Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Merilirem 13 AGO 2024 a las 3:44
If Yugioh was remade, what shouldn't be part of it?
I know I know, practically a salt farm thread. I just felt certain things were literal mistakes.

So what do you think should never have been a part of Yugioh?
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Mostrando 16-30 de 97 comentarios
. 13 AGO 2024 a las 8:59 
Publicado originalmente por draconicepic:
Oh! Test one is easy!

First, no hand-ripping effects! They have been, and for ever will be, an absolute bane because it allows the turn-1 player to remove cards from the hand of the turn-2 player before they can even play the game.

Second, all floodgates should require upkeep and have restrictions. The reason most floodgates absolutely suck is because a player can go full combo, put down a floodgate, and watch they're opponent be helpless to do anything. Then, because there is no upkeep, they stay on the field forever until you draw removal (assuming it doesn't get negated).

Third, no generic boss monsters period. Generic boss monsters cause excessive amounts of power creep. For example, because of Baronne, every level 10 synchro monster has to be borderline busted to be played otherwise no one would play it over Baronne.

This ultimately all comes down to one keep point: cards need more restrictions! I have no wish to kill combo decks, but permitting every deck mesh flawlessly with every other deck is just terrible game design. Sadly, Konami will just pretend cards like Maxx "C" somehow fix all the problems the current state of the game while continuing to print ever more busted cards with no limitations (power creep be damned).

I have a wish to kill combo decks, but I agree with almost every point you have.

My issue specifically with your post is having an upkeep for floodgates. Insofar as having a restriction on a lot of them, that's fine; I think Vanity's Emptiness could come back, for example, if you can only activate it under the condition that you control no special summoned monsters (and do a bunch of hits to Floow to compensate). However, a lot of them sit to prevent the ridiculous from happening within the game. Even now, what floodgates are there still in the game which are mainstream? Droll, and what else?

I need a reminder, in all honesty.
76561199543893354 13 AGO 2024 a las 12:05 
Card limits yo. Most should be at 1 copy per deck, unless it's crucial for something to work like Mystical Shine Ball or Blue-Eyes.
Otto 13 AGO 2024 a las 12:24 
Well, since someone already brought up generic boss monsters, I'll throw one card combos out there. This idea that someone can have a full blowout turn, get that board nuked, then go full combo again because they top deck a starter or something that searches that starter is honestly insane.

And make archetypes more xenophobic. The fact that decks with fun gimmicks can have the fun ripped out of them, amalgamated with other engines and be used exclusively to vomit generic boss monster onto the field is just depressing every time Konami thinks up an interesting archetype/deck idea.
G3 13 AGO 2024 a las 12:55 
Cards that have effects say "cannot" and "can only" or, "nether player can". Unless it pertains to the controller as a restrictions to keep cards in archetype like Fusion Destiny or to certain types of cards like Orcust monsters. This would also include cards like Branded Lost and others like it.

Extra deck monsters without in archetype summoning materials or on theme materials. For example, Tri-brigade can still use non-Tri monsters as link material like zoodiacs to make their link monsters. But, have cards like Barrone de Fleur would need to be made with at least one "Fleur" monster or only with "Fleur" monsters.
Raven 13 AGO 2024 a las 13:12 
No freaking banlist. Choice restrict everything. Do this from day one, and the game will consistently be in a healthier state. The only loser in this would be konami, because it means they won't get rewarded for their scummy tactics of ban/break releases repeat ad nauseam for the big bucks.
Última edición por Raven; 13 AGO 2024 a las 13:12
HeraldOfOpera 13 AGO 2024 a las 14:58 
Publicado originalmente por Raven:
No freaking banlist. Choice restrict everything. Do this from day one, and the game will consistently be in a healthier state. The only loser in this would be konami, because it means they won't get rewarded for their scummy tactics of ban/break releases repeat ad nauseam for the big bucks.
They had several years at the start of the game where they didn't ban cards. That didn't stop them from making broken designs. If anything, the possibility of bans keeps powercreep in check slightly, because they can make cards that are only as good as the banned cards instead of better.
Silyon 13 AGO 2024 a las 15:28 
Costless negations and floodgates have always been a cancer on the game. I've no issue with floodgates when they're as inconveniant for my opponent as they are for me, and I've no issue with negations when the opponent loses some manner of tangible advantage for doing so. Advantage like tributing the monster with the negation, or discarding a card, or even the Solemn thing of paying half your LP. At some point they stopped printing negates and floodgates with such costs and they really shouldn't have.

