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And the answer is yes it's fun.
I don't have a problem with them getting a full board it's more the fact that every deck seems to require that full board to take 10 mins of summoning things to summon over them to summon over that to summon over that
i certainly dont have fun solitairing for 10 mins, i did in the past (firewall loop, not MD), it was very strong playing though multiple handtraps but it got very boring.
Maybe they never played a solitair deck before and now wasted all those gems on it, so they feel like they have to stick with it. i dont think they still have fun.
We need more "big guy" decks though like Eldlich or Monarch whose whole thing is you just have one or two big monsters, I think they're neat.
You don't get much bigger than that often.
I think Generaider might be similar to what I mean, it's even themed as an RPG boss battle kind of thing too. I don't know how exactly it plays but I'm very excited to put the deck together and try it out for myself.
Well either way thanks for the suggestion, I'll take a look at it.
True, even with decks that have a lot of xeno locks or restrictions to prevent playing anything with a different game plan (see Runick and all their quick-play spells skipping your next battle phase) don't end up working. It's the same kind of issue with floodgates in how combo decks can use floodgates after doing their full combo.
I don't see a solution that could even properly address that outside of giving said cards a "you cannot do [x] during the turn you activate this card" like Duality or a timing restriction like Extrav.