Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

View Stats:
Balmung Jan 31, 2022 @ 3:27am
When you can't activate cards ...
When you can't activate cards ...

Forgive my English.
Is it possible to make sure that if a monster card cannot be summoned or does not activate the effect, use the effect to put a symbol to make it clear that it cannot be activated, but also the icon of the card that negates that particular action?
Currently there is only the prohibition symbol when a monster cannot activate the effect, the game does not tell you which card is preventing you.

Even with trap and spell cards, if you can't activate them due to a card's effect, it would be very useful to know which card is preventing you from activating it.

I am not asking that the game tell you in advance the things you cannot do. It would simply be convenient if clicking on the card you want to play but, you cannot activate it, it would be useful if the game simply told you which card is blocking yours.


A simple example:
My opponent uses the "Skill Drain" trap card which at the cost of 1000 LP cancels the effects of face-up monsters.
In this case, currently, the prohibition symbol comes out on all face-up monsters with effect but it must be up to the player to understand which card negates the effect of your monsters.
It would be very useful if clicking on a monster with effect, an indication appeared that makes me understand that it is "Skill Drain" that prevents me from activating the effect of my card.

I hope Google Translate translated in an understandable way.
< >
Showing 1-7 of 7 comments
Originally posted by Balmung:
When you can't activate cards ...

Forgive my English.
Is it possible to make sure that if a monster card cannot be summoned or does not activate the effect, use the effect to put a symbol to make it clear that it cannot be activated, but also the icon of the card that negates that particular action?
Currently there is only the prohibition symbol when a monster cannot activate the effect, the game does not tell you which card is preventing you.

Even with trap and spell cards, if you can't activate them due to a card's effect, it would be very useful to know which card is preventing you from activating it.

I am not asking that the game tell you in advance the things you cannot do. It would simply be convenient if clicking on the card you want to play but, you cannot activate it, it would be useful if the game simply told you which card is blocking yours.


A simple example:
My opponent uses the "Skill Drain" trap card which at the cost of 1000 LP cancels the effects of face-up monsters.
In this case, currently, the prohibition symbol comes out on all face-up monsters with effect but it must be up to the player to understand which card negates the effect of your monsters.
It would be very useful if clicking on a monster with effect, an indication appeared that makes me understand that it is "Skill Drain" that prevents me from activating the effect of my card.

I hope Google Translate translated in an understandable way.


I do not wanna sound rude but the game DOES tell you, it's on the card effects
Soda Jan 31, 2022 @ 4:28am 
Or you could read the cards that get played
Balmung Jan 31, 2022 @ 5:24am 
Originally posted by メイドの召喚獣ーレイ:
Or you could read the cards that get played


Originally posted by メイドの召喚獣ーレイ:
Or you could read the cards that get played

In most cases I agree with you.
Skill Drain reuse example:
Skill Drain is a continuous trap card and by reading the face up cards on the ground, you can spot it easily

But when a card that prevents you from activating effects or summoning monsters is no longer on the field, it becomes difficult to identify which card that card will be next!

In cases like these it would be helpful if the game told you which card is preventing you from summoning / activating your own.

Right now, in such a situation, if at first you don't know that a certain card is preventing you from using yours, then it becomes difficult to locate that card and you should read them one at a time until you find it.

To be exact, I'm not asking the game to give you any special warnings when these cards are played.
I'm just saying it would be more practical if it showed you which card blocked that action, so you will be the one to read what that card does and where it is at that moment.
It's just to easily find that card without having to locate it looking for and wasting time unnecessarily.
Kyutaru Jan 31, 2022 @ 5:31am 
Seems you want knowledge that you won't get even at a tournament. I doubt your opponent is going to tell you if one of your cards has no effect on their stuff. He's just going to let you play the card then point out that it has no effect.

Information is an important aspect of the skill behind Yu-Gi-Oh the card game. Rather than afking while your opponent does his plays, paying attention to every card he's doing is critical to understanding what threats are on the field... and off of it.
Balmung Jan 31, 2022 @ 7:35am 
Originally posted by Kyutaru:
He's just going to let you play the card then point out that it has no effect.
That's exactly what I'm asking!
NOT that the game tells you that card will block that action later.
But when you try to do that action, it tells you which card is preventing you from doing it. Then you click on that card and see what exactly it does.

I don't know how it works in tournaments but, will your opponent show you which card is blocking you? I mean of course when you try to activate yours and not when he plays it.

Equipment Spells. they always show you which monster they are related to. Then you have to be the one watching what they do.

Terrain Spells. If you hover the cursor over a field spell, or a monster it affects, a symbol appears on both of them to indicate that the field spell affects that monster card.
Then it's up to the player to see what they do.

I don't want the game to warn me about a card. I would simply like if I try to do that action it would tell me which card is blocking me! Just like with Terrain Spells and Equipment Spells, which itself tells you that those cards are having an effect on monsters.

Let's pretend your opponent plays a card preventing you from using dragon-type monsters!
I don't want when the opponent plays that card the game warns you about what he is doing.
It would simply be handy if when I try to summon a dragon-type monster, a prohibition symbol with a link to that card comes out instead of the summon command.
As if the other player is telling you why you can't do that thing.

I'm talking about directions, not warnings!
HeraldOfOpera Jan 31, 2022 @ 7:48am 
If you select a card on the field, there'll be an "influence" option to see any lingering effects that are applying to it. I see this a lot on my Lyrilusc Xyz and will probably still see it when I get around to switching to Zoodiac. This is how you can tell that Mekk-Knight Crusadia Avramax survived because he was made with I:P Masquerena.

There's a "duel log" you can check with one of the buttons in the bottom-right corner of the screen. This might help in some of these situations.
Balmung Jan 31, 2022 @ 8:38am 
Originally posted by HeraldOfOpera:
If you select a card on the field, there'll be an "influence" option to see any lingering effects that are applying to it. I see this a lot on my Lyrilusc Xyz and will probably still see it when I get around to switching to Zoodiac. This is how you can tell that Mekk-Knight Crusadia Avramax survived because he was made with I:P Masquerena.

There's a "duel log" you can check with one of the buttons in the bottom-right corner of the screen. This might help in some of these situations.
The duel log is used.
Generally everything that happened quite clear.
Except the situation I ask for.

When a card cannot be used, the command to summon / activate that card simply does not appear and you have no way of knowing what the cause is.

I once happened to get confused and activate a monster effect myself that prevented me from summoning my other monster normally.
I thought you couldn't summon my monster because of an opponent's card.
I have wasted time looking through the opponent's cards in vain.
This is why it would be useful for the game to tell you which card you are blocking.
It would have been useful if a prohibition symbol and the card blocking that action would appear instead of the summon command.

In another case, I couldn't activate a spell card. Here, too, I never knew the cause.

I repeat. I don't want the game to warn you about what a card can do.
I only ask that if I can't play a card because of another card, tell me which card it is, then I'll go and read what exactly that card does.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jan 31, 2022 @ 3:27am
Posts: 7