with additional support that provides extra recursion and card recycling. This ensures that even link spam decks like Mathmech or Dragon Link are not completely sidelined and might even become the best decks of the format.

There’s also the issue of hand traps. With these types of cards in the Extra Deck, players might prefer to exchange hand traps for extension, recursion, battle traps, or cards like Swords of Revealing Light.

So what do you think?
Honk, honk.
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Exibindo comentários 3138 de 38
Escrito originalmente por sr5123rs:
Escrito originalmente por Ghost X:
if you are a Konami developer trying to tell this kind of idea, they will fire you immediately, you failed to attempt what is right for Konami, Money.
The people who designed Power of the Elements basically made 99% of the cards before it unplayable and seeing how they kept giving every card at least 3 effects, it doesn't seem like Konami was unhappy with the idea.

You can't please everyone, so the game has to act like a pendulum and have occasional tier zero formats while also having diverse formats.

Yes, there are people out there who love tier zero formats because those formats are the highest skill possible when it comes to deckbuilding, tech choices and piloting skills, as there's almost zero chance to run into a deck you haven't prepared for and it all comes down to how well you built your deck and how well you pilot it.

Diverse formats have the downside that you can run into decks you haven't prepared for because at the end of the day, the side deck is only 15 cards.
Escrito originalmente por C.C. スパークル:

Yes, there are people out there who love tier zero formats because those formats are the highest skill possible when it comes to deckbuilding, tech choices and piloting skills,

i disagree. if something is easier to prepare for and theres a paywall or disgust-wall keeping the competetion out, then thats not a sign for a high skill format .

with disgust-wall i mean something like ishizu-tearlements, where i could understand if people just dont want to engage at all and rather play sekiro or whatever.
Escrito originalmente por cybercybercybercyber4:
Escrito originalmente por C.C. スパークル:

Yes, there are people out there who love tier zero formats because those formats are the highest skill possible when it comes to deckbuilding, tech choices and piloting skills,

i disagree. if something is easier to prepare for and theres a paywall or disgust-wall keeping the competetion out, then thats not a sign for a high skill format .

with disgust-wall i mean something like ishizu-tearlements, where i could understand if people just dont want to engage at all and rather play sekiro or whatever.

"disgust-wall" is something extremely subjective.

You could hate Tearlaments as much as you want, that doesn't mean others don't love the deck, so for them, the Ishizu Tearlaments format could have been their most favorite format.

Also, being "easier to prepare for" isn't entirely true. While you know what you will face so you know what to prepare for, your opponent will also know that you're preparing for it, so they can tech in cards that will answer your potential counters and so on, creating quite the mind game, so it's not just a "it's easier to prepare for".
Escrito originalmente por C.C. スパークル:
You can't please everyone, so the game has to act like a pendulum and have occasional tier zero formats while also having diverse formats.
True enough but seems like different formats being always live has a decent chance to please the most amount of people. Just has the downside of maintaining multiple banlists and the likes but on the upside, people might want to play multiple of such formats and would buy more decks.
Escrito originalmente por cybercybercybercyber4:
i disagree. if something is easier to prepare for and theres a paywall or disgust-wall keeping the competetion out, then thats not a sign for a high skill format .

with disgust-wall i mean something like ishizu-tearlements, where i could understand if people just dont want to engage at all and rather play sekiro or whatever.
People are pretty diverse, so it's guaranteed that there are mfs who'd love constant tear mirrors too just like there are people who'd rather burn their cards than play a second vs that.
Escrito originalmente por sr5123rs:
Escrito originalmente por C.C. スパークル:
You can't please everyone, so the game has to act like a pendulum and have occasional tier zero formats while also having diverse formats.
True enough but seems like different formats being always live has a decent chance to please the most amount of people. Just has the downside of maintaining multiple banlists and the likes but on the upside, people might want to play multiple of such formats and would buy more decks.

With that I agree, and trust me, I've been a proponent of having the ability to create custom banlists in duel rooms since day 1.

I'm all in for giving people more ways in which they can play the game.
Escrito originalmente por Ghost X:
Escrito originalmente por Knud den Store 🧙‍♂:
I guess you are not prepared for that but your kids will like it.
Also these are not FREE board wipes, as I stated before, these comes with heavy drawbacks.
Oh and D/D/D is a deck that carries an entire arsenal that never sees play since they live or die on the first turn for the way they are currently played, the cost of the contracts is always meaningless.

In fact D/D/D could easily see play because it is also a pendulum deck with a lot of recursion.
You can still make a board that is High Wave Caesar two traps and one extra monster without triggering a board wipe.
If I ever suggest something to my kids I would tell them to play a simple game like Pokémon, your idea is just awful because it would kill a lot of decks easily and only become more and more viable for some decks like lab so they can abuse it on cards magic/trap of the extra deck, and more. the whole spell/trap on the extra deck will become the third hand, so we have cards in hand, the Gy, the extra deck monsters and the magic trap cards, isn't that too much? if you are a Konami developer trying to tell this kind of idea, they will fire you immediately, you failed to attempt what is right for Konami, Money.
So you want to kill decks for this idea, who would buy Marincess, and those cards now that they're useless? What can we do to them? throw in the garbage? and can't we think of those poor artists who drew them for nothing?

I've already seen several ideas/fixes for the current state of Ygo and they will never work, the only solution to the problem is to ban and limit the problematic cards as it should, otherwise let's all go play on duel rush.

Just for fun, tell me how are you picturing these cards would read like and why would these be any worse than Maxx C?
Ghost X 8/set./2024 às 0:46 
Escrito originalmente por Knud den Store 🧙‍♂:
Escrito originalmente por Ghost X:
If I ever suggest something to my kids I would tell them to play a simple game like Pokémon, your idea is just awful because it would kill a lot of decks easily and only become more and more viable for some decks like lab so they can abuse it on cards magic/trap of the extra deck, and more. the whole spell/trap on the extra deck will become the third hand, so we have cards in hand, the Gy, the extra deck monsters and the magic trap cards, isn't that too much? if you are a Konami developer trying to tell this kind of idea, they will fire you immediately, you failed to attempt what is right for Konami, Money.
So you want to kill decks for this idea, who would buy Marincess, and those cards now that they're useless? What can we do to them? throw in the garbage? and can't we think of those poor artists who drew them for nothing?

I've already seen several ideas/fixes for the current state of Ygo and they will never work, the only solution to the problem is to ban and limit the problematic cards as it should, otherwise let's all go play on duel rush.

Just for fun, tell me how are you picturing these cards would read like and why would these be any worse than Maxx C?
Idk, any card they would use, to not mention you said that they can't be countered like super poly, imagine the moment when i'm in the game with a monster that at least can negate something to save my aZZ, while my opponent use something in the extra deck any spell/or trap card that is broken that should be banned, and he uses as his big advantage to win, and i can't negate that.
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Publicado em: 5/set./2024 às 20:43
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