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Cheeky, lol.
I think for me, a boss monster is a monster that either has some form of protection or some form of strong interruption.
A decent stat line is often important.
Anyway the point is that I like cards like BLS as a boss but without protection it doesn't really shine as far as boss design goes. This is actually the big issue with the ritual BLS deck. The BLS rituals have no real protection.
I like your answer. Protection and stats is solid. Interruptions are themselves protection a lot of the time too.
God, the BLS rituals could be so much better. It's funny how the vanilla one could do some neat things if you used certain materials, but the deck is pretty janky.
And yeah, interruptions are in a way protection, but in a more interactive manner. I kind of like stuff that is more like Cyber Slash Harpie Lady that requires something to activates its effect rather than some generic omninegate.
Or as I said in my topic, Amazing Dragon who can have an explosive effect if it gets summoned.
Things like big gabonga I would consider the goblins boss monster, pretty obviously because it just enables everything that deck wants to do. It's an extender, its a point of interaction and its generic meaning you can run a bunch of rank 3 extenders to get into your goblin plays.
There's also cards like flameberge which have no negates either but is probably one of the best extenders the game has printed in a long time and its only quick effect is summoning a monster from the S/T zone on the opponents turn, which face value isn't as exciting until you look at the decks that use it and realize it can do things like summon your IP you set with its main phase effect. (which might I add, can be used as a form of spot removal on Turn 3 if needed)
Then you have my personal favorite boss monster in Ultimate Conductor Tyranno. I have been saying for a long time to anyone who listens, that I wish more boss monsters would get printed like this. Its a insanely strong card that has unique forms of interaction being that it can trigger Baby dino effects on their turn while also being a field wide book of moon. Then on turn 3, you can clear all the monsters you flipped and still get damage out of it, making the crack back even more deadly. If more monsters keep getting printed like this, I think YGO will be in a pretty good spot.
Having negates obviously is great, but having cards like UCT, Big Gabonga, even the new Ice Barrier lvl 10 Lancea keep getting made for their respective archtypes imo is way more interesting card design. It promotes different thoughts of play having to understand when the best time to use their effects are while making them and their respective archetypes feel more unique.
I do think YGO as a whole is getting better about boss monsters being printed that are more interesting than just towers monster with a lot of attack or a monster with an omninegate so I'm hopeful for the future of this game if they keep doing things like this.
I guess to round it out, what makes a boss monster a boss monster is essentially, what makes the deck and cards surrounding it worth playing in the first place.
For a more abstract description, it's the monster you're betting on securing a win or stopping a loss in its tracks by virtue of its own sheer power. Whether that's by being an unbreakable wall, a coup de grace, or the solution to beating either of the former.
So on one hand it either has to have multiple layers of actually relevant protection or constantly revive itself for little to no cost (at least within the context of the Deck it is supposed to be played in) and on the other it has to pressure your opponent in some way shape or form (either through interruptions, floodgating him or constantly generating advantages for the player who uses it).
The stats should either be high or not matter at all.
In the old days, simply having enough stats to run your opponent over by battle was enough. Even Envoy of the Beginning was 90% the fact that it was really easy to get out while running over everything and being able to attack a second time. It was singlehandedly responsible for Solemn Judgment being seen as having a real cost; 8k damage wasn't happening without a borderline custom hand, but 4k was worryingly easy.
Nowadays, "win you the game" is a little more abstract. You can make a case for base Eldlich in the pure deck, because even though he's mostly just a recursive beatstick he's also basically your only way of actually ending the game. In zombie pile he's not in contention.
Memento is a great example of it being done right, their boss monster is a huge beatstick that is easy for them to bring out and can attack a whole board, becoming a near-guaranteed OTK even through piercing with their other cards, but also has a trap that turns him into negates and a field spell that brings that recycles the trap. It's a self-sustained engine that does enough to be worth building around as a win condition, and rewards you for playing specifically this deck over anything else.
Preferably the boss monsters are also unique in their own way, because there are only so many times you can print "negate and destroy" or "your opponent can not" before it gets stale