Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

View Stats:
vatszero Nov 7, 2024 @ 12:47am
Do people actually enjoy play solitaire for 10 mins at the start of every duel?
I just opened up master duel to try and complete the dailies and go to sleep but every game is just 10 mins of someone setting up a board that I am not even entirely sure if they are doing anything new with each step? I just see monsters keep getting cycled in and out, I am playing an old mayakashi deck I had from the start of the game, coming back recently to play again. I used to think that deck was slow as I set up the sycro climb but atleast that has a flow I can get into. I watch these other decks and it seems every other deck in the game right now wants to chain after chain and by the end of it end up with a board just slightly better then they started

And I just have to ask, is this fun to people? just duel after duel where you either have to move cards around for 10 mins or watch the other player do that just before you can start the game?
< >
Showing 1-15 of 15 comments
76561199378662608 Nov 7, 2024 @ 12:59am 
Mayakashi can do that too bruh, if you can't do that means you're playing the deck wrong bruh.

And the answer is yes it's fun.
vatszero Nov 7, 2024 @ 1:15am 
Originally posted by IsZ:
Mayakashi can do that too bruh, if you can't do that means you're playing the deck wrong bruh.

And the answer is yes it's fun.
I mean I go through my loops end up with the link 4 and it isn't fast I would consider it slow but I am still done within afew mins. I wish i didn't have to go through and synchro each one one at a time each time though, that used to be slow when I first played master duel but now it seems like a pretty fast thing as any game I play i just gotta pull up another game to play while they do their turn
Originally posted by vatszero:
Originally posted by IsZ:
Mayakashi can do that too bruh, if you can't do that means you're playing the deck wrong bruh.

And the answer is yes it's fun.
I mean I go through my loops end up with the link 4 and it isn't fast I would consider it slow but I am still done within afew mins. I wish i didn't have to go through and synchro each one one at a time each time though, that used to be slow when I first played master duel but now it seems like a pretty fast thing as any game I play i just gotta pull up another game to play while they do their turn
Well you completed your board and your opponent have to do their play depends on your board condition so it's normal that it can take some times. Your patience is your own issue though.
vatszero Nov 7, 2024 @ 1:51am 
Originally posted by IsZ:
Originally posted by vatszero:
I mean I go through my loops end up with the link 4 and it isn't fast I would consider it slow but I am still done within afew mins. I wish i didn't have to go through and synchro each one one at a time each time though, that used to be slow when I first played master duel but now it seems like a pretty fast thing as any game I play i just gotta pull up another game to play while they do their turn
Well you completed your board and your opponent have to do their play depends on your board condition so it's normal that it can take some times. Your patience is your own issue though.
I mean there's like 2 issues, 90% of the time I don't actually complete my board, cause all my special summons are negated by just any hand trap and usually require me to use my normal summon so I just lose to any hand trap, at all, guess skill issue picking a deck that exist in the game based on what I like instead of doing research before starting the game and not wasting my resources, my bad trying to make a new deck but can't finish dailies cause I can't play any cards cause everything is negated

I don't have a problem with them getting a full board it's more the fact that every deck seems to require that full board to take 10 mins of summoning things to summon over them to summon over that to summon over that
its not every deck, not even halve of the more competetive ones.
i certainly dont have fun solitairing for 10 mins, i did in the past (firewall loop, not MD), it was very strong playing though multiple handtraps but it got very boring.
Maybe they never played a solitair deck before and now wasted all those gems on it, so they feel like they have to stick with it. i dont think they still have fun.
Zephyr Nov 7, 2024 @ 11:16am 
Decks that do that aren't fun personally (but there's probably some people that do enjoy them), but they're extremely easy to play so they're good for ranked.

We need more "big guy" decks though like Eldlich or Monarch whose whole thing is you just have one or two big monsters, I think they're neat.
e-dood Nov 7, 2024 @ 11:18am 
Originally posted by Zephyr:
Decks that do that aren't fun personally (but there's probably some people that do enjoy them), but they're extremely easy to play so they're good for ranked.

We need more "big guy" decks though like Eldlich or Monarch whose whole thing is you just have one or two big monsters, I think they're neat.
Good thing they added Tenpai.

You don't get much bigger than that often.
Soji Nov 7, 2024 @ 11:21am 
Waiting your turn is expected and its not going to take 10 minutes on master duel either considering the timer is only 300 seconds, even with the pauses for animations it can't take 10 minutes, but to answer, no I dont typically hate it, I wouldn't be playing this game if i did. Tho it does kinda suck waiting for your turn when there's not interaction you can do, them's the breaks
Last edited by Soji; Nov 7, 2024 @ 11:25am
Lecorbak Nov 7, 2024 @ 11:28am 
when you don't win the coin flip when trying to do your quests, just quit the game and launch again until you win the coin flip, so that you'll be able to complete your quests.
Zephyr Nov 7, 2024 @ 11:31am 
Originally posted by e-dood:
Originally posted by Zephyr:
Decks that do that aren't fun personally (but there's probably some people that do enjoy them), but they're extremely easy to play so they're good for ranked.

