Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

Näytä tilastot:
Limit Extra Deck Summoning in this game, the TCG, and the OCG?
I think doing so can fix many of the balancing issues and pacing issues of this game, the TCG, and the OCG.

I think the following are the best ways of doing so...
1.) Players can only do 1 Normal Summon, Tribute Summon, or Extra Deck Summon per turn.
2.) Players can only do 1 Normal Summon or Tribute Summon per turn and 1 Extra Deck Summon per turn.

What are your thoughts on doing so?
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Näytetään 31-45 / 83 kommentista
G3 31.1.2022 klo 9.35 
Op wants to play Draco/Monarch/Burn/Eldlich/Subterror format.
Yea, not going to happen since that defeats the point of combos existing and most card effects. Doing that would defeat the purpose behind most cards.
Master Rule 4 was the best format to Yu-Gi-Oh, I quit Yu-Gi-Oh when master Rule 5 came because I do not want to see the same old OTK FTK again.
But still Master rule 4 with all negators and towers was no the best fun experience of the game.
It would be better if Konami give us continuous protection card "spell/trap" which are not affected by monster effect.
For example I wish if we have a card like "sword of revealing lights" but not affected by monster effect.
Reptile lähetti viestin:
Master Rule 4 was the best format to Yu-Gi-Oh, I quit Yu-Gi-Oh when master Rule 5 came because I do not want to see the same old OTK FTK again.
But still Master rule 4 with all negators and towers was no the best fun experience of the game.
It would be better if Konami give us continuous protection card "spell/trap" which are not affected by monster effect.
For example I wish if we have a card like "sword of revealing lights" but not affected by monster effect.

FTKs and OTKs existed in MR4 as well for high level plays. Sorry bud.
zephydel lähetti viestin:
I think doing so can fix many of the balancing issues and pacing issues of this game, the TCG, and the OCG.

I think the following are the best ways of doing so...
1.) Players can only do 1 Normal Summon, Tribute Summon, or Extra Deck Summon per turn.
2.) Players can only do 1 Normal Summon or Tribute Summon per turn and 1 Extra Deck Summon per turn.

What are your thoughts on doing so?

this is a terrible idea. This would kill most of the decks in the metagame both on master duel and IRL tcg & OCG games. Why should Konami/Komoney change the structure of the entire game just because you can't adapt and evolve as the game has? You sound like one of those extremely bitter genwunners/yugiboomers who think the DM era/playground rules era is all that is and should be to yugioh when this is clearly not the case. If you can't accept this bitter fact maybe you're better off not playing yugioh at all
conman.mulvania lähetti viestin:
Reptile lähetti viestin:
Master Rule 4 was the best format to Yu-Gi-Oh, I quit Yu-Gi-Oh when master Rule 5 came because I do not want to see the same old OTK FTK again.
But still Master rule 4 with all negators and towers was no the best fun experience of the game.
It would be better if Konami give us continuous protection card "spell/trap" which are not affected by monster effect.
For example I wish if we have a card like "sword of revealing lights" but not affected by monster effect.

FTKs and OTKs existed in MR4 as well for high level plays. Sorry bud.

I know OTK, FTK existed from long time.
Zoie Shales lähetti viestin:
zephydel lähetti viestin:
Why?

Because they simply won't.

It would be a insanely massive change to the game, rendering plenty of decks that duelists invested time and money on practically unplayable, all because you don't like how the game is like in 2022.
Not a strong argument for your point at all. The very fact that the game is the way it is now means its rendered countless decks that duelists invested time and money into practically unplayable just to change how the game is played.

Lets not pretend KONAMI has any sort of fanbase loyalty, they are constantly upping the complexity the game just so you have to buy more cards to keep up. Its a very simple marketing technique to keep milking the cash out of the "loyal" players.

There are plenty of reasons why they would probably not limit extra deck summons, but the idea that it would have a negative impact on the already established player base simply isn't one of them.
zephydel lähetti viestin:
Grand Captain Speedy Dash lähetti viestin:
While I'm a little for limiting extra deck plays, what your suggesting is too limiting. Lunalight is a deck that has effects to allow it to fusion summon multiple times in a turn, where there is two alternatives otherwise it is required for certain fusion summoned monsters in that deck.
What do you think is the best way to limit extra deck summoning?
the best way is dont Mayakashi is always brought up its a casual deck that is pretty harmless but requires them to use a insanely strong loop to lack of a better word synchro climb to their boss monsters and get them in the graveyard just that loop locks them into mayakashi summons any limits placed on summons by people who quite honestly refuse to run hand trap lineups or refuse to learn the game more in depth (im not claiming you exactly but the sorts that usually end up making threads like this tend to be of that persuasion) will only end up making a casual deck that did nothing wrong entirely unplayble. The fun fact is decks that can immediately put up a baronne with a few summons while they are already the most powerful decks typically would continue to be so and the limits would make them even harder to out ruining the game well maybe its not so fun but I think severely limiting what we can do in turns would completely destroy the games playability given yugioh was not designed with that in mind.
Statik lähetti viestin:
Zoie Shales lähetti viestin:

Because they simply won't.

It would be a insanely massive change to the game, rendering plenty of decks that duelists invested time and money on practically unplayable, all because you don't like how the game is like in 2022.
Not a strong argument for your point at all. The very fact that the game is the way it is now means its rendered countless decks that duelists invested time and money into practically unplayable just to change how the game is played.

Lets not pretend KONAMI has any sort of fanbase loyalty, they are constantly upping the complexity the game just so you have to buy more cards to keep up. Its a very simple marketing technique to keep milking the cash out of the "loyal" players.

There are plenty of reasons why they would probably not limit extra deck summons, but the idea that it would have a negative impact on the already established player base simply isn't one of them.

