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I do not wanna sound rude but the game DOES tell you, it's on the card effects
In most cases I agree with you.
Skill Drain reuse example:
Skill Drain is a continuous trap card and by reading the face up cards on the ground, you can spot it easily
But when a card that prevents you from activating effects or summoning monsters is no longer on the field, it becomes difficult to identify which card that card will be next!
In cases like these it would be helpful if the game told you which card is preventing you from summoning / activating your own.
Right now, in such a situation, if at first you don't know that a certain card is preventing you from using yours, then it becomes difficult to locate that card and you should read them one at a time until you find it.
To be exact, I'm not asking the game to give you any special warnings when these cards are played.
I'm just saying it would be more practical if it showed you which card blocked that action, so you will be the one to read what that card does and where it is at that moment.
It's just to easily find that card without having to locate it looking for and wasting time unnecessarily.
Information is an important aspect of the skill behind Yu-Gi-Oh the card game. Rather than afking while your opponent does his plays, paying attention to every card he's doing is critical to understanding what threats are on the field... and off of it.
NOT that the game tells you that card will block that action later.
But when you try to do that action, it tells you which card is preventing you from doing it. Then you click on that card and see what exactly it does.
I don't know how it works in tournaments but, will your opponent show you which card is blocking you? I mean of course when you try to activate yours and not when he plays it.
Equipment Spells. they always show you which monster they are related to. Then you have to be the one watching what they do.
Terrain Spells. If you hover the cursor over a field spell, or a monster it affects, a symbol appears on both of them to indicate that the field spell affects that monster card.
Then it's up to the player to see what they do.
I don't want the game to warn me about a card. I would simply like if I try to do that action it would tell me which card is blocking me! Just like with Terrain Spells and Equipment Spells, which itself tells you that those cards are having an effect on monsters.
Let's pretend your opponent plays a card preventing you from using dragon-type monsters!
I don't want when the opponent plays that card the game warns you about what he is doing.
It would simply be handy if when I try to summon a dragon-type monster, a prohibition symbol with a link to that card comes out instead of the summon command.
As if the other player is telling you why you can't do that thing.
I'm talking about directions, not warnings!
There's a "duel log" you can check with one of the buttons in the bottom-right corner of the screen. This might help in some of these situations.
Generally everything that happened quite clear.
Except the situation I ask for.
When a card cannot be used, the command to summon / activate that card simply does not appear and you have no way of knowing what the cause is.
I once happened to get confused and activate a monster effect myself that prevented me from summoning my other monster normally.
I thought you couldn't summon my monster because of an opponent's card.
I have wasted time looking through the opponent's cards in vain.
This is why it would be useful for the game to tell you which card you are blocking.
It would have been useful if a prohibition symbol and the card blocking that action would appear instead of the summon command.
In another case, I couldn't activate a spell card. Here, too, I never knew the cause.
I repeat. I don't want the game to warn you about what a card can do.
I only ask that if I can't play a card because of another card, tell me which card it is, then I'll go and read what exactly that card does.