We need more "big guy" decks though like Eldlich or Monarch whose whole thing is you just have one or two big monsters, I think they're neat.
Good thing they added Tenpai.

You don't get much bigger than that often.
They still summon a bunch, so it doesn't hit the same. I'm talking a max of like 3 summons with an endboard of only a max of 2 really big monsters and maybe a half full backrow.

I think Generaider might be similar to what I mean, it's even themed as an RPG boss battle kind of thing too. I don't know how exactly it plays but I'm very excited to put the deck together and try it out for myself.
e-dood Nov 7, 2024 @ 11:34am 
Originally posted by Zephyr:
Originally posted by e-dood:
Good thing they added Tenpai.

You don't get much bigger than that often.
They still summon a bunch, so it doesn't hit the same. I'm talking a max of like 3 summons with an endboard of only a max of 2 really big monsters and maybe a half full backrow.

I think Generaider might be similar to what I mean, it's even themed as an RPG boss battle kind of thing too. I don't know how exactly it plays but I'm very excited to put the deck together and try it out for myself.
Voiceless Voice does it pretty well.
Zephyr Nov 7, 2024 @ 11:50am 
Originally posted by e-dood:
Originally posted by Zephyr:
They still summon a bunch, so it doesn't hit the same. I'm talking a max of like 3 summons with an endboard of only a max of 2 really big monsters and maybe a half full backrow.

I think Generaider might be similar to what I mean, it's even themed as an RPG boss battle kind of thing too. I don't know how exactly it plays but I'm very excited to put the deck together and try it out for myself.
Voiceless Voice does it pretty well.
I was considering that, might ask a guy I know about it...

Well either way thanks for the suggestion, I'll take a look at it.
e-dood Nov 7, 2024 @ 11:51am 
Originally posted by Zephyr:
Originally posted by e-dood:
Voiceless Voice does it pretty well.
I was considering that, might ask a guy I know about it...

Well either way thanks for the suggestion, I'll take a look at it.
Just note, VV is pretty expensive in Master Duel.
HeraldOfOpera Nov 7, 2024 @ 12:19pm 
Originally posted by Zephyr:
Originally posted by e-dood:
Good thing they added Tenpai.

You don't get much bigger than that often.
They still summon a bunch, so it doesn't hit the same. I'm talking a max of like 3 summons with an endboard of only a max of 2 really big monsters and maybe a half full backrow.

I think Generaider might be similar to what I mean, it's even themed as an RPG boss battle kind of thing too. I don't know how exactly it plays but I'm very excited to put the deck together and try it out for myself.
The problem with making decks like these is finding a way to prevent people from going full combo and then playing cards from those decks on top. Monarchs do well at this, but fail at basically every other measure of being a good or playable deck. Even when they were good, they still bricked pretty regularly.
Zephyr Nov 7, 2024 @ 12:33pm 
Originally posted by e-dood:
Originally posted by Zephyr:
I was considering that, might ask a guy I know about it...

Well either way thanks for the suggestion, I'll take a look at it.
Just note, VV is pretty expensive in Master Duel.
Oof, I'll keep it in mind...
Originally posted by HeraldOfOpera:
Originally posted by Zephyr:
They still summon a bunch, so it doesn't hit the same. I'm talking a max of like 3 summons with an endboard of only a max of 2 really big monsters and maybe a half full backrow.

I think Generaider might be similar to what I mean, it's even themed as an RPG boss battle kind of thing too. I don't know how exactly it plays but I'm very excited to put the deck together and try it out for myself.
The problem with making decks like these is finding a way to prevent people from going full combo and then playing cards from those decks on top. Monarchs do well at this, but fail at basically every other measure of being a good or playable deck. Even when they were good, they still bricked pretty regularly.
True, even with decks that have a lot of xeno locks or restrictions to prevent playing anything with a different game plan (see Runick and all their quick-play spells skipping your next battle phase) don't end up working. It's the same kind of issue with floodgates in how combo decks can use floodgates after doing their full combo.

I don't see a solution that could even properly address that outside of giving said cards a "you cannot do [x] during the turn you activate this card" like Duality or a timing restriction like Extrav.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Nov 7, 2024 @ 12:47am
Posts: 15