Master Rule 4.

That completely destroyed extra deck summoning for everything that wasn't Link, and players made a huge backlash, to a point where, except for Pendulums, everything got reverted to pre-Link era.

Turns out there actually is a precedent, and as expected, it shows players don't like it.

Also, there's a massive difference between "unplayable because the game doesn't allow you to play it" and "unplayable at the top spots in a tournament". You can play Dark Garbegician or Brick-Eyes or anything for that matter, the game doesn't prevent you to do so.

Find a like minded person to yourself, make a duel room, and duel to your heart's content with your 2002 deck, most you're missing are a few banned cards or maybe something got erratad, but beside that, nothing is stopping you.

Now let's compare it the other way around, they add that "special summon limit", cook, unlike in the previous case, I can't just make a room with friend and use my Marincess or Evil Twin deck, the game itself doesn't let me play that deck.

Now you see the difference?

Don't like modern, find like minded people and play in duel rooms, while making a Paleozoic deck for rank, stay in silver, and do 1 ranked duels a day, maybe 2 at most, and done, all your dailies that require ranked are done.
C.C. アヌビス lähetti viestin:
Statik lähetti viestin:
Not a strong argument for your point at all. The very fact that the game is the way it is now means its rendered countless decks that duelists invested time and money into practically unplayable just to change how the game is played.

Lets not pretend KONAMI has any sort of fanbase loyalty, they are constantly upping the complexity the game just so you have to buy more cards to keep up. Its a very simple marketing technique to keep milking the cash out of the "loyal" players.

There are plenty of reasons why they would probably not limit extra deck summons, but the idea that it would have a negative impact on the already established player base simply isn't one of them.

Master Rule 4.

That completely destroyed extra deck summoning for everything that wasn't Link, and players made a huge backlash, to a point where, except for Pendulums, everything got reverted to pre-Link era.

Turns out there actually is a precedent, and as expected, it shows players don't like it.

Also, there's a massive difference between "unplayable because the game doesn't allow you to play it" and "unplayable at the top spots in a tournament". You can play Dark Garbegician or Brick-Eyes or anything for that matter, the game doesn't prevent you to do so.

Find a like minded person to yourself, make a duel room, and duel to your heart's content with your 2002 deck, most you're missing are a few banned cards or maybe something got erratad, but beside that, nothing is stopping you.

Now let's compare it the other way around, they add that "special summon limit", cook, unlike in the previous case, I can't just make a room with friend and use my Marincess or Evil Twin deck, the game itself doesn't let me play that deck.

Now you see the difference?

Don't like modern, find like minded people and play in duel rooms, while making a Paleozoic deck for rank, stay in silver, and do 1 ranked duels a day, maybe 2 at most, and done, all your dailies that require ranked are done.
Ive never said I myself don't have a halfway relevant deck, I'm just making comment on how the game has progressed.

I have a modern deck with modern cards, I just don't like the whole 10 minute plays and 30 summons a turn. I'm in plat and have picked apart these kind of plays in a couple moves.

Its actually funny making people rage quit after disassembling their whole strategy because they think they put every unbeatable card on the table, and when they realize their board they set up had a couple holes in it they cant take it.

Big shoutout to most of the current Floowandereeze playerbase (most not all) who cant take it if they cant get their stupid Empen out on their first turn and rage quit before the duel has even started.

Not by any means saying I'm the best player or have the best deck, but its funny how many people believe having "good cards" makes you a "good player." these are the type of people KONAMI loves to milk and manipulate with skewed events that directly cater to their new cards.
Viimeisin muokkaaja on Statik; 25.7.2022 klo 17.25
i think those are already hard enough to do on many decks but we need less limits on normal summons. this would make boar wiping of decks that rely heavily on it harder... now its so easy when you can just summon one and they get to destroy one or sometimes more
1 summon per turn? NO PROBLEM!

*Summons timelords*
Soren 24.7.2022 klo 21.54 
The suggestion of two split between deck summons per turn is untenable. Ridiculous on how many decks it would kill, basically 98% of the meta. Honestly, the deck I run would probably heavily benefit from it, but that's besides the point. A better suggestion is starting high, like 10 special summons per turn, so even cards that punish your opponent for summoning 5 times in one main phase are still functional. And people aren't taking 15 minute turns either then if they can only special summon ten times.

Heck, I'd settle for Konami fixing their stupid timer. Event has 300 seconds on the clock, opponent takes 10 minutes to make their first move even though there is no extra deck. My youtube video is already over and I'm wondering why I even play Yugioh anymore when I get matches like that. Because waiting ten minutes before I can play a game is cancer and I wouldn't defend it if any other game did it.
Viimeisin muokkaaja on Soren; 24.7.2022 klo 21.55
While I agree there should me a restriction, only one Extra Deck summon per turn is too restrictive.
Soren lähetti viestin:
The suggestion of two split between deck summons per turn is untenable. Ridiculous on how many decks it would kill, basically 98% of the meta. Honestly, the deck I run would probably heavily benefit from it, but that's besides the point. A better suggestion is starting high, like 10 special summons per turn, so even cards that punish your opponent for summoning 5 times in one main phase are still functional. And people aren't taking 15 minute turns either then if they can only special summon ten times.

Heck, I'd settle for Konami fixing their stupid timer. Event has 300 seconds on the clock, opponent takes 10 minutes to make their first move even though there is no extra deck. My youtube video is already over and I'm wondering why I even play Yugioh anymore when I get matches like that. Because waiting ten minutes before I can play a game is cancer and I wouldn't defend it if any other game did it.
The cruelty, as they say, is the point; the suggestion is intended to kill off every deck released in the last 15 years.
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