Publicado originalmente por Otto:
And make archetypes more xenophobic. The fact that decks with fun gimmicks can have the fun ripped out of them, amalgamated with other engines and be used exclusively to vomit generic boss monster onto the field is just depressing every time Konami thinks up an interesting archetype/deck idea.

And seconded. If you're going to try to steer the game away from "goodstuff" pile decks, it doesn't make sense to make the archetypes you're trying to force the game into be generic engines that can easily work with one another. And it limits future design space because no one has the ability to predict the potential interplay of a few hundred archetypes to ensure some busted synergy doesn't crop up.

Honorable mention goes to the Banlist. Konami's reluctance to ban cards that are very clearly problems for mystery reasons needs to go away. Either ban the card we all know is a problem, or announce why it's not being banned.
G3 13 AGO 2024 a las 15:28 
Publicado originalmente por Raven:
No freaking banlist. Choice restrict everything. Do this from day one, and the game will consistently be in a healthier state. The only loser in this would be konami, because it means they won't get rewarded for their scummy tactics of ban/break releases repeat ad nauseam for the big bucks.

Unlimited format is fun from time to time but, it's not healthy for the game or anyone's sanity trying to play in tournaments with it on the regular. Hyper consistent FTKs and Unlimited Tearlaments when access to 3 Painful Choices are the kings of that format.
Última edición por G3; 13 AGO 2024 a las 15:31
Papa Shekels 13 AGO 2024 a las 15:33 
Publicado originalmente por G3:
Unlimited format is fun from time to time but, it's not healthy for the game or anyone's sanity trying to play in tournaments with it on the regular.
There's a fairly decent sized unlimited tournament coming up in a few weeks and honestly, it's sort of at a point where the power threshold of the decks is so far above the threshold needed to win a game that there's a crazy amount of things *viable*. Obviously the expected contender to win is tearlaments, but realistically there are so many other things that can steal enough wins to maybe top just by having a bit of luck in swiss. Anything from FTKs to kashtira zone lock to maybe even a crazy combo or stun deck that wins enough coin flips. It's a toxic format, of course, and should not be the norm for the game, but there is an argument that if we are cranking the power level of the game to 11, there's a point where it stops mattering if anything can steal a win from anything else
Soji 13 AGO 2024 a las 15:36 
unironically, an anime
Última edición por Soji; 13 AGO 2024 a las 15:37
. 13 AGO 2024 a las 15:39 
Publicado originalmente por Soji:
unironically, an anime

This remark will get you sent to the shadow realm.
76561199543893354 13 AGO 2024 a las 16:09 
Publicado originalmente por Soji:
unironically, an anime
Def. the most spicy and wrong take so far.
Naruto0408 13 AGO 2024 a las 17:12 
Publicado originalmente por Soji:
unironically, an anime
don't know if I'd watch it if they made a new one, but it at least adds some excitement and marketing to the game to have an anime tbh... even if it's not about dueling because they don't want to add another extra deck or other new mechanic... would maybe be nice to get something lore based? just kinda think you almost do need something that goes alongside the game
Última edición por Naruto0408; 13 AGO 2024 a las 17:16
Flame-kun 13 AGO 2024 a las 17:13 
pendulum
Naruto0408 13 AGO 2024 a las 17:14 
Publicado originalmente por Merilirem:
Publicado originalmente por Garbage:
A hard cap on special summons per turn, a resource system being introduced, Pendulum and Link monsters never existing, set rotation being a thing.
Some of those are Additions.

Pend and Link is a valid answer. However I would argue that Pend just needs an adjustment to its rules and links just need to not be overly generic. Almost every link shenanigan people complain about is because of a generic link monster. So while I understand the issues I do not think there is any inherent problems with either. Depending on your particular issue you might just be solving it already by removing special summons. What exactly is link and Pend going to do without 10+ summons a turn?
I don't dislike the mechanics, but a YGO remake definitely could streamline ED mechanics and so removing Synchros might be something to consider too... keep it to Fusion since that was the OG and then XYZ feels pretty basic (links could probably use more of a rework somehow rather than a removal but I do think in some sense people can sometimes get slightly confused on the mechanic?)
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Publicado el: 13 AGO 2024 a las 3:44
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